Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 8462511398334662782 4 anet the Conjurer (level 1, -2/11 HPs) Began as a Gargoyle Conjurer on July 4, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:24 (157 turns). anet the Conjurer (Gargoyle Conjurer) Turns: 157, Time: 00:01:24 Health: -2/11 AC: 4 Str: 10 XL: 1 Next: 70% Magic: 0/3 EV: 10 Int: 18 God: Gold: 24 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg + . . f - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles d - 5 stones Armour f - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} Skills: + Level 0.4 Fighting - Level 0.1 Maces & Flails - Level 0.1 Ranged Weapons + Level 0.4 Armour - Level 1.5 Dodging - Level 2.1 Stealth - Level 0.1 Shields - Level 2.0 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm completely misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. You die... ..........# #....# #.###.##### #.###.#.### ### #+# #.........# #.#...###.# #.###.# #.# #..##.# #.# # ####..(..# #.# + +......J# #.# # #..@#####.# #.........# ##.######## #. #. #. #. .. You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) A giant cockroach (D:1) A goblin (D:1) 3 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 157 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_corners, minmay_gold_behind_fungi Action || total ---------------------------++------- Melee: Unarmed || 7 Club || 2 Cast: Magic Dart || 13 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 156 | 156 | 0 | 0 | 0 | 1 | 156.0 | Dungeon | 156 | 156 | 0 | 0 | 0 | 1 | 156.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 156 daAuts