Dungeon Crawl Stone Soup version 0.33-a0-221-g6c17059a10 (webtiles) character file. Game seed: 14676944591919083575 738 anet the Chucker (level 7, 0/51 HPs) Began as a Mountain Dwarf Conjurer on Oct 8, 2024. Was a Follower of Hepliaklqana. Slain by a water moccasin (2 damage) ... on level 6 of the Dungeon. The game lasted 00:12:14 (4613 turns). anet the Chucker (Mountain Dwarf Conjurer) Turns: 4613, Time: 00:12:15 Health: 0/51 AC: 10 Str: 12 XL: 7 Next: 46% Magic: 4/10 EV: 5 Int: 24 God: Hepliaklqana [*.....] Gold: 283 SH: 0 Dex: 8 Spells: 7/10 levels left rFire . . . a - +2 short sword (venom) rCold . . . (no shield) rNeg + . . e - +0 chain mail rPois . x - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... g - amulet of magic regeneration Stlth r - ring of Getef {rN+ Int+6} HPRegen 0.28/turn D - ring of see invisible MPRegen 0.52/turn %: no passive effects @: lethally poisoned (0 -> -5), very slightly contaminated, studying Throwing A: reduced essence, runic magic, artefact enchanting a: Renounce Religion, Recall Ancestor, Ancestor Identity You were on level 6 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 283 gold pieces. Inventory: Hand Weapons a - a +2 short sword of venom (weapon) b - a +0 shortbow of electrocution w - a +0 trident Missiles L - 2 throwing nets Armour d - a +0 robe e - a +0 chain mail (worn) x - a +0 helmet (worn) y - a +0 leather armour B - a +0 ring mail Magical Staves j - a staff of earth Jewellery g - an amulet of magic regeneration (around neck) r - the ring of Getef (left hand) {rN+ Int+6} (You found it on level 2 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). rN+: It protects you from negative energy. D - a ring of see invisible (right hand) F - an amulet of regeneration Talismans c - a flux talisman Wands z - a wand of digging (1) C - a wand of flame (10) G - a wand of mindburst (4) I - a wand of paralysis (8) M - a wand of acid (13) Scrolls h - 2 scrolls of enchant armour {unknown} k - 3 scrolls of immolation {unknown} m - a scroll of enchant weapon {unknown} n - 5 scrolls of identify {unknown} p - a scroll of amnesia {unknown} t - a scroll of fog {unknown} u - a scroll of teleportation {unknown} v - a scroll of acquirement {unknown} A - 2 scrolls of poison {unknown} H - a scroll of torment {unknown} Potions f - 2 potions of heal wounds {unknown} i - a potion of lignification {unknown} l - a potion of degeneration {unknown} o - a potion of mutation {unknown} q - 2 potions of attraction {unknown} s - a potion of might {unknown} E - a potion of brilliance {unknown} J - 2 potions of magic K - a potion of curing {unknown} Skills: + Level 3.4 Fighting + Level 4.4 Axes - Level 2.0 Ranged Weapons * Level 4.8 Throwing + Level 3.4 Armour + Level 1.8 Dodging - Level 1.4 Stealth - Level 0.1 Shields - Level 2.0 Spellcasting - Level 3.6 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 6% 1 r - Searing Ray Conj 38% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 26% 1 Blink Tloc 4% N/A 36% 2 Call Imp Summ 4% N/A 36% 2 Hailstorm Conj/Ice 11% 3d6 36% 3 Mephitic Cloud Conj/Alch/Air 8% N/A 43% 3 Dazzling Flash Hex/Fire 4% N/A 58% 3 Summon Ice Beast Ice/Summ 2% N/A 58% 3 Vampiric Draining Necr 2% 2d6 58% 3 Fulminant Prism Conj/Alch 5% 3d7 77% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 77% 4 Martyr's Knell Necr/Summ 2% N/A 94% 4 Curse of Agony Necr 2% N/A 100% 5 Silence Hex/Air 1% N/A 100% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Ru Sif Muna Vehumet Wu Jian Yredelemnul Zin Shops: D:3 = Annotations: D:3 dig Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The searing ray misses the water moccasin. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. Qomaullea barely misses the water moccasin. