Dungeon Crawl Stone Soup version 0.32-a0-1724-g2721c5bb2a (webtiles) character file. Game seed: 14072865048851994583 107 anet the Conjurer (level 4, -7/37 HPs) Began as a Mountain Dwarf Conjurer on July 13, 2024. Killed by psychic fangs ... invoked by a brain worm (14 damage) ... in a sewer. The game lasted 00:07:01 (2700 turns). anet the Conjurer(Mountain Dwarf Conjurer) Turns: 2700, Time: 00:07:02 Health: -7/37 AC: 5 Str: 11 XL: 4 Next: 57% Magic: 0/6 EV: 9 Int: 19 God: Gold: 148 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . b - +0 sling rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 148 gold pieces. Inventory: Hand Weapons a - a +0 battleaxe b - a +0 sling (weapon) h - a +1 hand axe of holy wrath Armour c - a +0 ring mail (worn) e - the +1 robe "Unkiewk" {rN+ Dex-2 Archmagi} (You found it on level 2 of the Dungeon) Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. Archmagi: It increases the power of your magical spells. Talismans f - a maw talisman Scrolls d - a scroll of identify {unknown} i - a scroll of butterflies {unknown} j - a scroll of blinking {unknown} Potions g - a potion of lignification {unknown} l - a potion of berserk rage {unknown} m - a potion of degeneration {unknown} n - a potion of curing {unknown} Skills: + Level 2.5 Fighting + Level 2.5 Axes - Level 0.1 Ranged Weapons + Level 2.5 Armour - Level 1.3 Dodging - Level 1.4 Stealth - Level 0.1 Shields - Level 1.7 Spellcasting - Level 3.6 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 r - Searing Ray Conj 30% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 22% 1 Ensorcelled Hibernation Hex/Ice 2% N/A 32% 2 Mercury Vapours Alch/Air 2% N/A 32% 2 Confusing Touch Hex 1% N/A 54% 3 Passwall Erth 1% N/A 54% 3 Swiftness Air 1% N/A 54% 3 Vampiric Draining Necr 1% 2d6 54% 3 Fulminant Prism Conj/Alch 4% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 71% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Cheibriados Shops: D:1 ! D:2 = Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brain worm Aim: a brain worm (92% to hit) The searing ray hits the brain worm. The brain worm is lightly wounded. (Press . to maintain the ray.) The brain worm's bulging head throbs. Something gnaws on your mind! You feel your power leaking away. Unknown command. The searing ray hits the brain worm! The brain worm is heavily wounded. The brain worm's bulging head throbs. Something gnaws on your mind! You feel your power leaking away. The searing ray hits the brain worm! The brain worm is severely wounded. Without enough magic to sustain it, your searing ray dissipates. The brain worm's bulging head throbs. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (severely wounded, 73% to hit) You shoot a sling bullet. The sling bullet hits the brain worm. The brain worm is severely wounded. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (severely wounded, 73% to hit) You shoot a sling bullet. The sling bullet hits the brain worm. The brain worm is severely wounded. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! You die... ### #∩# #.# # #+##+##.##+##'# ............... ~~~~~~~.~~~~~~~ ≈≈≈≈≈≈≈@≈≈≈≈≈≈≈ ~~~~~~~.~~~~~~~ .......w....... #+##+##'##+##'# #.# # #.# ### You could see a brain worm. Vanquished Creatures 3 adders A river rat (D:3) A ribbon worm (D:2) 4 orcs (D:3) 6 endoplasms A giant cockroach (D:2) 4 goblins 10 hobgoblins 2 jackals (D:2) A quokka (D:2) 9 ball pythons 3 bats (D:1) 5 frilled lizards 5 kobolds 6 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 212 | D:1 | Reached XP level 2. HP: 21/22 MP: 1/4 268 | D:1 | Learned a level 2 spell: Searing Ray 313 | D:1 | Reached skill level 1 in Axes 358 | D:1 | Reached skill level 1 in Fighting 358 | D:1 | Reached skill level 1 in Armour 653 | D:1 | Found Ciuted's Distillery. 699 | D:1 | Reached XP level 3. HP: 28/28 MP: 2/5 1003 | D:2 | Identified the +1 robe "Unkiewk" {rN+ Dex-2 Archmagi} 1783 | D:2 | Found a snail-covered altar of Cheibriados. 1899 | D:2 | Found Guuf's Jewellery Emporium. 2335 | D:3 | Reached XP level 4. HP: 36/36 MP: 1/6 2570 | D:3 | Found a glowing drain. 2694 | Sewer | Entered a sewer 2694 | Sewer | Noticed a brain worm 2700 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_rooms, serial_shops, nicolae_shop_crystal D:2: layout_loops_corners, basic_altar, serial_shops, nicolae_shop_gaudy_bauble D:3: layout_basic, portal_sewer_entry_e, serial_park_tiny_2 Sewer: kennysheep_door_sewer Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 1 2 | 2.5 Fighting | 1 2 | 2.5 Armour | 1 2 | 2.5 Ranged Weapons | | 0.1 Dodging | | 1.3 Stealth | | 1.4 Shields | | 0.1 Spellcasting | | 1.7 Conjurations | | 3.6 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Club | 43 | || 43 Whip | 6 | || 6 Battleaxe | | 31 || 31 Hand axe | | 1 || 1 Fire: Sling | | 8 || 8 Cast: Magic Dart | 70 | 2 || 72 Searing Ray | 9 | 4 || 13 Use: Potion | | 1 || 1 Armour: Robe | 3 | || 3 Ring mail | 42 | 45 || 87 Dodge: Dodged | 43 | 33 || 76 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2730 | 2668 | 62 | 133 | 1950 | 4 | 682.5 | Dungeon | 2724 | 2662 | 62 | 133 | 1950 | 3 | 908.0 | Sewer | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1315 daAuts D:1: 1000 daAuts D:3: 407 daAuts Sewer: 6 daAuts