Dungeon Crawl Stone Soup version 0.33-a0-298-g559140af29 (webtiles) character file. Game seed: 5972182016580193692 27 anet the Conjurer (level 2, -5/23 HPs) Began as a Mountain Dwarf Conjurer on Nov 6, 2024. Slain by a gnoll ... wielding a +3 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:03:33 (901 turns). anet the Conjurer (Mountain Dwarf Conjurer) Turns: 901, Time: 00:03:33 Health: -5/23 AC: 6 Str: 9 XL: 2 Next: 93% Magic: 0/4 EV: 7 Int: 18 God: Gold: 30 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe d - a +0 scale mail (worn) Potions b - a potion of magic Skills: + Level 1.0 Fighting + Level 1.0 Axes + Level 0.1 Ranged Weapons + Level 1.0 Armour - Level 1.3 Dodging - Level 1.4 Stealth + Level 1.0 Shields - Level 1.7 Spellcasting - Level 3.6 Conjurations + Level 1.0 Invocations + Level 1.0 Evocations + Level 0.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 7% 1 r - Searing Ray Conj 28% 2d5 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 83% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The quokka bites you. The searing ray hits the quokka. You kill the quokka! Training target 1.0 for Shields reached! Your Shields skill increases to level 1! You need to enable at least one skill for training. HP restored. You see here a quokka corpse. You now have 30 gold pieces (gained 16). You see here a ball python skeleton. The gnoll shouts! Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +3 flail (79% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. You barely miss the gnoll. The gnoll is almost dead. The gnoll barely misses you. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you with a +3 flail! You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +3 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +3 flail! You die... #..#.## #..### #.##.# #.# ###.....#### ##.# #.##.# #.# .†....#....# #.# #.##.######.# ###.....##.# #.# #.##.#......# ##.#.###.# #.# #.##.#.#####. #.#.# #.# #.# #.##.#.# #. #.#.# #.# #.# #.##.#.# #. #.#.###.####.#####÷##.#.# #. #..#....#....@g.........# #. ###.###†#..........#.#..# #. ######...........######.#..#####. ...........#..................... ##########.#.....####............ #.####.## #.#.......### #.####.#####.###..#### # ###.#...........÷...# # ########.#.#.#####....##.#.# # You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals 2 quokkas 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 260 | D:1 | Reached XP level 2. HP: 11/22 MP: 1/4 263 | D:1 | Learned a level 2 spell: Searing Ray 479 | D:1 | Reached skill level 1 in Axes 563 | D:2 | Reached skill level 1 in Invocations 590 | D:2 | Reached skill level 1 in Evocations 687 | D:1 | Reached skill level 1 in Armour 753 | D:1 | Reached skill level 1 in Fighting 755 | D:1 | Reached skill level 1 in Shields 901 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_ring, serial_shops, shop, shapermc_ecumenical_altar_acropolis, minmay_pentomino_z2 D:2: layout_loops_corners, minmay_lizard_king Skill XL: | 1 2 | ---------------+-------+----- Axes | 1 | 1.0 Invocations | 1 | 1.0 Evocations | 1 | 1.0 Armour | 1 | 1.0 Fighting | 1 | 1.0 Shields | 1 | 1.0 Ranged Weapons | | 0.1 Dodging | | 1.3 Stealth | | 1.4 Spellcasting | | 1.7 Conjurations | | 3.6 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Dagger || 48 Cast: Magic Dart || 30 Searing Ray || 6 Stab: Sleeping || 2 Armour: Robe || 43 Scale mail || 7 Dodge: Dodged || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 903 | 896 | 7 | 162 | 506 | 2 | 451.5 | Dungeon | 903 | 896 | 7 | 162 | 506 | 2 | 451.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 760 daAuts D:2: 142 daAuts