Dungeon Crawl Stone Soup version 0.33-a0-579-g7c13caed80 (webtiles) character file. Game seed: 14572101327209773360 20 anet the Apothecary (level 3, 25/26 HPs) Began as a Djinni Hedge Wizard on Dec 18, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:02 (871 turns). anet the Apothecary (Djinni Hedge Wizard) Turns: 871, Time: 00:02:03 Health: 25/26 AC: 2 Str: 11 XL: 3 Next: 0% Gold: 39 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 short sword rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) d - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) f - a +0 ring mail Scrolls e - a scroll of summoning {unknown} Potions g - a potion of degeneration {unknown} h - a potion of brilliance {unknown} i - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: * Level 0.4 Fighting * Level 0.3 Long Blades * Level 0.3 Ranged Weapons * Level 0.4 Armour * Level 2.4 Dodging - Level 1.5 Stealth * Level 0.4 Shields + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy * Level 0.4 Invocations * Level 0.4 Evocations * Level 0.3 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 24% N/A 8% 2 c - Call Imp Summ 24% N/A 8% 2 d - Grave Claw Necr 24% 2d8 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 f - Shock Conj/Air 48% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. Search for what [? for help]? d:1 You see here a +0 short sword. j - a +0 short sword Adjust (i)tems, (s)pells, or (a)bilities? a - a +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) d - a +0 dagger (weapon); a - a murky ruby potion Adjust (i)tems, (s)pells, or (a)bilities? j - a +0 short sword Adjust to which letter? (? for menu, Esc to quit) a - a +0 short sword; j - a murky ruby potion Unknown command. a - a +0 short sword (weapon) Unknown command. There is a stone staircase leading down here. You fly downwards. The frilled lizard hisses angrily. Found a granite talisman. Found Nuduvih's Weapon Boutique. There is a stone staircase leading up here. A frilled lizard is nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The power to cast Shock wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #@....# #.....# ..#.#.# ..†..# # ..... # .#.#.#. ∩%#.#.#. .. #.#...# There were no monsters in sight! Vanquished Creatures A ball python (D:1) 3 bats (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) A frilled lizard (D:2) A kobold (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | anet set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 198 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 869 | D:2 | Found Nuduvih's Weapon Boutique. 871 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 871 | D:2 | Learned a level 1 spell: Shock 871 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, nrook_loot_triangle, serial_bayou_crossing D:2: layout_basic, serial_shops, shop, shop_coins, shop Action || total ---------------------------++------- Cast: Magic Dart || 47 Armour: Robe || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 870 | 809 | 61 | 0 | 714 | 2 | 435.0 | Dungeon | 870 | 809 | 61 | 0 | 714 | 2 | 435.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 868 daAuts D:2: 1 daAuts