Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 13260443898098378704 16 anet the Apothecary (level 2, -1/22 HPs) Began as a Djinni Hedge Wizard on Dec 23, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:43 (418 turns). anet the Apothecary (Djinni Hedge Wizard) Turns: 418, Time: 00:01:44 Health: -1/22 AC: 2 Str: 9 XL: 2 Next: 70% Gold: 28 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 leather armour Scrolls e - a scroll of identify {unknown} g - a scroll of enchant armour {unknown} h - a scroll of enchant weapon {unknown} Potions f - a potion of mutation {unknown} Skills: * Level 0.3 Fighting * Level 0.3 Long Blades * Level 0.2 Ranged Weapons * Level 0.3 Armour * Level 2.4 Dodging - Level 1.5 Stealth * Level 0.3 Shields + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy * Level 0.3 Invocations * Level 0.3 Evocations * Level 0.2 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 24% N/A 8% 2 c - Call Imp Summ 24% N/A 8% 2 d - Grave Claw Necr 24% 2d8 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. Unknown command. Unknown command. You closely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is severely wounded. The jackal misses you. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.# #.# #####'#### #........# #......#.# #......#.# # #......#.# # ###.######.# #######...######@# .................h.# ................#### ....♣.....♣.....# ................# ....♣.....♣.....# ................# ....♣.....♣.....# ................# You could see a jackal. Vanquished Creatures A ball python (D:1) A bat (D:1) An endoplasm (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A frilled lizard (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | anet set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 203 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 414 | D:1 | HP: 1/22 [jackal (1)] 418 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 32 Armour: Robe || 12 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 418 | 418 | 0 | 0 | 347 | 1 | 418.0 | Dungeon | 418 | 418 | 0 | 0 | 347 | 1 | 418.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 418 daAuts