Dungeon Crawl Stone Soup version 0.32-a0-765-gfba4d74c8c (webtiles) character file. Game seed: 7510445772060830446 23 anet the Apothecary (level 3, 26/26 HPs) Began as a Djinni Hedge Wizard on Mar 18, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:02:17 (670 turns). anet the Apothecary (Djinni Hedge Wizard) Turns: 670, Time: 00:02:18 Health: 26/26 AC: 2 Str: 11 XL: 3 Next: 10% Gold: 28 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . b - +0 sling rCold x . . (no shield) rNeg . . . e - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 sling (weapon) Missiles k - 3 poisoned darts Armour c - a +0 hat (worn) e - a +0 robe (worn) g - a +0 leather armour h - +0 acid dragon scales l - a +0 scale mail Scrolls d - a scroll of revelation {unknown} i - a scroll of identify {unknown} j - a scroll of acquirement {unknown} Potions f - a potion of curing {unknown} Skills: * Level 0.5 Fighting * Level 0.4 Long Blades * Level 0.3 Ranged Weapons * Level 0.5 Armour - Level 2.1 Dodging - Level 1.5 Stealth * Level 0.5 Shields + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes Level 0.0 Charms + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations Level 0.0 Transmutations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy * Level 0.5 Invocations * Level 0.5 Evocations * Level 0.3 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Slow Hex 44% N/A 6% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 f - Shock Conj/Air 44% 1d5 6% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 shatter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel stronger. x2 The power to cast Shock wells up from within. Spell assigned to 'f'. There is an open door here. A rat and a bat come into view. The rat squeaks loudly. There are monsters nearby! There are monsters nearby! You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! You shoot a sling bullet. The sling bullet misses the bat. The bat closely misses you. The bat hits you. You shoot a sling bullet. The sling bullet barely misses the bat. The bat barely misses you. The bat closely misses you. You shoot a sling bullet. The sling bullet closely misses the bat. The bat misses you. The bat barely misses you. You shoot a sling bullet. The sling bullet closely misses the bat. The bat barely misses you. The bat misses you. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet hits the bat but does no damage. The bat barely misses you. The bat misses you. The bat barely misses you. The bat closely misses you. You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. x2; The bat misses you. You shoot a sling bullet. The sling bullet misses the bat. The bat hits you but does no damage. The bat completely misses you. The bat misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##.# #..⌠...⌠.. #.##.# #......... #.##.# #.......(. #.##.# #####+#### #.##.# #.# #.# #.##.######## #.$..@....!.. #.##.######## .. .†.# .....#### #### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 4 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | anet set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 158 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 613 | D:1 | Found a faded altar of an unknown god. 613 | D:1 | Noticed a soul eater 626 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 626 | D:1 | Learned a level 1 spell: Shock 670 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, dreamdust_ecumenical_altar_sealed_demon, serial_bayou_lagoon_b Action || total ---------------------------++------- Melee: Dagger || 10 Fire: Sling || 45 Cast: Magic Dart || 13 Armour: Robe || 12 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 685 | 669 | 16 | 0 | 525 | 1 | 685.0 | Dungeon | 685 | 669 | 16 | 0 | 525 | 1 | 685.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 685 daAuts