Dungeon Crawl Stone Soup version 0.32-a0-629-g87aaac5c70 (webtiles) character file. Game seed: 16467131124172203146 4 anet the Conjurer (level 1, 15/15 HPs) Began as a Mountain Dwarf Conjurer on Mar 6, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:55 (106 turns). anet the Conjurer (Mountain Dwarf Conjurer) Turns: 106, Time: 00:00:55 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 50% Magic: 2/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.3 Fighting + Level 0.4 Maces & Flails - Level 0.1 Ranged Weapons - Level 0.1 Armour - Level 1.3 Dodging - Level 1.4 Stealth - Level 0.1 Shields - Level 1.7 Spellcasting - Level 3.6 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Magic restored. A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! Training target 0.1 for Maces & Flails reached! Training target 0.1 for Ranged Weapons reached! Training target 0.1 for Invocations reached! Training target 0.1 for Evocations reached! Training target 0.1 for Armour reached! Training target 0.1 for Shapeshifting reached! Training target 0.1 for Shields reached! You start resting. Magic restored. Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 club; a goblin corpse. The floor. Things that are here: a +0 club; a goblin corpse c - a +0 club Adjust (i)tems, (s)pells, or (a)bilities? c - a +0 club Adjust to which letter? (? for menu, Esc to quit) a - a +0 club; c - a +0 robe (worn) a - a +0 club (weapon) A ball python comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Training target 0.1 for Fighting reached! You need to enable at least one skill for training. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .................. .#.#.#.#.#.#.#.#.#.#...# #......................# ..#.#.#.#.#.#.#.#.#....# .....................†.# ##.#.#.#.#.#.#.#.#.....# ##..................... #.#.#.#.#.#.#.#.....# ##............@# #.#.#.#.#.#.#.# ##...........## ########.#.## #.....†.# #.#####.# #.#####.# #.......# ######### There were no monsters in sight! Vanquished Creatures A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 106 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, kennysheep_minor_cross, minmay_stone_trees_large, chequers_mini_garden, hex_large Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 5 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 105 | 98 | 7 | 11 | 70 | 1 | 105.0 | Dungeon | 105 | 98 | 7 | 11 | 70 | 1 | 105.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 105 daAuts