Dungeon Crawl Stone Soup version 0.33-a0-296-g381ce9d8e6 (webtiles) character file.

Game seed: 9257941203239596570

1 anet the Conjurer (level 1, 0/14 HPs)
             Began as a Mountain Dwarf Conjurer on Nov 4, 2024.
             Frozen to death by an endoplasm (5 damage)
             ... on level 1 of the Dungeon.
             The game lasted 00:00:24 (21 turns).

anet the Conjurer (Mountain Dwarf Conjurer)           Turns: 21, Time: 00:00:25

Health: 0/14       AC:  2    Str:  9    XL:     1   Next: 16%
Magic:  0/3        EV: 10    Int: 18    God:    
Gold:   0          SH:  0    Dex:  8    Spells: 2/3 levels left

rFire   . . .        (no weapon)
rCold   . . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   +            (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.08/turn

%: no passive effects
@: no status effects
A: runic magic, artefact enchanting
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Armour
 a - a +0 robe (worn)
Potions
 b - a potion of magic


   Skills:
 + Level 0.0 Fighting
 - Level 0.1 Axes
 + Level 0.0 Ranged Weapons
 + Level 0.0 Armour
 - Level 1.3 Dodging
 - Level 1.4 Stealth
 + Level 0.0 Shields
 - Level 1.7 Spellcasting
 - Level 3.6 Conjurations
 + Level 0.0 Invocations
 + Level 0.0 Evocations
 + Level 0.0 Shapeshifting


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           56%        1d5       4%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           28%        2d5       6%          2
 Fulminant Prism          Conj/Alch      4%         3d5       65%         4
 Iskenderun's Mystic Bla  Conj/Tloc      8%         2d4 (+2d1 65%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

Your spellcasting is much less encumbered by armour.
You can use scrolls of enchantment on lesser artefacts.

Message History

An endoplasm comes into view.
An endoplasm is nearby!
An endoplasm is nearby!
An endoplasm is nearby!
Casting: Magic Dart (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Found two stone staircases leading down.
The endoplasm quivers.
You hit the endoplasm.
The endoplasm is moderately wounded.
The endoplasm barely misses you.
You hit the endoplasm but do no damage.
The endoplasm is moderately wounded.
The endoplasm freezes you.
You are frozen.
Casting: Magic Dart (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - endoplasm
Aim: an endoplasm (moderately wounded, 100% to hit)
The magic dart hits the endoplasm but does no damage.
The endoplasm is moderately wounded.
The endoplasm freezes you.
You are frozen.
You hit the endoplasm but do no damage.
The endoplasm is moderately wounded.
The endoplasm hits you.
You hit the endoplasm.
The endoplasm is heavily wounded.
The endoplasm hits you but does no damage.
You hit the endoplasm but do no damage.
The endoplasm is heavily wounded.
The endoplasm freezes you.
You are frozen.
You hit the endoplasm.
The endoplasm is severely wounded.
The endoplasm freezes you.
You are frozen.
You die...

            #.  ..
            #.##.
            #....
            #...#
            #...###
            #.....
            #.J.#
            #.@.#
.     .######...####.#
..    ..>.............
#.~ ♣♣ ♣♣♣♣♣~....^#...
#~~≈♣≈♣♣≈♣♣≈~~......>.
 ♣≈~~~~~~~~~≈♣...###.#
 ♣≈~~~~~~~~~♣♣...#   .
 ♣♣~~~~<~~~~≈♣...#
 ♣≈~~~~~~~~~♣♣...#


You could see an endoplasm.

Vanquished Creatures
  A hobgoblin (D:1)
1 creature vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | anet the Mountain Dwarf Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
    21 | D:1      | Frozen to death by an endoplasm

Illustrated notes

Levels and vault maps discovered:
D:1:      reono_arrival_forest_river, layout_loops_cross

Action                     || total
---------------------------++-------
  Melee: Unarmed           ||     6
   Cast: Magic Dart        ||     4
 Armour: Robe              ||     2
  Dodge: Dodged            ||     1

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |     24 |     24 |      0 |      0 |      7 |   1 |   24.0 |
       Dungeon |     24 |     24 |      0 |      0 |      7 |   1 |   24.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 24 daAuts