Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 15596151673356848040 140 anet the Conjurer (level 5, -3/29 HPs) Began as a Deep Elf Conjurer on Dec 23, 2024. Slain by Edmund ... wielding a +4 dire flail of protection (12 damage) ... on level 4 of the Dungeon. The game lasted 00:06:01 (2622 turns). anet the Conjurer (Deep Elf Conjurer) Turns: 2622, Time: 00:06:02 Health: -3/29 AC: 8 Str: 6 XL: 5 Next: 2% Magic: 4/12 EV: 9 Int: 28 God: Gold: 147 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . b - +0 sling rCold . . . (no shield) rNeg . . . f - +0 ring mail rPois . o - +1 helmet of the Gloaming {Int+5 SInv} rElec . n - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons a - a +0 falchion b - a +0 sling (weapon) Armour f - a +0 ring mail (worn) h - a +0 leather armour l - a +0 robe n - a +0 cloak (worn) o - the +1 helmet of the Gloaming (worn) {Int+5 SInv} (You found it on level 4 of the Dungeon) Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Scrolls c - 3 scrolls of poison {unknown} e - 2 scrolls of fog {unknown} g - 3 scrolls of amnesia {unknown} j - 4 scrolls of identify {unknown} Potions d - 3 potions of berserk rage {unknown} i - a potion of magic k - a potion of curing {unknown} m - a potion of brilliance {unknown} Skills: + Level 1.6 Fighting + Level 1.9 Long Blades - Level 0.1 Ranged Weapons + Level 1.7 Armour + Level 3.0 Dodging - Level 2.4 Stealth - Level 0.1 Shields + Level 3.8 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 r - Searing Ray Conj 58% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 75% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Ru Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Edmund is lightly wounded. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +4 dire flail of protection and wearing a +0 ring mail (lightly wounded, 82% to hit) The searing ray misses Edmund. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund but does no damage. Edmund is lightly wounded. Edmund hits you with a +4 dire flail of protection! The searing ray hits Edmund. Edmund is moderately wounded. You finish channelling your searing ray. Edmund hits you with a +4 dire flail of protection. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +4 dire flail of protection and wearing a +0 ring mail (moderately wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Edmund hits you with a +4 dire flail of protection. Unknown command. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +4 dire flail of protection and wearing a +0 ring mail (moderately wounded, 82% to hit) The searing ray hits Edmund but does no damage. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund hits you with a +4 dire flail of protection! You die... Edmund says, "I'd like to see a scythe do that!" ### ########.# .........# ########.###### # #.#....# # ######.#.##.########## # #......#....#.@@...... # #.######..#.#.######## ###.######............. #..........>#.#.######. ..#.#.####..#.#)# .##.#.# #..#.#.# ###.#.# #..#.#.# # #.#.# #..#.#.# #.#.# #.)#.#.# You could see Edmund. Vanquished Creatures A hound (D:4) A gnoll (D:1) 3 adders 4 dart slugs An orc (D:3) 4 bats 5 endoplasms 6 giant cockroaches 4 goblins 2 hobgoblins 6 jackals 9 kobolds A quokka (D:1) 3 ball pythons 3 frilled lizards 9 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 50 | D:1 | Found a faded altar of an unknown god. 61 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 64 | D:1 | Learned a level 2 spell: Searing Ray 180 | D:1 | Reached skill level 1 in Fighting 180 | D:1 | Reached skill level 1 in Long Blades 180 | D:1 | Reached skill level 1 in Armour 233 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/9 1609 | D:3 | Reached XP level 4. HP: 25/25 MP: 8/11 2044 | D:3 | Found a blossoming altar of Fedhas. 2099 | D:3 | Found a sacrificial altar of Ru. 2435 | D:4 | Identified the +1 helmet of the Gloaming {Int+5 SInv} 2519 | D:4 | Reached XP level 5. HP: 29/29 MP: 7/12 2614 | D:4 | Noticed Edmund 2622 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_rooms, shapermc_ecumenical_altar_starsandcircs, minmay_octomino_c4 D:2: layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_boulevard, nicolae_ru_great_annihilating_truth D:4: layout_basic, chequers_serial_rivers_room_b, uniq_edmund, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.6 Long Blades | 1 | 1.9 Armour | 1 | 1.7 Dodging | 3 | 3.0 Ranged Weapons | | 0.1 Stealth | | 2.4 Shields | | 0.1 Spellcasting | | 3.8 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Fire: Sling | 32 | 37 || 69 Cast: Magic Dart | 25 | || 25 Searing Ray | 17 | 12 || 29 Armour: Robe | 1 | || 1 Leather armour | 5 | || 5 Ring mail | 4 | 10 || 14 Dodge: Dodged | 9 | 12 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2659 | 2557 | 102 | 2 | 2149 | 4 | 664.8 | Dungeon | 2659 | 2557 | 102 | 2 | 2149 | 4 | 664.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1025 daAuts D:1: 722 daAuts D:2: 704 daAuts D:4: 206 daAuts