Dungeon Crawl Stone Soup version 0.33-a0-1086-g610cef96e5 (webtiles) character file. Game seed: 15070863069954001941 7 anet the Vexing (level 1, -2/11 HPs) Began as a Poltergeist Enchanter on Mar 14, 2025. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:20 (113 turns). anet the Vexing (Poltergeist Enchanter) Turns: 113, Time: 00:02:20 Health: -2/11 AC: 1 Str: 4 XL: 1 Next: 91% Magic: 3/3 EV: 11 Int: 17 God: Gold: 18 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . b - +0 sling rCold + . . (no offhand) rNeg + + + g - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 dagger b - a +0 sling (weapon) Armour g - a +0 cloak (haunted) Jewellery d - an amulet of faith Scrolls f - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} Potions c - 2 potions of invisibility e - a potion of moonshine {unknown} Skills: + Level 0.2 Fighting - Level 1.1 Short Blades + Level 0.1(0.5) Long Blades + Level 0.2 Ranged Weapons - Level 2.1 Dodging - Level 4.4 Stealth + Level 0.2 Shields - Level 2.0 Spellcasting - Level 4.4 Hexes + Level 1.0 Ice Magic - Level 0.1 Invocations - Level 0.1 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 22% N/A 10% 2 Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You reach down and open the door. A hobgoblin and 4 jackals come into view. Found 7 gold pieces. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal barks! x3; The hobgoblin shouts! Training target 1.0 for Ice Magic reached! Your Ice Magic skill increases to level 1! You need to enable at least one skill for training. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is lightly wounded. The jackal bites you. The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is lightly wounded. The jackal bites you. x2 You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The hobgoblin misses you. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The sling bullet hits the jackal. The jackal is lightly wounded. The hobgoblin closely misses you. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The sling bullet hits the jackal. The jackal is heavily wounded. The hobgoblin hits you. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Unknown command. Okay, then. Unknown command. The hobgoblin attacks as it pursues you! The hobgoblin hits you. You die... #.# #.....#$......# #.# ##....#.......# #.# ###.##...∩...# #.# #.# ....... #.# #.# ..... ##.########.# hh† ............# #†# . .#.##############g##.... ##.# ##.......@.......# ...#####..##########...## ##....†.......## .## #######.##....## # #.##.#...# #.##.###.# #.##.# #.# #.##.# #.# ...#.###.# You could see a jackal and a hobgoblin. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Poltergeist Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 107 | D:1 | Reached skill level 1 in Ice Magic 113 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_ring, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_corridor_1, aquarium_view_2d, aquarium_view_2a, aquarium_balcony_3a, aquarium_pool_corner, kennysheep_flooded_box Skill XL: | 1 | ---------------+----+----- Ice Magic | 1 | 1.0 Fighting | | 0.2 Short Blades | | 1.1 Long Blades | | 0.1 Ranged Weapons | | 0.2 Dodging | | 2.1 Stealth | | 4.4 Shields | | 0.2 Spellcasting | | 2.0 Hexes | | 4.4 Invocations | | 0.1 Evocations | | 0.1 Action || total ---------------------------++------- Fire: Sling || 20 Armour: Skin || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 121 | 121 | 0 | 0 | 0 | 1 | 121.0 | Dungeon | 121 | 121 | 0 | 0 | 0 | 1 | 121.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 121 daAuts