Dungeon Crawl Stone Soup version 0.32-a0-126-g9fbf7fb75a (webtiles) character file. Game seed: 15374320077283816733 872 anet the Conjurer (level 8, -2/48 HPs) Began as a Gargoyle Conjurer on Feb 7, 2024. Killed from afar by a white imp (6 damage) ... with a puff of frost ... on level 6 of the Dungeon. The game lasted 00:13:07 (6339 turns). anet the Conjurer (Gargoyle Conjurer) Turns: 6339, Time: 00:13:07 Health: -2/48 AC: 19 Str: 14 XL: 8 Next: 4% Magic: 16/21 EV: 10 Int: 18 God: Gold: 249 SH: 0 Dex: 8 Spells: 10/13 levels left rFire . . . b - +0 sling rCold . . . (no shield) rNeg + . . k - +0 ring mail rPois ∞ w - +0 helmet rElec + (no cloak) rCorr . r - +0 pair of gloves SInv + G - +0 pair of boots Will ++... (no amulet) Stlth + j - +4 ring of protection HPRegen 0.28/turn l - ring "Cueq" {+Blink Will++ MP+9 SInv} MPRegen 0.17/turn %: no passive effects @: no status effects A: sickness immunity, AC +5, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Evoke Blink You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 249 gold pieces. Inventory: Hand Weapons a - a +1 whip of draining b - a +0 sling (weapon) d - a +0 dagger of venom Missiles f - 22 poisoned darts n - a throwing net Armour e - a +0 robe g - a +0 leather armour k - a +0 ring mail (worn) r - a +0 pair of gloves (worn) u - a +0 chain mail w - a +0 helmet (worn) C - a +0 scale mail G - a +0 pair of boots (worn) Jewellery j - a +4 ring of protection (left hand) l - the ring "Cueq" (right hand) {+Blink Will++ MP+9 SInv} (You acquired it on level 1 of the Dungeon) [ring of see invisible] Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. +Blink: It lets you blink. s - an amulet of faith Wands m - a wand of iceblast (9) t - a wand of polymorph (16) y - a wand of flame (75) Scrolls c - a scroll of immolation {unknown} o - a scroll of blinking {unknown} p - a scroll of brand weapon v - a scroll of fog E - a scroll of fear {unknown} F - a scroll of silence {unknown} H - a scroll of teleportation {unknown} I - a scroll of noise Potions h - 3 potions of heal wounds {unknown} i - 4 potions of might q - a potion of magic x - a potion of attraction {unknown} z - 2 potions of berserk rage {unknown} A - 2 potions of resistance {unknown} B - 5 potions of curing D - a potion of lignification {unknown} J - 2 potions of mutation {unknown} Skills: + Level 4.3 Fighting + Level 3.3 Maces & Flails + Level 3.3 Ranged Weapons + Level 4.3 Armour + Level 2.3 Dodging - Level 2.1 Stealth - Level 0.1 Shields + Level 3.3 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 r - Searing Ray Conj 36% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 36% 3 Summon Ice Beast Ice/Summ 2% N/A 67% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 67% 3 Fulminant Prism Conj/Alch 5% 3d7 77% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 77% 4 Starburst Conj/Fire 5% 6d4 100% 6 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 Altars: Cheibriados Shops: D:3 [ D:4 [ Annotations: D:4 3 runed translucent doors, anet's ghost, weakling HOCj Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +5) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Aim: a centaur, wielding a +0 shortbow (87% to hit) Okay, then. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you but does no damage. You hear a shout! You hear a roar! You start resting. A centaur is nearby! Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (87% to hit) The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you but does no damage. The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow closely misses you. The searing ray hits the centaur! You kill the centaur! You finish channelling your searing ray. A white imp comes into view. You have reached level 8! You feel stronger. The acid dragon roars! The acid dragon spits acid at you. The splash of acid hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You see here a +0 quarterstaff. There is a stone staircase leading up here. The white imp gestures at you. The puff of frost hits you. You die... #..