Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 14250731511572615311 35 anet the Apothecary (level 3, -1/26 HPs) Began as a Djinni Hedge Wizard on Dec 23, 2024. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (992 turns). anet the Apothecary (Djinni Hedge Wizard) Turns: 992, Time: 00:02:20 Health: -1/26 AC: 2 Str: 9 XL: 3 Next: 55% Gold: 76 EV: 11 Int: 15 God: SH: 0 Dex: 14 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - 2 potions of curing {unknown} Skills: * Level 0.6 Fighting * Level 0.5 Long Blades * Level 0.4 Ranged Weapons * Level 0.6 Armour * Level 2.5 Dodging - Level 1.5 Stealth * Level 0.6 Shields + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy * Level 0.6 Invocations * Level 0.6 Evocations * Level 0.4 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 24% N/A 8% 2 c - Call Imp Summ 24% N/A 8% 2 d - Grave Claw Necr 24% 2d8 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 f - Shock Conj/Air 48% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! A kobold comes into view. It is wielding a +0 whip. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ##########. ##..@J...K†† ########..##>...##. .............#### ######...#### ###.(...### #...##### ###.##.###### ...>........# ###########.# You could see an endoplasm and a kobold. Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) 4 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:2) A goblin (D:1) 4 hobgoblins 2 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) 2 frilled lizards 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | anet set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 468 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 468 | D:1 | Learned a level 1 spell: Shock 992 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_cross D:2: layout_rooms, st_stairs_5 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 71 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 991 | 944 | 47 | 0 | 811 | 2 | 495.5 | Dungeon | 991 | 944 | 47 | 0 | 811 | 2 | 495.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 917 daAuts D:2: 74 daAuts