Dungeon Crawl Stone Soup version 0.34-a0-165-gd01ceb9fa2 (webtiles) character file. Game seed: 13046251010859237345 60 anet the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on July 1, 2025. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:25 (792 turns). anet the Conjurer (Deep Elf Conjurer) Turns: 792, Time: 00:06:26 Health: 0/20 AC: 3 Str: 6 XL: 3 Next: 82% Magic: 4/9 EV: 11 Int: 22 God: Gold: 70 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . b - +0 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +2 dagger of speed b - a +0 sling (weapon) Missiles k - 2 javelins Armour c - a +0 robe (worn) g - a +0 pair of boots (worn) Scrolls d - a scroll of immolation {unknown} Potions e - a potion of mutation {unknown} h - a potion of moonshine {unknown} i - a potion of invisibility {unknown} j - a potion of magic Talismans f - a hive talisman Skills: + Level 1.1 Fighting + Level 1.2 Long Blades * Level 1.2 Ranged Weapons + Level 1.2 Armour * Level 2.8 Dodging - Level 2.4 Stealth - Level 0.1 Shields + Level 3.1 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 r - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc wizard is heavily wounded. The searing ray misses the orc. (Press . to maintain the ray.) The orc wizard gestures at you while chanting. The magic dart hits you. Unknown command. Unknown command. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray misses the orc. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. Something barely misses you. Non-targeted confused fire: b) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Non-targeted confused fire: b) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. Something hits you. You die... #..)†..... #.######## #.# # #.# # #.# # #.# # #)# # ##############)# #..).{@........# #..###########.## #!$ ........# #o. ......#.# #.) ###.###.# #.. .. #.# #.. #P #.# #.. . #.. #.. There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs 3 orcs (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 5 hobgoblins 3 jackals (D:1) 3 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) 3 goblins 6 kobolds 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 68 | D:1 | Reached XP level 2. HP: 15/16 MP: 6/8 85 | D:1 | Reached skill level 1 in Armour 90 | D:1 | Reached skill level 1 in Fighting 425 | D:1 | Reached skill level 1 in Long Blades 449 | D:1 | Learned a level 2 spell: Searing Ray 500 | D:1 | Reached XP level 3. HP: 17/20 MP: 6/9 702 | D:2 | Reached skill level 1 in Ranged Weapons 792 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic D:2: layout_loops_ring, basic_altar, shapermc_ecumenical_altar_mp_urbaneastern, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.2 Fighting | 1 | 1.1 Long Blades | 1 | 1.2 Ranged Weapons | 1 | 1.2 Dodging | | 2.8 Stealth | | 2.4 Shields | | 0.1 Spellcasting | | 3.1 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Short sword || 40 Fire: Sling || 17 Cast: Magic Dart || 36 Searing Ray || 7 Stab: Sleeping || 3 Armour: Robe || 42 Dodge: Dodged || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 794 | 733 | 61 | 0 | 50 | 2 | 397.0 | Dungeon | 794 | 733 | 61 | 0 | 50 | 2 | 397.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 604 daAuts D:2: 190 daAuts