Dungeon Crawl Stone Soup version 0.34-a0-386-g2c30cb724a (webtiles) character file. Game seed: 12399640965942939298 102 anet the Conjurer (level 4, -1/25 HPs) Began as a Deep Elf Conjurer on July 17, 2025. Asphyxiated ... in a sewer on July 18, 2025. The game lasted 00:10:15 (1433 turns). anet the Conjurer (Deep Elf Conjurer) Turns: 1433, Time: 00:10:16 Health: -1/25 AC: 12 Str: 6 XL: 4 Next: 50% Magic: 8/10 EV: 10 Int: 23 God: Gold: 89 SH: 4 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 sling rCold . . . (100%) e - +0 buckler rNeg . . . (100%) j - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.24/turn d - +4 ring of protection MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -23), slowed, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 sling (weapon) Armour e - a +0 buckler (worn) f - a +0 robe h - a +0 pair of boots (worn) i - a +0 scale mail j - a +0 leather armour (worn) Jewellery c - a +4 ring of protection (worn) d - a +4 ring of protection (worn) Scrolls c - 4 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of revelation {unknown} Potions g - a potion of magic f - 3 potions of curing {unknown} j - a potion of haste {unknown} Talismans g - an inkwell talisman k - a quill talisman Skills: + Level 1.2 Fighting + Level 1.2 Long Blades * Level 1.1 Ranged Weapons + Level 1.2 Armour + Level 3.0 Dodging - Level 2.4 Stealth + Level 1.2 Shields + Level 3.2 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 4% 1 r - Searing Ray Conj 46% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 52% 1d6 12% 1 Gloom Hex/Necr 6% N/A 67% 3 Fulminant Prism Conj/Alch 6% 3d7 77% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 77% 4 Ignite Poison Fire/Alch 3% N/A 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses the river rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the river rat! You kill the river rat! Your Ranged Weapons skill increases to level 1! Your Dodging skill increases to level 3! The searing ray hits the rat! You kill the rat! You stop channelling your searing ray. You see here a river rat corpse. You see here a rat corpse. You open the door. A kobold and a kobold brigand come into view. The kobold is wielding a +0 whip and quivering poisoned darts. The kobold brigand is wielding a +0 club and quivering curare-tipped darts. The kobold brigand shouts! The kobold shouts! The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. You close the door. You feel very sick. You feel sick. A kobold opens the door. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering poisoned darts (72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) You feel sick. The kobold throws a poisoned dart. The poisoned dart hits you! You are lethally poisoned! The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. You die... ~≈≈≈~~...## ≈≈≈≈~.....# ~≈≈≈~.....## ≈≈≈≈~.~....# ≈≈≈≈≈≈.....# ≈≈≈≈≈≈~....# ≈≈≈≈≈~....## ≈≈≈≈≈≈....# ≈≈≈≈≈≈~@..# ≈≈≈≈≈≈...## ≈≈≈≈###'## ≈≈≈≈ .KK ≈≈≈ ..... ##...## ..... ..#.. ### ### You could see a kobold brigand and a kobold. Vanquished Creatures A river rat (Sewer) 5 adders 2 dart slugs An orc (D:3) A ribbon worm (D:2) 5 endoplasms 5 giant cockroaches 4 hobgoblins 4 jackals (D:1) 3 ball pythons 4 bats (D:2) 4 frilled lizards 4 goblins (D:2) 4 kobolds 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 70 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 73 | D:1 | Learned a level 2 spell: Searing Ray 619 | D:2 | Reached skill level 1 in Fighting 619 | D:2 | Reached skill level 1 in Long Blades 619 | D:2 | Reached skill level 1 in Armour 619 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 643 | D:2 | Reached skill level 1 in Shields 1027 | D:2 | Reached XP level 4. HP: 25/25 MP: 5/10 1387 | D:3 | Found a glowing drain. 1397 | Sewer | Entered a sewer 1417 | Sewer | Reached skill level 1 in Ranged Weapons 1430 | Sewer | Noticed a kobold brigand 1433 | Sewer | Asphyxiated Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_loops_ring, kennysheep_decorative_pillar D:2: layout_loops_ring, kennysheep_small_spiral, glass_columns_a, hangedman_glass_teeth D:3: layout_rooms, mainiacjoe_sewer_entry_somewhere_in_here_1 Sewer: sewer_minmay_treatment Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.2 Long Blades | 1 | 1.2 Armour | 1 | 1.2 Shields | 1 | 1.2 Ranged Weapons | 1 | 1.1 Dodging | 3 | 3.0 Stealth | | 2.4 Spellcasting | | 3.2 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 7 | 3 || 10 Fire: Sling | 1 | 14 || 15 Cast: Magic Dart | 71 | 3 || 74 Searing Ray | 3 | 4 || 7 Armour: Robe | 6 | || 6 Leather armour | 6 | 6 || 12 Dodge: Dodged | 7 | 7 || 14 Block: Buckler | 4 | 3 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1438 | 1337 | 101 | 0 | 420 | 4 | 359.5 | Dungeon | 1400 | 1299 | 101 | 0 | 420 | 3 | 466.7 | Sewer | 38 | 38 | 0 | 0 | 0 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 732 daAuts D:1: 610 daAuts D:3: 56 daAuts Sewer: 38 daAuts