Dungeon Crawl Stone Soup version 0.32-a0-1951-g5e7d71ec3a (webtiles) character file. Game seed: 17226156688730848394 455 anet the Conjurer (level 6, -5/34 HPs) Began as a Deep Elf Conjurer on Aug 1, 2024. Slain by a gnoll sergeant ... wielding a +0 spear (10 damage) ... on level 5 of the Dungeon. The game lasted 00:11:45 (3919 turns). anet the Conjurer(Deep Elf Conjurer) Turns: 3919, Time: 00:11:46 Health: -5/34 AC: 6 Str: 6 XL: 6 Next: 76% Magic: 5/13 EV: 9 Int: 23 God: Gold: 238 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . b - +0 sling rCold . . . (no shield) rNeg . . . s - +0 ring mail rPois . z - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + F - ring of flight HPRegen 0.25/turn (no ring) MPRegen 0.26/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 238 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom b - a +0 sling (weapon) d - a +1 dagger of draining h - a +0 long sword of holy wrath C - the +6 mace of a sewer {speed, *Slow Will- Str+7} (You found it on level 3 of the Dungeon) Str+7: It affects your strength (+7). Will-: It decreases your willpower. *Slow: It may slow you when you take damage. Missiles w - 8 poisoned darts Armour e - a +0 robe s - a +0 ring mail (worn) t - a +0 leather armour v - a +0 scale mail z - a +0 helmet (worn) Magical Staves j - a staff of earth Jewellery F - a ring of flight (left hand) Talismans D - a flux talisman G - a beast talisman Wands r - a wand of charming (6) Scrolls l - 2 scrolls of noise {unknown} m - 5 scrolls of enchant armour {unknown} o - 3 scrolls of identify {unknown} q - 2 scrolls of amnesia {unknown} u - a scroll of immolation {unknown} A - a scroll of vulnerability {unknown} B - a scroll of summoning {unknown} E - a scroll of fear {unknown} H - a scroll of teleportation {unknown} I - a scroll of fog {unknown} Potions c - a potion of cancellation {unknown} f - 2 potions of attraction {unknown} g - 2 potions of might {unknown} i - 2 potions of curing {unknown} k - a potion of brilliance {unknown} n - a potion of degeneration {unknown} p - a potion of heal wounds {unknown} x - 2 potions of haste {unknown} y - a potion of magic Skills: + Level 1.4 Fighting + Level 1.5 Long Blades + Level 3.5 Ranged Weapons + Level 1.4 Armour + Level 3.1 Dodging - Level 2.4 Stealth + Level 1.3 Shields + Level 3.5 Spellcasting - Level 4.3 Conjurations + Level 2.4 Invocations + Level 2.7 Evocations + Level 1.7 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 7% 1 r - Searing Ray Conj 48% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 41% 1 Hailstorm Conj/Ice 14% 3d6 47% 3 Sublimation of Blood Necr 4% N/A 54% 2 Frozen Ramparts Ice 8% 1d2 78% 3 Fulminant Prism Conj/Alch 7% 3d7 87% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 87% 4 Curse of Agony Necr 4% N/A 100% 5 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Fedhas Kikubaaqudgha Okawaru Ru Sif Muna Uskayaw Vehumet Yredelemnul Annotations: D:1 dig Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +0 spear. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (severely wounded, 85% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll sergeant barely misses you. Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You struggle against the net. The gnoll sergeant hits you but does no damage. You struggle against the net. The gnoll sergeant hits you but does no damage. You shred the net and break free! The gnoll sergeant barely misses you. The gnoll sergeant hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll sergeant attacks as it pursues you! The gnoll sergeant misses you. A gnoll comes into view. It is wielding a +0 club. Your magical contamination has completely faded away. You see here a +0 ring mail. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +0 spear! You die... ####.. ... #.#.....# ...... .... #.#.....# #####.##. .....##.)...[.. .<....... ........#.#.... #####.#.. #######g# # # #### #g# ...# #.# ...#####################.# ...'............@.g.g....# ...####################### ...# ...# #### You could see a gnoll sergeant and a gnoll. Vanquished Creatures An ogre (D:4) A scorpion (D:4) 2 hounds (D:4) An orc priest (D:2) Jessica (D:2) 6 adders 2 gnolls (D:5) A shadow imp (D:4) 3 dart slugs 7 orcs 7 bats 10 endoplasms 5 giant cockroaches 9 goblins 12 hobgoblins 6 jackals 8 kobolds 5 quokkas 10 ball pythons 5 frilled lizards 6 rats 108 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached skill level 1 in Ranged Weapons 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 115 | D:1 | Learned a level 2 spell: Searing Ray 199 | D:1 | Found a faded altar of an unknown god. 282 | D:1 | Reached skill level 1 in Invocations 282 | D:1 | Reached skill level 1 in Evocations 554 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/9 1340 | D:2 | Noticed Jessica 1351 | D:2 | Killed Jessica 1352 | D:2 | Reached skill level 1 in Long Blades 1352 | D:2 | Reached XP level 4. HP: 7/24 MP: 4/10 1569 | D:2 | Reached skill level 1 in Shields 1569 | D:2 | Reached skill level 1 in Shapeshifting 1789 | D:2 | Reached skill level 1 in Fighting 1789 | D:2 | Reached skill level 1 in Armour 2034 | D:2 | Reached XP level 5. HP: 19/29 MP: 5/11 2628 | D:3 | Identified the +6 mace of a sewer {speed, *Slow Will- | Str+7} 2910 | D:4 | Noticed an ogre 2916 | D:4 | Killed an ogre 2917 | D:4 | Reached XP level 6. HP: 34/34 MP: 7/12 3457 | D:4 | Found a staircase to the Ecumenical Temple. 3466 | Temple | Entered the Ecumenical Temple 3524 | D:4 | Found a radiant altar of Vehumet. 3834 | D:5 | Entered Level 5 of the Dungeon 3919 | D:5 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_3, dreamdust_ecumenical_altar_angels_and_demons, minmay_unequal D:2: layout_basic, grunt_ministairs_2, minmay_misc_feat_columns, uniq_jessica D:3: layout_basic, kennysheep_generic_room_12 D:4: layout_gridville, temple_statues, kennysheep_diamond D:5: layout_basic, grunt_temple_overflow_gold_and_silver, nicolae_overflow_quartered_altars, uniq_prince_ribbit1 Temple: chequers_temple_sunken Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 1 2 3 | 3.5 Invocations | 1 2 | 2.4 Evocations | 1 2 | 2.7 Long Blades | 1 | 1.5 Shields | 1 | 1.3 Shapeshifting | 1 | 1.7 Fighting | 1 | 1.4 Armour | 1 | 1.4 Dodging | 3 | 3.1 Stealth | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 29 | 19 || 48 Fire: Sling | | 53 || 53 Cast: Magic Dart | 68 | 39 || 107 Searing Ray | 4 | 28 || 32 Stab: Sleeping | 1 | 2 || 3 Armour: Robe | 27 | 1 || 28 Ring mail | | 35 || 35 Dodge: Dodged | 28 | 28 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3941 | 3760 | 181 | 96 | 2966 | 6 | 656.8 | Dungeon | 3939 | 3758 | 181 | 96 | 2966 | 5 | 787.8 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1113 daAuts D:4: 1025 daAuts D:1: 958 daAuts D:3: 758 daAuts D:5: 84 daAuts Temple: 1 daAuts