anet Level 1 of the Dungeon (0, 0, D:1) a +0 spear (16, 7, D:1) 5 stones (19, -18, D:1) a +0 club (20, -2, D:1) a ball python skeleton (21, -7, D:1) a quokka skeleton (22, -29, D:1) a +0 club 5 stones (36, 3, D:1) a hobgoblin corpse (skeletalised by now) (38, -19, D:1) a bat corpse (skeletalised by now) (48, 2, D:1) a bat corpse (skeletalised by now) (50, -8, D:1) a +0 club a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (58, -7, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) the +5 hammer "Zekux" {holy, rPois rN+ Will+} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (9, -24, D:2) a hobgoblin corpse (skeletalised by now) (13, -21, D:2) a +0 hand axe (14, -18, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (17, -3, D:2) a +0 whip (22, -12, D:2) a hobgoblin skeleton (22, -4, D:2) a frilled lizard skeleton (26, 2, D:2) 3 boomerangs (32, -27, D:2) 14 gold pieces (34, 3, D:2) a +0 dagger 5 stones (35, -24, D:2) a scroll of noise (39, -22, D:2) 7 gold pieces (39, -19, D:2) a +0 ring mail (39, -7, D:2) a bat skeleton (40, -32, D:2) a frilled lizard corpse (skeletalised by now) (41, -32, D:2) a frilled lizard corpse (skeletalised by now) (44, -7, D:2) a +0 whip (44, -6, D:2) a jackal corpse (skeletalised by now) (47, -22, D:2) a +0 dagger (47, -19, D:2) an adder corpse (skeletalised by now) (47, -1, D:2) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a stone (1, 27, D:3) 4 stones (3, 29, D:3) a +0 club (6, 8, D:3) a potion of attraction (6, 10, D:3) a potion of mutation (8, 7, D:3) a scroll of immolation (8, 9, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (8, 11, D:3) a scroll of enchant weapon (15, 25, D:3) a +0 dagger (17, 25, D:3) a +0 club a goblin skeleton (20, 15, D:3) 2 boomerangs (24, 1, D:3) 9 stones (27, 19, D:3) a +0 robe (34, 1, D:3) a +0 trident (36, 6, D:3) 6 stones (50, -6, D:3) 4 stones a +0 whip (51, 34, D:3) a +0 short sword (58, -6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a killer bee corpse a killer bee corpse (7, -6, D:4) 6 boomerangs (7, -5, D:4) a +0 dagger (8, 25, D:4) 6 stones (11, 24, D:4) a hobgoblin corpse (skeletalised by now) (12, -1, D:4) a +0 short sword 4 stones (13, -1, D:4) a +0 leather armour (14, 6, D:4) a +0 dagger (31, 26, D:4) a +0 dagger a kobold skeleton (36, -2, D:4) an adder corpse (skeletalised by now) (37, -8, D:4) a +0 ring mail (39, 2, D:4) a +0 trident (39, 18, D:4) a +0 short sword an orc skeleton (41, 34, D:4) a +0 scale mail a +0 dagger a +0 dagger (42, 34, D:4) a +0 scale mail a +0 trident an orc skeleton (43, 27, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a scroll of enchant armour (2, 21, D:5) a +0 club (6, 4, D:5) a +0 leather armour (10, 24, D:5) a +0 hand axe the Ecumenical Temple