Dungeon Crawl Stone Soup version 0.33-a0-563-gc3ec0608c4 (webtiles) character file. Game seed: 10256248650763066004 179 anet the Magician (level 5, 0/37 HPs) Began as a Djinni Hedge Wizard on Dec 13, 2024. Slain by a gnoll sergeant ... wielding a +0 spear (12 damage) ... on level 5 of the Dungeon. The game lasted 00:07:05 (3554 turns). anet the Magician (Djinni Hedge Wizard) Turns: 3554, Time: 00:07:07 Health: 0/37 AC: 5 Str: 9 XL: 5 Next: 90% Gold: 207 EV: 12 Int: 16 God: SH: 0 Dex: 14 rFire + + + b - +0 sling rCold x . . (no shield) rNeg . . . m - +0 robe rPois ∞ s - +2 helmet rElec . r - scarf {+Inv} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ p - ring of protection from fire HPRegen 0.26/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 sling (weapon) Missiles i - 7 poisoned darts Armour f - a +0 leather armour m - a +0 robe (worn) o - a +0 scale mail r - a scarf of invisibility (worn) s - a +2 helmet (worn) t - a +0 ring mail Jewellery p - a ring of protection from fire (left hand) Scrolls c - a scroll of fog {unknown} d - a scroll of immolation {unknown} e - a scroll of enchant armour {unknown} g - 4 scrolls of teleportation {unknown} j - 5 scrolls of identify {unknown} l - a scroll of poison {unknown} q - 2 scrolls of noise {unknown} u - a scroll of brand weapon {unknown} Potions h - 3 potions of haste {unknown} k - 3 potions of heal wounds {unknown} n - 3 potions of curing {unknown} Skills: * Level 1.2 Fighting * Level 1.2 Long Blades * Level 1.1 Ranged Weapons * Level 1.2 Armour * Level 3.0 Dodging - Level 1.5 Stealth * Level 1.2 Shields + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy * Level 1.2 Invocations * Level 1.2 Evocations * Level 1.1 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 7% 2 c - Call Imp Summ 26% N/A 7% 2 d - Grave Claw Necr 26% 2d8 7% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 f - Summon Small Mammal Summ 52% N/A 4% 1 g - Searing Ray Conj 26% 2d5 7% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Makhleb Uskayaw The Shining One Shops: D:2 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading down here. You shoot a sling bullet. The sling bullet barely misses the gnoll sergeant. You shoot a sling bullet. The sling bullet hits the gnoll sergeant. The gnoll sergeant is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the gnoll sergeant. You shoot a sling bullet. The sling bullet barely misses the gnoll sergeant. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (lightly wounded, 82% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 flail and quivering 2 throwing nets. The gnoll sergeant barely misses you. Unknown command. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +0 spear! The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. A gnoll comes into view. It is wielding a +0 spear. The gnoll sergeant hits you from afar with a +0 spear! The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll shouts! The gnoll sergeant completely misses you. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll shouts! You hear an angry hiss. A gnoll comes into view. It is wielding a +0 club. The gnoll sergeant hits you from afar with a +0 spear! You die... #.# #.# #.# #.# # #.# g.## #.# ######## #g.g.###.# #......# #.g.#.#####.####.# #.@5...##.#..#.#### ######.##.#..#.#..< #.##.#....#.## #....#.####.# ######.####.# #......# ######## You could see a gnoll sergeant (ally target), 3 gnolls and a friendly cerulean imp (summoned). Vanquished Creatures Jessica (D:2) 6 adders 5 dart slugs 2 ribbon worms An orc (D:4) 4 ball pythons 4 endoplasms 3 giant cockroaches 6 goblins 2 hobgoblins 6 kobolds 2 quokkas 4 bats 3 frilled lizards (D:2) 4 rats 53 creatures vanquished. Vanquished Creatures (collateral kills) Terence (D:2) An adder (D:3) A kobold (D:2) 3 creatures vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | anet set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 391 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 391 | D:1 | Learned a level 1 spell: Summon Small Mammal 960 | D:2 | Noticed Jessica 967 | D:2 | Killed Jessica 968 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1047 | D:2 | Noticed Terence 1079 | D:2 | Killed Terence 1080 | D:2 | Reached skill level 1 in Fighting 1080 | D:2 | Reached skill level 1 in Long Blades 1080 | D:2 | Reached skill level 1 in Armour 1080 | D:2 | Reached skill level 1 in Shields 1080 | D:2 | Reached skill level 1 in Invocations 1080 | D:2 | Reached skill level 1 in Evocations 1157 | D:2 | Found Juah's Book Boutique. 1470 | D:2 | Reached XP level 5. HP: 33/37 MP: 0/0 1470 | D:2 | Learned a level 2 spell: Searing Ray 1510 | D:2 | Reached skill level 1 in Ranged Weapons 1510 | D:2 | Reached skill level 1 in Shapeshifting 2099 | D:3 | Found a burning altar of Makhleb. 2966 | D:4 | Found a glowing golden altar of the Shining One. 3033 | D:4 | Found a hide-covered altar of Uskayaw. 3505 | D:5 | Entered Level 5 of the Dungeon 3554 | D:5 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_cross, minmay_misc_feat_more_columns, dk_noncrumbling_3, hangedman_glass_teeth, hangedman_abyss_or_decor_stabs D:2: layout_loops_ring, serial_shops, shop, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_unsneaky_path_d, co_window_unsneaky_path_e, co_window_broadway_c, co_window_unsneaky_path_b, co_window_corner_b, co_window_corner_b, glass_columns_b, glass_columns_a, uniq_jessica, uniq_terence D:3: layout_basic, bloody_makhleb D:4: layout_layer_cave, mainiacjoe_overflow_catch_the_wave, nicolae_the_louvre D:5: layout_basic, general_overflow_altar, serial_shops, kennysheep_little_box, ebering_ghost_inner_flame Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.2 Long Blades | 1 | 1.2 Armour | 1 | 1.2 Shields | 1 | 1.2 Invocations | 1 | 1.2 Evocations | 1 | 1.2 Ranged Weapons | 1 | 1.1 Shapeshifting | 1 | 1.1 Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 17 | 21 || 38 Fire: Sling | | 41 || 41 Cast: Magic Dart | 54 | 38 || 92 Call Imp | | 6 || 6 Mephitic Cloud | | 1 || 1 Searing Ray | | 5 || 5 Armour: Robe | 13 | 24 || 37 Dodge: Dodged | 11 | 31 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3562 | 3459 | 103 | 14 | 3012 | 5 | 712.4 | Dungeon | 3562 | 3459 | 103 | 14 | 3012 | 5 | 712.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1175 daAuts D:4: 866 daAuts D:3: 752 daAuts D:1: 718 daAuts D:5: 50 daAuts