Dungeon Crawl Stone Soup version 0.32-a0-1718-g281234c535 (webtiles) character file. Game seed: 2928535105391523416 62 anet the Conjurer (level 3, -5/20 HPs) Began as a Deep Elf Conjurer on July 9, 2024. Slain by Terence ... wielding a +4 short sword of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:25 (2173 turns). anet the Conjurer(Deep Elf Conjurer) Turns: 2173, Time: 00:04:25 Health: -5/20 AC: 6 Str: 6 XL: 3 Next: 85% Magic: 2/9 EV: 11 Int: 22 God: Gold: 79 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . f - +0 leather armour {rPois} rPois + k - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour e - a +0 chain mail of fire resistance f - a +0 leather armour of poison resistance (worn) j - a +0 robe k - a +2 helmet (worn) Magical Staves c - a staff of air Scrolls h - 2 scrolls of teleportation {unknown} i - 3 scrolls of identify {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - 2 potions of enlightenment {unknown} g - a potion of brilliance {unknown} l - a potion of might {unknown} Skills: + Level 1.2 Fighting + Level 1.3 Long Blades - Level 0.1 Ranged Weapons + Level 1.2 Armour + Level 2.8 Dodging - Level 2.4 Stealth - Level 0.1 Shields + Level 3.3 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 r - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 3% N/A 50% 3 Fulminant Prism Conj/Alch 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 58% 4 Summon Mana Viper Hex/Summ 3% N/A 99% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 runed translucent doors D:2 Terence Message History Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 short sword of protection and wearing a +0 scale mail (heavily wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you but does no damage. Unknown command. Terence hits you with a +4 short sword of protection! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 short sword of protection and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. Unknown command. Unknown command. Terence attacks as he pursues you! Terence hits you with a +4 short sword of protection. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence barely misses you. Your magical contamination has completely faded away. Terence screams, "I hate trespassers!" Terence attacks as he pursues you! Terence hits you with a +4 short sword of protection. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +4 short sword of protection. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +4 short sword of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .# #.........# ####### #####.........# ..............# ..............# ............).# ......######..####### ####### #.........# #....@....# #.....@...# #.........# ###.........# ######### #...........###.....<.# #.....####....'.......# #.....# ######.......# ####### #.......### #####.##... #...... You could see Terence. Vanquished Creatures Robin (D:2) A dart slug (D:1) A ball python (D:2) 5 endoplasms 2 giant cockroaches 8 goblins 7 hobgoblins 2 quokkas (D:1) 6 bats 3 frilled lizards 5 kobolds 5 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 49 | D:1 | Found a large runed translucent door. 49 | D:1 | Found a large runed translucent door. 214 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 217 | D:1 | Learned a level 2 spell: Searing Ray 999 | D:1 | Reached skill level 1 in Long Blades 1045 | D:1 | Reached skill level 1 in Fighting 1045 | D:1 | Reached skill level 1 in Armour 1487 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/9 1487 | D:2 | Noticed Robin 1497 | D:2 | Killed Robin 2148 | D:2 | Noticed Terence 2173 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_loops_ring D:2: layout_basic, uniq_sigmund, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 1 | 1.3 Fighting | 1 | 1.2 Armour | 1 | 1.2 Ranged Weapons | | 0.1 Dodging | | 2.8 Stealth | | 2.4 Shields | | 0.1 Spellcasting | | 3.3 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 16 Cast: Magic Dart || 78 Searing Ray || 4 Armour: Robe || 3 Leather armour || 17 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2171 | 2125 | 46 | 83 | 1811 | 2 | 1085.5 | Dungeon | 2171 | 2125 | 46 | 83 | 1811 | 2 | 1085.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1446 daAuts D:2: 725 daAuts