Dungeon Crawl Stone Soup version 0.32-a0-1951-g5e7d71ec3a (webtiles) character file. Game seed: 16877791035953635061 21 anet the Conjurer (level 2, 0/22 HPs) Began as a Mountain Dwarf Conjurer on Aug 1, 2024. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:01:57 (1058 turns). anet the Conjurer(Mountain Dwarf Conjurer) Turns: 1058, Time: 00:01:58 Health: 0/22 AC: 2 Str: 9 XL: 2 Next: 65% Magic: 2/4 EV: 10 Int: 18 God: Gold: 39 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -2) A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) w - a +0 spear Armour c - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of fear {unknown} f - a scroll of silence {unknown} g - a scroll of vulnerability {unknown} h - a scroll of poison {unknown} i - a scroll of fog {unknown} Skills: + Level 0.7 Fighting + Level 0.8 Axes - Level 0.1 Ranged Weapons + Level 0.7 Armour - Level 1.3 Dodging - Level 1.4 Stealth + Level 0.8 Shields - Level 1.7 Spellcasting - Level 3.6 Conjurations - Level 1.0 Invocations - Level 1.0 Evocations - Level 0.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 r - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 2% 1d1 50% 3 Ozocubu's Armour Ice 1% N/A 50% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Hoarfrost Cannonade Ice/Alch 0% 3d6/3d12 99% 5 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Unknown command. The searing ray hits the adder. The adder is almost dead. The searing ray misses the adder. The adder bites you. You are poisoned. The adder poisons you! Without enough magic to sustain it, your searing ray dissipates. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! An endoplasm comes into view. Unknown command. Unknown command. You feel very sick. The adder barely misses you. There is a stone staircase leading up here. You feel sick. The adder closely misses you. You climb upwards. You feel very sick. There is a stone staircase leading down here. You barely miss the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (almost dead, 60% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You die... ...........##.........### #.# .....#.###.#.........## #####.## .....#....)...#####.## #......# .....#####....# #..# #...(..# .....#........## #.## #......# .....#.#...(...###.# #......# .....#.#.......#...# #......# .....#.#........†### #####.## .......+........@# #.# ######.#..÷...#### #.# #........#.....#############.# #.###.#.##.###...............# #.# #.#.##.# #..############## #.###.#....# #..# #...#.########..# ###.#...........# #.###########.# There were no monsters in sight! Vanquished Creatures An adder (D:1) 2 ball pythons (D:1) An endoplasm (D:1) 4 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) A bat (D:1) 4 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 295 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/4 298 | D:1 | Learned a level 2 spell: Searing Ray 601 | D:1 | Reached skill level 1 in Invocations 883 | D:1 | Reached skill level 1 in Evocations 1056 | D:1 | HP: 1/22 [adder (2)] 1058 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, item_on_display_a D:2: layout_basic, minmay_splitting_lines, minmay_heptomino_w4 Skill XL: | 1 2 | ---------------+-------+----- Invocations | 1 | 1.0 Evocations | 1 | 1.0 Fighting | | 0.7 Axes | | 0.8 Ranged Weapons | | 0.1 Armour | | 0.7 Dodging | | 1.3 Stealth | | 1.4 Shields | | 0.8 Spellcasting | | 1.7 Conjurations | | 3.6 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Spear || 9 Hand axe || 7 Cast: Magic Dart || 29 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 2 Armour: Robe || 18 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1059 | 1023 | 36 | 12 | 887 | 2 | 529.5 | Dungeon | 1059 | 1023 | 36 | 12 | 887 | 2 | 529.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1052 daAuts D:2: 7 daAuts