## #...# ###..c### ###.......#### ............D ##....5...# #......5#### #..........#########. #......##.D.)@....... #####..##..########.. ##.#.#..# #.###...## ##.#.#...#### #######.##......# #........#...##.# #.#####..#.####.# #..#.# #.# You could see an acid dragon and a white imp. Vanquished Creatures Menkaure (D:5) A centaur (D:6) A phantom (D:5) 2 scorpions A hound (D:4) A bombardier beetle (D:5) A jelly (D:6) 2 iguanas (D:5) 2 orc wizards (D:4) 3 sleepcaps 7 gnolls 3 adders 4 dart slugs 5 orcs (D:4) 8 ball pythons 5 endoplasms 8 giant cockroaches 13 goblins 5 hobgoblins 6 jackals A quokka (D:4) 11 bats 6 frilled lizards 9 kobolds 11 rats 117 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 265 | D:1 | Reached skill level 1 in Armour 265 | D:1 | Reached XP level 2. HP: 15/16 MP: 0/5 316 | D:1 | Reached skill level 1 in Fighting 357 | D:1 | Learned a level 2 spell: Searing Ray 459 | D:1 | Reached XP level 3. HP: 20/20 MP: 0/6 812 | D:1 | Reached skill level 1 in Maces & Flails 1179 | D:1 | Identified a scroll of acquirement 1180 | D:1 | Acquired the ring "Cueq" {+Blink Will++ MP+9 SInv} 1850 | D:2 | Reached XP level 4. HP: 26/26 MP: 7/7 2587 | D:3 | Reached XP level 5. HP: 31/31 MP: 5/8 3339 | D:3 | Found Kuehimosm's Antique Armour Emporium. 4074 | D:4 | Reached XP level 6. HP: 24/37 MP: 9/9 4505 | D:4 | Found a runed translucent gate. 4506 | D:4 | Found a runed translucent gate. 4507 | D:4 | Found a runed translucent gate. 4508 | D:4 | Noticed anet's ghost (weakling HOCj) 4547 | D:4 | Found Vooxih's Armour Shop. 4621 | D:4 | Got the Verses on Unstable Allies 4998 | D:5 | Entered Level 5 of the Dungeon 5248 | D:5 | Noticed Menkaure 5259 | D:5 | Killed Menkaure 5260 | D:5 | Reached skill level 1 in Ranged Weapons 5260 | D:5 | Reached XP level 7. HP: 33/42 MP: 11/11 5796 | D:5 | Found a snail-covered altar of Cheibriados. 5931 | D:5 | Found a staircase to the Ecumenical Temple. 6335 | D:6 | Reached XP level 8. HP: 33/48 MP: 12/12 6339 | D:6 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_ring, minmay_tetromino_l2 D:2: layout_loops_corners D:3: layout_basic, serial_shops, shop, minivault_27 D:4: layout_basic, gammafunk_ghost_necromancy, serial_shops, nicolae_lakefront_shop D:5: layout_loops_corners, mainiacjoe_overflow_six_doors_small, minmay_temple_entry_from_below_b, uniq_menkaure D:6: layout_loops_ring, nemelex_spade_bored_becter, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_surrounded_room, uniq_blork_the_orc, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Armour | 1 2 3 4 | 4.3 Fighting | 1 2 3 4 | 4.3 Maces & Flails | 1 2 3 | 3.3 Dodging | 2 | 2.3 Ranged Weapons | 1 3 | 3.3 Spellcasting | 3 | 3.3 Stealth | | 2.1 Shields | | 0.1 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Club | 59 | | || 59 Punch | 1 | 3 | 1 || 5 Dagger | | 61 | || 61 Whip | | 2 | 3 || 5 Fire: Sling | | 4 | 7 || 11 Cast: Magic Dart | 78 | 58 | || 136 Searing Ray | | 21 | 15 || 36 Use: Scroll | 4 | 2 | 1 || 7 Armour: Leather armour | 48 | | || 48 Ring mail | 7 | 62 | 30 || 99 Dodge: Dodged | 56 | 52 | 21 || 129 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6352 | 6197 | 155 | 175 | 5267 | 6 | 1058.7 | Dungeon | 6352 | 6197 | 155 | 175 | 5267 | 6 | 1058.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1431 daAuts D:1: 1279 daAuts D:5: 1272 daAuts D:2: 1235 daAuts D:4: 1063 daAuts D:6: 70 daAuts