Dungeon Crawl Stone Soup version 0.32-a0-2102-gac85ce32bd (webtiles) character file. Game seed: 15480793084117387578 239 anet the Conjurer (level 5, 0/30 HPs) Began as a Deep Elf Conjurer on Aug 15, 2024. Slain by a river rat (8 damage) ... in a sewer. The game lasted 00:06:27 (2775 turns). anet the Conjurer(Deep Elf Conjurer) Turns: 2775, Time: 00:06:27 Health: 0/30 AC: 2 Str: 6 XL: 5 Next: 79% Magic: 11/13 EV: 12 Int: 26 God: Gold: 120 SH: 0 Dex: 16 Spells: 9/12 levels left rFire . . . d - +5 short sword "Nyidimno" {venom, rPois Will+ Int+3 Dex+3} rCold . . . (no shield) rNeg . . . e - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 120 gold pieces. Inventory: Hand Weapons a - a +0 scimitar d - the +5 short sword "Nyidimno" (weapon) {venom, rPois Will+ Int+3 Dex+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will+: It increases your willpower. w - a +0 spear Armour e - a +0 robe (worn) Scrolls f - a scroll of immolation {unknown} h - 2 scrolls of enchant weapon {unknown} i - a scroll of identify {unknown} k - a scroll of fog {unknown} Potions c - 2 potions of mutation {unknown} g - 2 potions of berserk rage {unknown} j - a potion of cancellation {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting + Level 2.0 Long Blades - Level 0.1 Ranged Weapons - Level 2.0 Armour + Level 4.0 Dodging - Level 2.4 Stealth - Level 0.1 Shields + Level 4.0 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 r - Searing Ray Conj 56% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Vhi's Electric Charge Tloc/Air 10% N/A 63% 4 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The river rat is moderately wounded. You closely miss the river rat. The river rat is moderately wounded. The river rat closely misses you. You hit the river rat. The river rat looks as sick as possible! The river rat is severely wounded. The river rat bites you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, extremely poisoned, 77% to hit) The searing ray hits the river rat. You kill the river rat! The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. Unknown command. Okay, then. Unknown command. Without enough magic to sustain it, your searing ray dissipates. Magic courses through your body. The river rat bites you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the river rat. The river rat is moderately wounded. (Press . to maintain the ray.) The river rat barely misses you. Unknown command. Unknown command. The searing ray misses the river rat. The river rat bites you! You die... ≈≈≈≈≈≈≈≈≈≈≈≈~S.r..~≈~~≈ ≈≈~~~~≈~~~~S......~~~.≈ ≈...~.~.~..r........... .~...................†. ...†.†.†...†........... ......##............... ....# ##....†..##..†.. ..# ###...##..#####... # #@r.#####..######. ##### ##††∩# ## ##### You could see a river rat. Vanquished Creatures 2 orc wizards (D:3) An adder (Sewer) 10 river rats 2 ribbon worms 3 orcs (D:3) 5 endoplasms 4 giant cockroaches 5 goblins 5 hobgoblins 9 jackals A quokka (D:2) 13 ball pythons 3 bats 4 frilled lizards 6 kobolds 18 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 373 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 376 | D:1 | Learned a level 2 spell: Searing Ray 1261 | D:2 | Found a faded altar of an unknown god. 1285 | D:2 | Reached skill level 1 in Long Blades 1285 | D:2 | Reached skill level 1 in Armour 1305 | D:2 | Reached skill level 1 in Fighting 1394 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 1926 | D:2 | Identified the +5 short sword "Nyidimno" {venom, rPois | Will+ Int+3 Dex+3} 2321 | D:3 | Reached XP level 4. HP: 16/25 MP: 4/11 2421 | D:3 | Reached XP level 5. HP: 30/30 MP: 7/12 2426 | D:3 | Found a glowing drain. 2432 | Sewer | Entered a sewer 2775 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_zigzags D:3: layout_rooms, mainiacjoe_overflow_24_doors, portal_sewer_entry_e Sewer: sewer_minmay_treatment Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Long Blades | 1 2 | 2.0 Armour | 1 2 | 2.0 Fighting | 1 2 | 2.0 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.0 Ranged Weapons | | 0.1 Stealth | | 2.4 Shields | | 0.1 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 44 || 44 Cast: Magic Dart | 63 | 49 || 112 Searing Ray | 11 | 8 || 19 Use: Potion | | 1 || 1 Armour: Robe | 2 | 29 || 31 Dodge: Dodged | 3 | 33 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2773 | 2632 | 141 | 13 | 2173 | 4 | 693.2 | Dungeon | 2431 | 2290 | 141 | 0 | 1956 | 3 | 810.3 | Sewer | 341 | 341 | 0 | 13 | 217 | 1 | 341.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1183 daAuts D:1: 1078 daAuts Sewer: 341 daAuts D:3: 169 daAuts