Dungeon Crawl Stone Soup version 0.32-a0-1951-g5e7d71ec3a (webtiles) character file.

Game seed: 18014842263613735321

818 anet the Conjurer (level 7, -4/40 HPs)
             Began as a Deep Elf Conjurer on Aug 1, 2024.
             Slain by a two-headed ogre
             ... wielding a +0 giant club
              (17 damage)
             ... on level 6 of the Dungeon.
             The game lasted 00:13:57 (3946 turns).

anet the Conjurer(Deep Elf Conjurer)                Turns: 3946, Time: 00:13:58

Health: -4/40      AC:  8    Str:  6    XL:     7   Next: 62%
Magic:  11/15      EV:  9    Int: 23    God:    
Gold:   282        SH:  0    Dex: 13    Spells: 11/14 levels left

rFire   . . .        b - +0 sling
rCold   . . .        (no shield)
rNeg    . . .        i - +0 ring mail
rPois   .            B - +0 helmet
rElec   .            (no cloak)
rCorr   .            y - +0 pair of gloves
SInv    .            j - +0 pair of boots {Stlth+}
Will    .....        e - amulet of magic regeneration
Stlth   ++           (no ring)
HPRegen 0.26/turn    (no ring)
MPRegen 0.68/turn

%: no passive effects
@: no status effects
A: magic regeneration
a: no special abilities


You were on level 6 of the Dungeon.
You visited 2 branches of the dungeon, and saw 7 of its levels.

You collected 282 gold pieces.

Inventory:

Hand Weapons
 a - a +0 spectral club
 b - a +0 sling (weapon)
 d - a +2 short sword of draining
 A - a +0 scimitar
Missiles
 v - 11 poisoned darts
Armour
 c - a +0 robe
 i - a +0 ring mail (worn)
 j - a +0 pair of boots of stealth (worn)
 s - a +1 chain mail of cold resistance
 t - the +3 scale mail of Green Miracles {rN+ Regen+ Dex+3 SInv Stlth-}
   (You found it on level 3 of the Dungeon)   
   
   Dex+3:      It affects your dexterity (+3).
   rN+:        It protects you from negative energy.
   SInv:       It lets you see invisible.
   Regen+:     It increases your rate of health regeneration.
   Stlth-:     It makes you less stealthy.
 x - a +0 leather armour
 y - a +0 pair of gloves (worn)
 B - a +0 helmet (worn)
Magical Staves
 F - a staff of cold
Jewellery
 e - an amulet of magic regeneration (around neck)
Talismans
 z - a serpent talisman
Wands
 q - a wand of digging (4)
 r - a wand of flame (9)
 C - a wand of light (6)
Scrolls
 f - a scroll of enchant weapon {unknown}
 g - 8 scrolls of identify {unknown}
 l - 2 scrolls of teleportation {unknown}
 m - a scroll of poison {unknown}
 o - 2 scrolls of immolation {unknown}
 D - a scroll of fog {unknown}
 E - a scroll of brand weapon {unknown}
Potions
 h - a potion of magic
 k - a potion of resistance {unknown}
 n - 2 potions of invisibility {unknown}
 p - 5 potions of heal wounds {unknown}
 u - a potion of lignification {unknown}
 w - a potion of curing {unknown}


   Skills:
 - Level 2.0 Fighting
 - Level 2.0 Long Blades
 - Level 4.0 Ranged Weapons
 - Level 2.0 Armour
 + Level 3.8 Dodging
 - Level 2.4 Stealth
 - Level 2.0 Shields
 - Level 4.0 Spellcasting
 - Level 4.3 Conjurations
 - Level 3.0 Invocations
 - Level 3.0 Evocations
 - Level 2.0 Shapeshifting


