Dungeon Crawl Stone Soup version 0.32-a0-1951-g5e7d71ec3a (webtiles) character file. Game seed: 11564477678467426643 193 anet the Conjurer (level 5, 0/41 HPs) Began as a Mountain Dwarf Conjurer on Aug 1, 2024. Slain by a crocodile (8 damage) ... in a sewer. The game lasted 00:07:59 (2805 turns). anet the Conjurer(Mountain Dwarf Conjurer) Turns: 2805, Time: 00:08:00 Health: 0/41 AC: 7 Str: 12 XL: 5 Next: 43% Magic: 1/7 EV: 8 Int: 18 God: Gold: 121 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg + . . r - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . s - +0 pair of boots Will ..... (no amulet) Stlth m - ring of positive energy HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 121 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) b - a +0 sling Missiles x - 4 poisoned darts Armour c - a +0 ring mail d - a +0 robe k - a +0 chain mail r - a +0 scale mail (worn) s - a +0 pair of boots (worn) u - a +0 leather armour Jewellery m - a ring of positive energy (left hand) Talismans q - a flux talisman Wands p - a wand of polymorph (1) Scrolls e - 7 scrolls of identify {unknown} f - a scroll of torment {unknown} g - a scroll of enchant armour {unknown} h - a scroll of vulnerability {unknown} n - 2 scrolls of enchant weapon {unknown} t - a scroll of teleportation {unknown} Potions i - 3 potions of curing {unknown} j - a potion of magic l - a potion of haste {unknown} o - a potion of resistance {unknown} v - a potion of mutation {unknown} w - a potion of brilliance {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Axes - Level 1.0 Ranged Weapons - Level 2.0 Armour - Level 1.3 Dodging - Level 1.4 Stealth - Level 2.0 Shields - Level 1.7 Spellcasting - Level 3.6 Conjurations + Level 2.0 Invocations + Level 1.9 Evocations - Level 1.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 6% 1 r - Searing Ray Conj 28% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 80% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History a - a +0 hand axe (weapon) You miss the crocodile. The crocodile is heavily wounded. The crocodile bites you but does no damage. You hit the crocodile but do no damage. The crocodile is heavily wounded. The crocodile bites you but does no damage. The crocodile barely misses you. Your magical contamination has completely faded away. You hit the crocodile. The crocodile is heavily wounded. The crocodile bites you but does no damage. You hit the crocodile. The crocodile is severely wounded. The crocodile bites you! The crocodile drags you backwards! You hit the crocodile. The crocodile is severely wounded. The crocodile bites you. The crocodile drags you backwards! Found a cloak and 32 gold pieces. You hit the crocodile but do no damage. The crocodile is severely wounded. The crocodile bites you but does no damage. You hit the crocodile but do no damage. The crocodile is severely wounded. The crocodile bites you! The crocodile drags you backwards! The crocodile closely misses you. Found four items. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the crocodile. The crocodile is severely wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You barely miss the crocodile. The crocodile is severely wounded. The crocodile bites you! You die... ####### ##$()?$## #..$[$..# #.......# #.......# #.......# #...l...# #..@..# ####### ###.### ##.....## #!# #...≈...## #.# ...≈≈≈...#######.#### ∩.≈≈≈≈≈.............# ...≈≈≈...#######.#### #...≈...## #.# ##..†..## #.# You could see a crocodile. Vanquished Creatures A brain worm (Sewer) Terence (D:2) 3 gnolls (D:2) 4 ribbon worms A dart slug (D:2) 5 ball pythons 9 bats 9 endoplasms 2 giant cockroaches 8 goblins 4 hobgoblins 4 jackals (D:1) 3 kobolds 3 quokkas 2 frilled lizards (D:1) A rat (D:1) 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/4 228 | D:1 | Learned a level 2 spell: Searing Ray 545 | D:1 | Reached skill level 1 in Invocations 741 | D:1 | Reached skill level 1 in Axes 769 | D:1 | Reached skill level 1 in Armour 769 | D:1 | Reached skill level 1 in Shields 769 | D:1 | Reached skill level 1 in Evocations 770 | D:1 | Reached skill level 1 in Fighting 1142 | D:1 | Reached XP level 3. HP: 28/28 MP: 5/5 1568 | D:2 | Noticed Terence 1593 | D:2 | Killed Terence 1594 | D:2 | Reached XP level 4. HP: 22/35 MP: 2/6 1799 | D:2 | Found a faded altar of an unknown god. 2674 | D:3 | Found a glowing drain. 2679 | Sewer | Entered a sewer 2711 | Sewer | Noticed a brain worm 2716 | Sewer | Killed a brain worm 2717 | Sewer | Reached skill level 1 in Ranged Weapons 2717 | Sewer | Reached skill level 1 in Shapeshifting 2717 | Sewer | Reached XP level 5. HP: 41/41 MP: 2/7 2789 | Sewer | Noticed a crocodile 2805 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, interstate_on_off, nicolae_figureground_sparkle D:2: layout_basic, basic_ecumenical_altar, uniq_terence D:3: layout_loops_corners, mainiacjoe_overflow_alcove_4, portal_sewer_entry_e Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 | ---------------+-------------+----- Invocations | 1 2 | 2.0 Axes | 1 2 | 2.0 Armour | 1 2 | 2.0 Shields | 1 2 | 2.0 Evocations | 1 | 1.9 Fighting | 1 2 | 2.0 Ranged Weapons | 1 | 1.0 Shapeshifting | 1 | 1.0 Dodging | | 1.3 Stealth | | 1.4 Spellcasting | | 1.7 Conjurations | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 5 | || 5 Trident | 16 | 6 || 22 Unarmed | 17 | || 17 Hand axe | | 30 || 30 Fire: Sling | 33 | 43 || 76 Cast: Magic Dart | 21 | 2 || 23 Searing Ray | 7 | 12 || 19 Armour: Ring mail | 16 | 5 || 21 Skin | 5 | || 5 Scale mail | | 48 || 48 Dodge: Dodged | 28 | 26 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2848 | 2630 | 218 | 126 | 1764 | 4 | 712.0 | Dungeon | 2707 | 2489 | 218 | 80 | 1732 | 3 | 902.3 | Sewer | 140 | 140 | 0 | 46 | 32 | 1 | 140.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1328 daAuts D:2: 1061 daAuts D:3: 317 daAuts Sewer: 140 daAuts