Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 9699547989772988830 32 anet the Apothecary (level 3, -2/26 HPs) Began as a Djinni Hedge Wizard on Dec 23, 2024. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:24 (327 turns). anet the Apothecary (Djinni Hedge Wizard) Turns: 327, Time: 00:02:24 Health: -2/26 AC: 2 Str: 9 XL: 3 Next: 42% Gold: 41 EV: 11 Int: 15 God: SH: 0 Dex: 14 rFire + + . a - +2 dagger (venom) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of berserk rage {unknown} e - a potion of enlightenment {unknown} Skills: * Level 0.5 Fighting * Level 0.5 Long Blades * Level 0.4 Ranged Weapons * Level 0.5 Armour * Level 2.4 Dodging - Level 1.5 Stealth * Level 0.5 Shields + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy * Level 0.5 Invocations * Level 0.5 Evocations * Level 0.4 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 24% N/A 8% 2 c - Call Imp Summ 24% N/A 8% 2 d - Grave Claw Necr 24% 2d8 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 f - Shock Conj/Air 48% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal barely misses you. The quokka barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal misses you. The quokka twitches its whiskers. The quokka barely misses you. You barely miss the quokka. The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, very poisoned, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The quokka barely misses you. Unknown command. The quokka misses you. Things that are here: a jackal corpse; a jackal corpse; a bat corpse You hit the quokka but do no damage. The quokka is poisoned. The quokka closely misses you. The quokka bites you. You die... #...............#.# #.#..#..........#.##### #.#..#..(....†......... #...........).....##### #........######.### ######......#.# #... #....#......#... ##### ##....#......##### #.....†.....@r†..# #.....##.....###.# #.....#......)..... ##### #.#####.......##.#.# #.... #.#####.......# .#..# #..#. ##......#.###..# .# .# #..#. ......#.#.# #..# .# # #..<. >...#...#(# #...... #.... ### ###.#.# ..... ##### You could see a quokka (very poisoned). Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 2 bats (D:1) 5 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 kobolds (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | anet set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 81 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 227 | D:1 | Reached XP level 3. HP: 20/26 MP: 0/0 227 | D:1 | Learned a level 1 spell: Shock 327 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic Action || total ---------------------------++------- Melee: Dagger || 17 Cast: Magic Dart || 59 Armour: Robe || 22 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 326 | 326 | 0 | 0 | 204 | 1 | 326.0 | Dungeon | 326 | 326 | 0 | 0 | 204 | 1 | 326.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 326 daAuts