Dungeon Crawl Stone Soup version 0.31-a0-1581-g41d5ff3e7b (webtiles) character file. Game seed: 15097266053477376948 18 anet the Conjurer (level 2, -1/23 HPs) Began as a Hill Orc Conjurer on Jan 5, 2024. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:16 (892 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 892, Time: 00:02:16 Health: -1/23 AC: 3 Str: 9 XL: 2 Next: 66% Magic: 0/4 EV: 11 Int: 18 God: Gold: 21 SH: 0 Dex: 9 Spells: 1/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) b - a +0 sling Armour e - a +0 robe (worn) i - a +0 scale mail j - a +0 pair of gloves (worn) Scrolls c - a scroll of revelation {unknown} g - a scroll of poison {unknown} k - a scroll of vulnerability {unknown} Potions d - a potion of curing {unknown} f - a potion of heal wounds {unknown} h - a potion of magic Skills: + Level 1.2 Fighting + Level 1.2 Axes + Level 0.3 Ranged Weapons + Level 1.1 Armour - Level 1.5 Dodging - Level 1.5 Stealth - Level 0.1 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 r - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 32% 1d5 9% 1 Apportation Tloc 2% N/A 19% 1 Necrotise Necr 4% 1d4 19% 1 Summon Small Mammal Summ 4% N/A 19% 1 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka closely misses you. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 67% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) The quokka bites you. Unknown command. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. The quokka barely misses you. You completely miss the quokka. The quokka is heavily wounded. The quokka barely misses you. You closely miss the quokka. The quokka is heavily wounded. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the quokka but do no damage. The quokka is heavily wounded. The quokka bites you but does no damage. You barely miss the quokka. The quokka is heavily wounded. The quokka barely misses you. The quokka misses you. Your magical contamination has completely faded away. You hit the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #................. #.........###.#### ##.........##...## ##.#........#.....# #.###.......##...## ##.#.##########.## ##.## #.# #.# #.# #@# ##'## #r# ##...## #.# ##.....## #.# #.......# #.. #......... ... +......... #.. #......... ..#. ##.......# ##.....## You could see a quokka. Vanquished Creatures An endoplasm (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) A kobold (D:1) 2 bats (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 339 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/4 482 | D:1 | Reached skill level 1 in Axes 531 | D:1 | Reached skill level 1 in Fighting 531 | D:1 | Reached skill level 1 in Armour 794 | D:1 | Learned a level 2 spell: Searing Ray 892 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Axes | 1 | 1.2 Fighting | 1 | 1.2 Armour | 1 | 1.1 Ranged Weapons | | 0.3 Dodging | | 1.5 Stealth | | 1.5 Shields | | 0.1 Spellcasting | | 1.5 Conjurations | | 4.0 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Dagger || 5 Club || 49 Fire: Sling || 12 Cast: Magic Dart || 25 Searing Ray || 1 Armour: Robe || 41 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 907 | 897 | 10 | 78 | 631 | 1 | 907.0 | Dungeon | 907 | 897 | 10 | 78 | 631 | 1 | 907.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 907 daAuts