Dungeon Crawl Stone Soup version 0.32-a0-132-g2d33c3cfaf (webtiles) character file. Game seed: 6245675613810102773 14 anet the Conjurer (level 2, -2/23 HPs) Began as a Hill Orc Conjurer on Feb 9, 2024. Slain by a gnoll ... wielding a +0 spear (10 damage) ... on level 1 of the Dungeon. The game lasted 00:02:11 (593 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 593, Time: 00:02:11 Health: -2/23 AC: 2 Str: 9 XL: 2 Next: 41% Magic: 0/4 EV: 11 Int: 18 God: Gold: 11 SH: 0 Dex: 9 Spells: 1/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) f - a +0 scale mail h - a +0 plate armour Scrolls g - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} e - 2 potions of brilliance {unknown} Skills: + Level 1.1 Fighting + Level 1.1 Axes - Level 0.1 Ranged Weapons + Level 1.0 Armour - Level 1.5 Dodging - Level 1.5 Stealth - Level 0.1 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 r - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 19% 1 Jinxbite Hex 2% N/A 28% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Alistair's Intoxication Alch 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Searing Ray Adjust to which letter? r - Searing Ray Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll shouts! A kobold comes into view. It is wielding a +0 club. The gnoll barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold, p - gnoll Aim: a kobold, wielding a +0 club (wandering, hasn't noticed you, 70% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. Unknown command. Unknown command. The gnoll barely misses you. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear. x2 You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear! You die... #......#......# #.###.#.##....# #.. #.#####.#.# #.#.##.###...#.# #.............###.# #......#......# .# #.....###.....# ......#......###.# ............@gK.# #...#>..#..##### . ##.###.###.# ....#..<#...#..# #..............# ........#......# #......###.....# #.......#......# #..............#######. You could see a gnoll and a kobold. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 350 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/4 353 | D:1 | Reached skill level 1 in Axes 362 | D:1 | Reached skill level 1 in Fighting 378 | D:1 | Reached skill level 1 in Armour 587 | D:1 | Learned a level 2 spell: Searing Ray 593 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, serial_shops, nicolae_shop_tiny_statue_garden, minmay_tromino_v2 Skill XL: | 1 2 | ---------------+-------+----- Axes | 1 | 1.1 Fighting | 1 | 1.1 Armour | 1 | 1.0 Ranged Weapons | | 0.1 Dodging | | 1.5 Stealth | | 1.5 Shields | | 0.1 Spellcasting | | 1.5 Conjurations | | 4.0 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Club || 26 Cast: Magic Dart || 20 Searing Ray || 1 Armour: Robe || 24 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 599 | 587 | 12 | 0 | 481 | 1 | 599.0 | Dungeon | 599 | 587 | 12 | 0 | 481 | 1 | 599.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 599 daAuts