You had 11 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           96%        1d7       7%          1
r - Searing Ray           Conj           48%        2d6       10%         2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Sting                    Conj/Alch      56%        1d6       16%         1
 Freeze                   Ice            16%        1d4       36%         1
 Hailstorm                Conj/Ice       14%        3d6       43%         3
 Mercury Vapours          Alch/Air       8%         N/A       52%         2
 Frozen Ramparts          Ice            8%         1d2       75%         3
 Ozocubu's Armour         Ice            4%         N/A       75%         3
 Fulminant Prism          Conj/Alch      7%         3d7       85%         4
 Iskenderun's Mystic Bla  Conj/Tloc      14%        2d5 (+2d2 85%         4
 Olgreb's Toxic Radiance  Alch           4%         N/A       98%         4
 Hoarfrost Cannonade      Ice/Alch       2%         3d6/3d12  100%        5
 Metabolic Englaciation   Hex/Ice        2%         N/A       100%        5


Dungeon Overview and Level Annotations

Branches:
Dungeon (6/15)             Temple (1/1) D:5         

Altars:
Cheibriados
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Nemelex Xobeh
Okawaru
Sif Muna
Uskayaw
Wu Jian
Xom
Zin
The Shining One

Annotations:
D:2 Sigmund
D:3 1 runed translucent door, Crazy Yiuf, Pargi
D:4 3 runed translucent doors, dertzug's ghost, weakling MiMo


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

You see here a +3 dagger.
You now have 282 gold pieces (gained 13).
Found a pair of gloves.
Press: ? - help, v - describe, . - travel, g - get item
Item here: a pair of gloves.
The floor.
A two-headed ogre comes into view. It is wielding two +0 giant clubs.
The two-headed ogre shouts in stereo!
Casting: Searing Ray (safe; 10% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 10% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - two-headed ogre
Aim: a two-headed ogre, wielding two +0 giant clubs (90% to hit)
The searing ray hits the two-headed ogre.
The two-headed ogre is lightly wounded.
(Press . to maintain the ray.)
The searing ray hits the two-headed ogre.
The two-headed ogre is lightly wounded.
The searing ray hits the two-headed ogre.
The two-headed ogre is moderately wounded.
The two-headed ogre hits you with a +0 giant club! x2
The searing ray hits the two-headed ogre!
The two-headed ogre is heavily wounded.
You finish channelling your searing ray.
Casting: Searing Ray (safe; 10% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 10% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre
Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 90% to
hit)
The searing ray hits the two-headed ogre!
The two-headed ogre is severely wounded.
(Press . to maintain the ray.)
The two-headed ogre hits you with a +0 giant club.
The two-headed ogre hits you but does no damage.
Unknown command.
The searing ray hits the two-headed ogre.
The two-headed ogre is severely wounded.
The two-headed ogre closely misses you.
The two-headed ogre hits you with a +0 giant club!
You die...

         #########
         #[O......
         #@#
         #.#
         #.#
         #.#
##########.#
#..........#
#<.......#.#
#........########
#................


You could see a two-headed ogre.

