Dungeon Crawl Stone Soup version 0.34-a0-416-g345f232843 (webtiles) character file. Game seed: 1192659069451865514 24 anet the Conjurer (level 2, -1/16 HPs) Began as a Deep Elf Conjurer on July 21, 2025. Slain by Jessica ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:04 (405 turns). anet the Conjurer (Deep Elf Conjurer) Turns: 405, Time: 00:04:04 Health: -1/16 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 2/8 EV: 11 Int: 22 God: Gold: 47 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 whip b - a +0 sling (weapon) Missiles d - 3 poisoned darts Armour c - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of acquirement {unknown} Potions g - a potion of magic f - 2 potions of attraction {unknown} Skills: + Level 1.0 Fighting + Level 1.0 Long Blades - Level 0.1 Ranged Weapons + Level 1.0 Armour * Level 2.4 Dodging - Level 2.4 Stealth - Level 0.1 Shields + Level 3.0 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 r - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: b) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 84% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is lightly wounded. Fire: b) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 84% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is lightly wounded. Fire: b) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 84% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! You need to enable at least one skill for training. Jessica casts a spell. Jessica blinks! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (moderately wounded, 78% to hit) The searing ray hits Jessica. Jessica is heavily wounded. (Press . to maintain the ray.) Jessica hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The searing ray hits Jessica. Jessica is almost dead. Jessica hits you with a +0 club. You die... #..#....... #.........## . ####.S>..ß... .. #....#......# .$§ #....# .....##..§§ +....+ .#..?...... #....##.#.......# +....'..#.......# #...)####@......# +....'...@......# #....############ ###### You could see Jessica. Vanquished Creatures 2 adders (D:2) 2 endoplasms 2 ball pythons 3 goblins 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Found His Lo Tin's General Store. 251 | D:1 | Found a faded altar of an unknown god. 358 | D:1 | You fall into a shaft and drop 1 floor! 365 | D:2 | Reached XP level 2. HP: 16/16 MP: 4/8 368 | D:2 | Learned a level 2 spell: Searing Ray 374 | D:2 | Noticed Jessica 397 | D:2 | Reached skill level 1 in Long Blades 397 | D:2 | Reached skill level 1 in Armour 403 | D:2 | Reached skill level 1 in Fighting 405 | D:2 | Slain by Jessica Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring, chequers_ecumenical_altar_simple_redux, serial_shops, nicolae_shop_hallway_plus, minmay_misc_feat_pillars D:2: layout_basic, serial_undead, serial_undead_d, serial_undead_c, serial_undead_e, basic_altar, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 1 | 1.0 Armour | 1 | 1.0 Fighting | 1 | 1.0 Ranged Weapons | | 0.1 Dodging | | 2.4 Stealth | | 2.4 Shields | | 0.1 Spellcasting | | 3.0 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Fire: Sling || 20 Cast: Magic Dart || 3 Searing Ray || 3 Armour: Robe || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 412 | 412 | 0 | 0 | 0 | 2 | 206.0 | Dungeon | 412 | 412 | 0 | 0 | 0 | 2 | 206.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 361 daAuts D:2: 50 daAuts