Dungeon Crawl Stone Soup version 0.33-a0-644-g64fd3f8b57 (webtiles) character file. Game seed: 14323177157327640078 13 anet the Apothecary (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Jan 5, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:36 (350 turns). anet the Apothecary (Djinni Hedge Wizard) Turns: 350, Time: 00:02:37 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 50% Gold: 16 EV: 11 Int: 15 God: SH: 5 Dex: 12 rFire + + . b - +0 dagger rCold x . . (no shield) rNeg . . . i - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... j - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: reflection, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a +0 dagger (weapon) Armour c - a +0 hat (worn) i - a +0 robe (worn) Jewellery j - an amulet of reflection (around neck) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} g - a scroll of brand weapon {unknown} h - a scroll of fog {unknown} Potions f - a potion of berserk rage {unknown} Skills: * Level 0.3 Fighting * Level 0.2 Long Blades * Level 0.2 Ranged Weapons * Level 0.3 Armour * Level 2.3 Dodging - Level 1.5 Stealth * Level 0.3 Shields + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy * Level 0.3 Invocations * Level 0.3 Evocations * Level 0.2 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 24% N/A 8% 2 c - Call Imp Summ 24% N/A 8% 2 d - Grave Claw Necr 24% 2d8 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The jackal misses you. Unknown command. Unknown command. You aren't carrying any items that you can evoke. You block the jackal's attack. The jackal attacks as it pursues you! The jackal closely misses you. You block the jackal's attack. There is an open door here. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal completely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * You block the jackal's attack. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The jackal closely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. x2 Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. You die... #.##..# #.######### #.##..######.....(...# ##.........##..######.# ....#..###.##..######.# ##.#...###.........##.# #......#####..###.##.# #.............##.5.#.# ####.########.##h..#.# #.# #..@hh...# #.# ######.### ##+## #.# ##...## #h# ##.....## ### #.# ##.......## ##.###.# #..)......####...##.# '.........'.......#.# #.........####...##.# You could see 3 jackals and a friendly cerulean imp (summoned). Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | anet set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 350 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 14 Cast: Magic Dart || 34 Call Imp || 1 Armour: Robe || 26 Dodge: Dodged || 20 Block: Other || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 350 | 350 | 0 | 0 | 156 | 1 | 350.0 | Dungeon | 350 | 350 | 0 | 0 | 156 | 1 | 350.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 350 daAuts