Dungeon Crawl Stone Soup version 0.31-a0-1412-g7b7c7d10e1 (webtiles) character file. Game seed: 14587437962941719557 19 anet the Conjurer (level 2, 0/23 HPs) Began as a Hill Orc Conjurer on Dec 26, 2023. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:03 (888 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 888, Time: 00:02:04 Health: 0/23 AC: 2 Str: 9 XL: 2 Next: 75% Magic: 0/4 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour f - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of teleportation {unknown} g - a scroll of fog {unknown} h - a scroll of noise {unknown} i - a scroll of enchant weapon {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} j - a potion of lignification {unknown} k - a potion of haste {unknown} Skills: + Level 1.3 Fighting + Level 1.3 Axes - Level 0.1 Ranged Weapons + Level 1.2 Armour - Level 1.5 Dodging - Level 1.5 Stealth - Level 0.1 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 r - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka barely misses you. You closely miss the quokka. The quokka is severely wounded. The quokka bites you but does no damage. x2 You closely miss the quokka. The quokka is severely wounded. The quokka closely misses you. You closely miss the quokka. The quokka is severely wounded. The quokka bites you. You hit the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you but does no damage. You closely miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #.......##........# .... #...†..........##.. .... #...........##.#### .....#.....).#...# ..... .....#######....†######. .....#####...#.>...##. .........#.#####.##. #r#..#..#.###...... #.@.............### ###.###.#.....#..## #.##....#.###.... #########.#....##.#####.. ...............##....#### ........####.#######.#### ........# ##.# #....# ........# #..# ####.. ........# #..# ##. You could see a quokka. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 5 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 300 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/4 328 | D:1 | Reached skill level 1 in Fighting 343 | D:1 | Reached skill level 1 in Axes 383 | D:1 | Reached skill level 1 in Armour 484 | D:1 | Learned a level 2 spell: Searing Ray 888 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_rooms, minmay_small_reverse_x Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Axes | 1 | 1.3 Armour | 1 | 1.2 Ranged Weapons | | 0.1 Dodging | | 1.5 Stealth | | 1.5 Shields | | 0.1 Spellcasting | | 1.5 Conjurations | | 4.0 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 24 Dagger || 22 Cast: Magic Dart || 32 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 36 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 887 | 881 | 6 | 12 | 748 | 1 | 887.0 | Dungeon | 887 | 881 | 6 | 12 | 748 | 1 | 887.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 887 daAuts