Vanquished Creatures
  2 black bears
  A phantom (D:5)
  2 scorpions
  A bombardier beetle (D:3)
  A hound (D:4)
  3 jellies
  An orc priest (D:5)
  Jessica (D:2)
  Ijyb (D:3)
  7 adders
  3 gnolls (D:2)
  2 dart slugs
  2 orcs (D:5)
  5 endoplasms
  A giant cockroach (D:3)
  2 hobgoblins (D:3)
  2 jackals (D:3)
  3 quokkas
  9 ball pythons
  5 bats
  4 frilled lizards
  11 goblins
  11 kobolds
  7 rats
87 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | anet the Deep Elf Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   268 | D:1      | Reached XP level 2. HP: 15/15 MP: 6/8
   271 | D:1      | Learned a level 2 spell: Searing Ray
   292 | D:1      | Reached skill level 1 in Ranged Weapons
   302 | D:1      | Reached skill level 1 in Invocations
   310 | D:1      | Reached skill level 1 in Evocations
   749 | D:2      | Reached XP level 3. HP: 19/19 MP: 7/9
   896 | D:2      | Noticed Jessica
   902 | D:2      | Killed Jessica
   903 | D:2      | Reached XP level 4. HP: 22/24 MP: 7/10
   907 | D:2      | Noticed Sigmund
  1241 | D:3      | Noticed Ijyb
  1281 | D:3      | Reached skill level 1 in Long Blades
  1366 | D:3      | Killed Ijyb
  1367 | D:3      | Reached skill level 1 in Fighting
  1367 | D:3      | Reached skill level 1 in Shields
  1478 | D:3      | Identified the +3 scale mail of Green Miracles {rN+ Regen+
                  | Dex+3 SInv Stlth-}
  1489 | D:3      | Reached skill level 1 in Armour
  1489 | D:3      | Reached skill level 1 in Shapeshifting
  1539 | D:3      | Noticed Pargi
  1556 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  1614 | D:3      | Noticed a scorpion
  1628 | D:3      | Killed a scorpion
  1629 | D:3      | Reached XP level 5. HP: 27/29 MP: 6/11
  1858 | D:2      | Reached XP level 6. HP: 30/34 MP: 9/12
  2013 | D:3      | Found a runed translucent door.
  2014 | D:3      | Noticed Crazy Yiuf
  2530 | D:4      | Found an iron altar of Okawaru.
  2684 | D:4      | Found a runed translucent gate.
  2684 | D:4      | Found a runed translucent gate.
  2684 | D:4      | Found a runed translucent gate.
  2685 | D:4      | Noticed dertzug's ghost (weakling MiMo)
  3269 | D:5      | Entered Level 5 of the Dungeon
  3298 | D:5      | Reached XP level 7. HP: 38/38 MP: 11/14
  3418 | D:5      | Found a staircase to the Ecumenical Temple.
  3427 | Temple   | Entered the Ecumenical Temple
  3940 | D:6      | Noticed a two-headed ogre
  3946 | D:6      | Slain by a two-headed ogre

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_arbitrary_a, layout_basic, nrook_campfire
D:2:      layout_rooms, uniq_jessica, uniq_sigmund
D:3:      layout_basic, nicolae_overflow_hidden_temple, serial_bayou_lake_a,
          uniq_pargi, uniq_crazy_yiuf_cottage, uniq_ijyb
D:4:      layout_basic, okawaru_ov_weapons_minmay, gammafunk_ghost_necromancy
D:5:      layout_basic, minmay_temple_entry_arrows
D:6:      layout_basic, grunt_temple_overflow_open, uniq_edmund, uniq_maggie,
          uniq_jeremiah
Temple:   chequers_temple_sunken

Skill      XL: |  1  2  3  4  5  6  7 |
---------------+----------------------+-----
Ranged Weapons |     1     3        4 |  4.0
Invocations    |     1     2        3 |  3.0
Evocations     |     1     2        3 |  3.0
Long Blades    |           1        2 |  2.0
Fighting       |           1        2 |  2.0
Shields        |           1        2 |  2.0
Armour         |           1        2 |  2.0
Shapeshifting  |           1        2 |  2.0
Dodging        |                 3    |  3.8
Spellcasting   |                    4 |  4.0
Stealth        |                      |  2.4
Conjurations   |                      |  4.3

Action                     |  1- 3 |  4- 6 |  7- 9 || total
---------------------------+-------+-------+-------++-------
  Melee: Club              |       |    26 |       ||    26
         Short sword       |       |     5 |       ||     5
   Fire: Sling             |    20 |    70 |    17 ||   107
   Cast: Magic Dart        |    42 |     2 |       ||    44
         Searing Ray       |     6 |    23 |    11 ||    40
   Stab: Distracted        |       |     1 |       ||     1
 Armour: Ring mail         |     2 |    88 |    13 ||   103
  Dodge: Dodged            |     2 |    55 |     5 ||    62

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   4010 |   3836 |    174 |    133 |   2831 |   7 |  572.9 |
       Dungeon |   4008 |   3834 |    174 |    133 |   2831 |   6 |  668.0 |
        Temple |      1 |      1 |      0 |      0 |      0 |   1 |    1.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:3: 1073 daAuts
     D:4: 893 daAuts
     D:1: 809 daAuts
     D:5: 654 daAuts
     D:2: 549 daAuts
     D:6: 28 daAuts
  Temple: 1 daAuts