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, ally target, 63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. Qomaullea completely misses the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, ally target, 63% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel very sick. Qomaullea hits the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... Hepliaklqana delivers you to your ancestors. #.# ###########.# #.#..........# #.#.########## ##.#.# ..#.# ..#.# ...#####.#.# .......@S#.# .##.####R#.# #.#.###### #.#......# #.######.# # #.# #.# ..##.####†# #.# #........# #.# #.####.### #.# You could see the friendly Qomaullea the ancestor and a water moccasin (ally target). Vanquished Creatures 2 water moccasins A scorpion (D:5) 2 hounds (D:4) A gnoll bouda (D:4) Terence (D:3) An iguana (D:6) 4 gnolls 10 adders A shadow imp (D:5) 4 ufetubi (D:5) 2 ribbon worms 2 dart slugs 2 orcs (D:5) 10 ball pythons 3 endoplasms 7 hobgoblins 11 jackals 3 quokkas (D:2) 6 bats 2 frilled lizards 6 goblins 9 kobolds 7 rats 97 creatures vanquished. Vanquished Creatures (collateral kills) A centaur (D:6) 1 creature vanquished. Grand Total: 98 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 315 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/4 318 | D:1 | Learned a level 2 spell: Searing Ray 366 | D:1 | Reached skill level 1 in Axes 403 | D:1 | Reached skill level 1 in Fighting 403 | D:1 | Reached skill level 1 in Armour 1201 | D:2 | Reached XP level 3. HP: 21/28 MP: 0/5 1255 | D:2 | Found a basalt altar of Yredelemnul. 1616 | D:2 | Identified the ring of Getef {rN+ Int+6} 1995 | D:3 | Reached XP level 4. HP: 36/36 MP: 6/6 2340 | D:3 | Found Waijoph's Jewellery Shoppe. 2341 | D:3 | Noticed Terence 2357 | D:3 | Killed Terence 2358 | D:3 | Reached skill level 1 in Ranged Weapons 2969 | D:4 | Reached skill level 1 in Throwing 2969 | D:4 | Reached XP level 5. HP: 42/42 MP: 8/8 3102 | D:4 | Found a staircase to the Ecumenical Temple. 3112 | Temple | Entered the Ecumenical Temple 3125 | Temple | Became a worshipper of Hepliaklqana the Forgotten 3553 | D:5 | Entered Level 5 of the Dungeon 3622 | D:5 | Noticed a water moccasin 3630 | D:5 | Killed a water moccasin 3631 | D:5 | Reached XP level 6. HP: 42/51 MP: 2/9 4099 | D:5 | Reached XP level 7. HP: 57/57 MP: 7/10 4178 | D:5 | Found a shimmering blue altar of Sif Muna. 4205 | D:5 | Reached * piety under Hepliaklqana 4613 | D:6 | HP: 2/51 [poisoned by a water moccasin] 4613 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_corners D:2: minmay_diamond_boxcup, layout_loops_ring, basic_altar D:3: layout_basic, serial_shops, shop, minmay_surrounded, uniq_terence D:4: layout_cave_pools, minmay_temple_entry_junction D:5: layout_basic, lemuel_doored_altar D:6: layout_loops_ring, xom_butterflies, mainiacjoe_ossuary_entry_dusty_tomb Temple: nicolae_temple_superstar Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Axes | 1 2 3 4 | 4.4 Fighting | 1 2 3 | 3.4 Armour | 1 2 3 | 3.4 Ranged Weapons | 1 2 | 2.0 Spellcasting | 2 | 2.0 Throwing | 1 2 4 | 4.8 Dodging | | 1.8 Stealth | | 1.4 Shields | | 0.1 Conjurations | | 3.6 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Trident | 22 | | || 22 Short sword | 21 | 116 | 12 || 149 Fire: Shortbow | | | 5 || 5 Cast: Magic Dart | 37 | | || 37 Searing Ray | 9 | 15 | 3 || 27 Armour: Chain mail | 33 | 170 | 32 || 235 Robe | 8 | | || 8 Dodge: Dodged | 11 | 62 | 9 || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4619 | 4372 | 247 | 174 | 3390 | 7 | 659.9 | Dungeon | 4592 | 4357 | 235 | 174 | 3390 | 6 | 765.3 | Temple | 26 | 14 | 12 | 0 | 0 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1191 daAuts D:3: 1015 daAuts D:2: 758 daAuts D:5: 743 daAuts D:4: 722 daAuts D:6: 160 daAuts Temple: 26 daAuts