Dungeon Crawl Stone Soup version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 8078209407909315395 11 anet the Conjurer (level 2, -2/16 HPs) Began as a Gargoyle Conjurer on Sept 11, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:48 (317 turns). anet the Conjurer (Gargoyle Conjurer) Turns: 317, Time: 00:01:49 Health: -2/16 AC: 4 Str: 10 XL: 2 Next: 29% Magic: 3/5 EV: 10 Int: 18 God: Gold: 49 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . a - +1 short sword (elec) rCold . . . (no shield) rNeg + . . c - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +1 short sword of electrocution (weapon) Armour c - a +0 robe (worn) Potions b - a potion of magic d - 2 potions of invisibility {unknown} Skills: + Level 1.1 Fighting + Level 0.2 Maces & Flails - Level 0.1 Ranged Weapons + Level 1.0 Armour - Level 1.5 Dodging - Level 2.1 Stealth - Level 0.1 Shields - Level 2.0 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 r - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ######## ##### ####......# ....# ..........# ....# ######......#####†...# ...............$@J...# ######..######.......# ###.## #...##....# ####...# #...### ....# .#...###...## ##### #..### .# #.## #.# #.. You could see an endoplasm. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 193 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/5 196 | D:1 | Learned a level 2 spell: Searing Ray 219 | D:1 | Reached skill level 1 in Fighting 219 | D:1 | Reached skill level 1 in Armour 317 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Armour | 1 | 1.0 Maces & Flails | | 0.2 Ranged Weapons | | 0.1 Dodging | | 1.5 Stealth | | 2.1 Shields | | 0.1 Spellcasting | | 2.0 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 8 Short sword || 11 Cast: Magic Dart || 11 Armour: Robe || 11 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 316 | 314 | 2 | 19 | 215 | 1 | 316.0 | Dungeon | 316 | 314 | 2 | 19 | 215 | 1 | 316.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 316 daAuts