Dungeon Crawl Stone Soup version 0.32-a0-132-g2d33c3cfaf (webtiles) character file. Game seed: 16272179117600247719 11 anet the Conjurer (level 2, 0/23 HPs) Began as a Hill Orc Conjurer on Feb 9, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (228 turns). anet the Conjurer (Hill Orc Conjurer) Turns: 228, Time: 00:01:23 Health: 0/23 AC: 2 Str: 9 XL: 2 Next: 29% Magic: 0/4 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/4 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour c - a +0 robe (worn) Potions b - a potion of magic d - a potion of brilliance {unknown} Skills: + Level 1.0 Fighting + Level 1.0 Axes - Level 0.1 Ranged Weapons + Level 1.0 Armour - Level 1.5 Dodging - Level 1.5 Stealth - Level 0.1 Shields - Level 1.5 Spellcasting - Level 4.0 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 r - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (70% to hit) The searing ray misses the jackal. x2; The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The jackal closely misses you. Training target 1.0 for Fighting reached! Training target 1.0 for Armour reached! Your Fighting skill increases to level 1! Your Armour skill increases to level 1! You need to enable at least one skill for training. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal misses you. The jackal bites you. You barely miss the jackal. The jackal misses you. The jackal barely misses you. You barely miss the jackal. The jackal bites you. x2 You barely miss the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You closely miss the jackal. Your punch misses the jackal. The jackal bites you. You die... #... #..# #..# #..## #...# #.#.#### . #.#....## ... #h####..#.#....... #@# #......)...... #.# #.#####.....K. #.# #.# ...... #.###.#####.... #.#....##... #..#....##.######## #.................. ####.†.)..######### #....### You could see a jackal. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 143 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/4 146 | D:1 | Learned a level 2 spell: Searing Ray 210 | D:1 | Reached skill level 1 in Axes 220 | D:1 | Reached skill level 1 in Fighting 220 | D:1 | Reached skill level 1 in Armour 228 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_rooms, serial_shops, nicolae_shop_behind_doors Skill XL: | 1 2 | ---------------+-------+----- Axes | 1 | 1.0 Fighting | 1 | 1.0 Armour | 1 | 1.0 Ranged Weapons | | 0.1 Dodging | | 1.5 Stealth | | 1.5 Shields | | 0.1 Spellcasting | | 1.5 Conjurations | | 4.0 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Mace || 24 Punch || 1 Cast: Magic Dart || 13 Searing Ray || 1 Armour: Robe || 25 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 239 | 238 | 1 | 0 | 157 | 1 | 239.0 | Dungeon | 239 | 238 | 1 | 0 | 157 | 1 | 239.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 239 daAuts