Dungeon Crawl Stone Soup version 0.33-a0-1119-g2614225963 (webtiles) character file. Game seed: 4752342288399100470 53 anet the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Mar 23, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:06:38 (1271 turns). anet the Conjurer (Deep Elf Conjurer) Turns: 1271, Time: 00:06:39 Health: 0/20 AC: 2 Str: 6 XL: 3 Next: 62% Magic: 3/9 EV: 11 Int: 22 God: Gold: 29 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . b - +0 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -8) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 falchion b - a +0 sling (weapon) g - a +0 hand axe of freezing Armour c - a +0 robe (worn) i - a +0 scale mail Talismans f - a talisman of death Scrolls d - 4 scrolls of identify {unknown} e - a scroll of poison {unknown} h - 2 scrolls of fear {unknown} Potions j - a potion of magic Skills: + Level 1.1 Fighting + Level 1.2 Long Blades * Level 0.2 Ranged Weapons + Level 1.1 Armour * Level 2.9 Dodging - Level 2.4 Stealth - Level 0.1 Shields + Level 3.2 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 r - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a hobgoblin (moderately wounded, 78% to hit) The searing ray hits the hobgoblin. The hobgoblin is almost dead. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The hobgoblin hits you. Unknown command. Unknown command. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion closely misses you. The searing ray misses the scorpion. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. You die... #. . #. .. #. .. #. #.##. #### $.. ..# ####### ..####.#####.# #.....# .......s@.##.#####.....# #.#######........).....# ####.#####.....# #.# #.....# #.# ###.### #.# #># #.# #.# #.# #.# ..# #.# You could see a scorpion. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:2) A bat (D:1) 5 endoplasms A giant cockroach (D:1) 6 goblins 10 hobgoblins A quokka (D:2) 3 frilled lizards 6 kobolds A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 42 | D:1 | Found a faded altar of an unknown god. 126 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 129 | D:1 | Learned a level 2 spell: Searing Ray 476 | D:1 | Reached skill level 1 in Fighting 561 | D:2 | Reached skill level 1 in Long Blades 593 | D:2 | Reached skill level 1 in Armour 645 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/9 1008 | D:2 | Found a bloodstained altar of Trog. 1258 | D:3 | Noticed a scorpion 1271 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, shapermc_ecumenical_altar_mp_highgroup D:2: layout_basic, basic_altar, serial_park_tiny_2 D:3: layout_loops_ring, minivault_27, feat_on_display Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Long Blades | 1 | 1.2 Armour | 1 | 1.1 Ranged Weapons | | 0.2 Dodging | | 2.9 Stealth | | 2.4 Shields | | 0.1 Spellcasting | | 3.2 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Short sword || 2 Fire: Sling || 14 Cast: Magic Dart || 56 Searing Ray || 1 Stab: Sleeping || 2 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1275 | 1206 | 69 | 0 | 823 | 3 | 425.0 | Dungeon | 1275 | 1206 | 69 | 0 | 823 | 3 | 425.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 698 daAuts D:1: 515 daAuts D:3: 61 daAuts