Dungeon Crawl Stone Soup version 0.34-a0-167-g585f80a30c (webtiles) character file. Game seed: 1368015404686589144 25 anet the Conjurer (level 3, -1/20 HPs) Began as a Gargoyle Conjurer on July 2, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:32 (634 turns). anet the Conjurer (Gargoyle Conjurer) Turns: 634, Time: 00:04:32 Health: -1/20 AC: 10 Str: 12 XL: 3 Next: 4% Magic: 0/6 EV: 9 Int: 18 God: Gold: 46 SH: 0 Dex: 8 Spells: 3/6 levels left rFire + . . a - +0 whip rCold . . . (no offhand) rNeg + . . h - +1 ring mail {rF+} rPois ∞ (no helmet) rElec + (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Missiles j - 9 stones (quivered) m - 2 boomerangs Armour e - a +0 robe g - a +0 pair of gloves (worn) h - a +1 ring mail of fire resistance (worn) Scrolls d - 2 scrolls of identify {unknown} f - a scroll of fear {unknown} i - 2 scrolls of teleportation {unknown} Potions b - a potion of magic k - 2 potions of curing {unknown} Talismans c - the inkwell talisman of the Hot Ocelot {rF- Str+4 Int+4} (You found it on level 1 of the Dungeon) [inkwell talisman] rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). l - a maw talisman Skills: + Level 1.5 Fighting + Level 0.9 Maces & Flails - Level 0.1 Ranged Weapons + Level 1.4 Armour - Level 1.5 Dodging - Level 2.1 Stealth - Level 0.1 Shields - Level 2.0 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 7% 1 r - Searing Ray Conj 34% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 18% 3d8 43% 3 Grave Claw Necr 2% 2d7 52% 2 Fulminant Prism Conj/Alch 4% 3d5 85% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 85% 4 Rending Blade Conj/Frge 9% 2d6 85% 4 Animate Dead Necr 1% N/A 98% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You closely miss Terence. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You barely miss Terence. Terence is severely wounded. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence screams, "I hate armataurs! They have no honour!" Terence hits you but does no damage. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ## .# ############ .#########..†..>@@..############# .........#.########.#............ ########.#.########.#.########### #........................# #.###............#...###.# #.##########......# #. ######.# ### #. ... .. # .... ####. You could see Terence. Vanquished Creatures An adder (D:2) 2 endoplasms A giant cockroach (D:2) 4 hobgoblins An orc (D:2) A ball python (D:2) 2 bats (D:2) A frilled lizard (D:2) 3 goblins A kobold (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 38 | D:1 | Identified the inkwell talisman of the Hot Ocelot {rF- | Str+4 Int+4} 356 | D:2 | Reached XP level 2. HP: 16/16 MP: 0/5 359 | D:2 | Learned a level 2 spell: Searing Ray 396 | D:2 | Reached skill level 1 in Fighting 436 | D:2 | Reached skill level 1 in Armour 553 | D:2 | Noticed Terence 554 | D:2 | Reached XP level 3. HP: 15/20 MP: 4/6 634 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring, serial_shops, nicolae_shopburst, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_clump_small, infiniplex_forest_clump_double, infiniplex_forest_lined_3, infiniplex_forest_clump_curved, infiniplex_forest_clump_double, infiniplex_forest_lined_room_, hangedman_abyss_or_decor_stabs D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Armour | 1 | 1.4 Maces & Flails | | 0.9 Ranged Weapons | | 0.1 Dodging | | 1.5 Stealth | | 2.1 Shields | | 0.1 Spellcasting | | 2.0 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Whip || 50 Cast: Magic Dart || 21 Searing Ray || 3 Armour: Robe || 1 Ring mail || 41 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 634 | 634 | 0 | 0 | 0 | 2 | 317.0 | Dungeon | 634 | 634 | 0 | 0 | 0 | 2 | 317.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 347 daAuts D:2: 286 daAuts