Dungeon Crawl Stone Soup version 0.33-a0-749-g64b092adc6 (webtiles) character file. Game seed: 10128155973183937235 121 anet the Conjurer (level 5, -1/31 HPs) Began as a Gargoyle Conjurer on Jan 17, 2025. Slain by a river rat (7 damage) ... in a sewer. The game lasted 00:15:41 (1611 turns). anet the Conjurer (Gargoyle Conjurer) Turns: 1611, Time: 00:15:42 Health: -1/31 AC: 8 Str: 18 XL: 5 Next: 5% Magic: 1/8 EV: 10 Int: 19 God: Gold: 85 SH: 0 Dex: 8 Spells: 2/8 levels left rFire + . . a - +0 flail rCold . . . (no offhand) rNeg + . . g - +1 leather armour {rF+} rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... p - amulet of the acrobat Stlth + o - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) b - a +0 sling Missiles e - 4 datura-tipped darts (quivered) Armour d - a +0 robe g - a +1 leather armour of fire resistance (worn) Jewellery o - a +6 ring of strength (worn) p - an amulet of the acrobat (worn) Scrolls h - a scroll of identify {unknown} i - a scroll of enchant armour {unknown} n - a scroll of teleportation {unknown} Potions c - a potion of might {unknown} f - 2 potions of curing j - a potion of brilliance {unknown} k - a potion of invisibility {unknown} l - a potion of magic m - a potion of heal wounds {unknown} Skills: + Level 2.3 Fighting + Level 1.4 Maces & Flails - Level 0.1 Ranged Weapons + Level 2.4 Armour + Level 1.9 Dodging - Level 2.1 Stealth - Level 0.1 Shields - Level 2.0 Spellcasting - Level 4.3 Conjurations + Level 1.7 Earth Magic - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 p - Passwall Erth 8% N/A 28% 3 r - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 2% N/A 30% 2 Swiftness Air 1% N/A 52% 3 Fulminant Prism Conj/Alch 5% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Kikubaaqudgha Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The river rat closely misses you. A river rat comes into view. You closely miss the river rat. The river rat is almost dead. The rat bites you but does no damage. The river rat barely misses you. The rat closely misses you. You closely miss the river rat. The river rat is almost dead. A rat comes into view. The river rat closely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * The river rat closely misses you. You barely miss the river rat. The river rat is almost dead. The rat barely misses you. The river rat closely misses you. A rat comes into view. Unknown command. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (almost dead, 100% to hit) The magic dart hits the river rat. You kill the river rat! The rat barely misses you. The rat closely misses you. The river rat barely misses you. You have reached level 5! You sock the river rat! The river rat is heavily wounded. The rat completely misses you. The rat splashes around in the water. The river rat closely misses you. The rat bites you but does no damage. A rat comes into view. You hit the river rat but do no damage. The river rat is heavily wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * The rat splashes around in the water. The rat closely misses you. The river rat bites you! You die... ~ ~ ~~ ~. .~.# #..~ .~.~~#####~r..~ #.~.~†@rr~~~# ###..r∩rr~### ######### You could see a river rat and 5 rats. Vanquished Creatures 3 adders (D:3) 3 river rats A white imp (D:3) 2 dart slugs A ribbon worm (D:3) 6 ball pythons 2 bats 5 endoplasms 4 giant cockroaches 6 goblins A hobgoblin (D:1) 3 kobolds 2 quokkas 6 frilled lizards 13 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 182 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/5 185 | D:1 | Learned a level 2 spell: Searing Ray 187 | D:1 | Reached skill level 1 in Fighting 321 | D:1 | Reached skill level 1 in Armour 565 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/6 817 | D:2 | Reached skill level 1 in Maces & Flails 1259 | D:3 | Noticed Terence 1277 | D:3 | Learned a level 3 spell: Passwall 1434 | D:3 | Reached skill level 1 in Earth Magic 1478 | D:3 | Reached XP level 4. HP: 26/26 MP: 7/7 1481 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1562 | D:3 | Found a glowing drain. 1565 | Sewer | Entered a sewer 1610 | Sewer | Reached XP level 5. HP: 10/31 MP: 1/8 1611 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_corners D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_boulevard, mainiacjoe_sewer_entry_somewhere_in_here_1, uniq_terence Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.3 Armour | 1 2 | 2.4 Maces & Flails | 1 | 1.4 Earth Magic | 1 | 1.7 Ranged Weapons | | 0.1 Dodging | | 1.9 Stealth | | 2.1 Shields | | 0.1 Spellcasting | | 2.0 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 12 | || 12 Club | 20 | || 20 Flail | 8 | 48 || 56 Fire: Sling | 19 | 15 || 34 Throw: Stone | 19 | || 19 Cast: Magic Dart | 43 | 3 || 46 Searing Ray | 1 | 4 || 5 Use: Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 9 | || 9 Leather armour | 20 | 45 || 65 Dodge: Dodged | 22 | 46 || 68 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1649 | 1649 | 0 | 3 | 495 | 4 | 412.2 | Dungeon | 1591 | 1591 | 0 | 3 | 495 | 3 | 530.3 | Sewer | 57 | 57 | 0 | 0 | 0 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 615 daAuts D:1: 579 daAuts D:3: 397 daAuts Sewer: 57 daAuts