anet Level 1 of the Dungeon [Shop] Ricwagew's General Store 6 curare-tipped darts (72 gold) a +1 dagger of draining (106 gold) a scroll of teleportation (30 gold) a scroll of teleportation (30 gold) a scroll of fear (40 gold) a +0 robe (7 gold) a scroll of identify (20 gold) [Shop] Monib's Armour Emporium a +0 plate armour (322 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) a +1 kite shield of protection (231 gold) a +0 leather armour (28 gold) a +0 scale mail of cold resistance (154 gold) a +0 robe (9 gold) a +0 ring mail (56 gold) the +1 plate armour of Noon {rElec rC++} (833 gold) rC++: It greatly protects you from cold. rElec: It insulates you from electricity. [Shop] Joahor's Antique Armour Shop a +0 leather armour (46 gold) a +0 leather armour of cold resistance (207 gold) the +0 scale mail "Hebel" {rF+ rCorr Str+3 Int-5} (446 gold) Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 buckler (103 gold) a +0 ring mail (92 gold) the +1 robe of the Final Orbs {Str+2 SInv} (485 gold) Str+2: It affects your strength (+2). SInv: It lets you see invisible. a +0 scale mail (92 gold) a +0 scale mail (92 gold) a +0 leather armour (46 gold) a +0 leather armour (46 gold) [Shop] Wueblu Sou's Book Emporium a Young Poisoner's Handbook (260 gold) a book of Lightning (468 gold) a book of Frost (260 gold) the Octavo of the Singularity (546 gold) Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Vhi's Electric Charge Translocation/Air 4 c - Passage of Golubria Translocation 4 d - Gell's Gavotte Translocation 6 the Codex of the Discharge (234 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Alchemy 1 c - Magic Dart Conjuration 1 d - Searing Ray Conjuration 2 a book of the Warp (806 gold) a book of Frost (260 gold) a book of Fire (416 gold) a book of Flames (364 gold) (0, 0, D:1) 5 stones (15, -4, D:1) a bat skeleton (33, -16, D:1) a frilled lizard skeleton (34, -31, D:1) a hobgoblin skeleton (39, -15, D:1) a hobgoblin skeleton (52, -16, D:1) a jackal skeleton a jackal skeleton (56, -27, D:1) a bat skeleton (59, -17, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 sling (0, 1, D:2) a +0 sling a +0 club a goblin skeleton (0, 43, D:2) a +0 sling (1, 43, D:2) a +0 short sword (20, 34, D:2) an adder corpse (skeletalised by now) (23, 12, D:2) a +0 whip (45, -1, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a bombardier beetle corpse