Dungeon Crawl Stone Soup version 0.34-a0-416-g345f232843 (webtiles) character file. Game seed: 15313096900973763414 27 anet the Conjurer (level 2, -10/16 HPs) Began as a Deep Elf Conjurer on July 21, 2025. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:41 (647 turns). anet the Conjurer (Deep Elf Conjurer) Turns: 647, Time: 00:05:41 Health: -10/16 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 2/8 EV: 11 Int: 22 God: Gold: 19 SH: 5 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) c - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of reflection Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 great sword b - a +0 sling Armour d - a +0 robe (worn) Magical Staves c - a staff of conjuration (weapon) e - a staff of alchemy Jewellery f - an amulet of reflection (worn) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of resistance {unknown} j - a potion of heal wounds {unknown} Skills: + Level 1.0 Fighting + Level 1.0 Long Blades * Level 0.1 Ranged Weapons + Level 1.0 Armour * Level 2.5 Dodging - Level 2.4 Stealth - Level 0.1 Shields + Level 3.0 Spellcasting - Level 4.3 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations - Level 0.1 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 r - Searing Ray Conj 66% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Fulminant Prism Conj/Alch 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) Okay, then. You unwield your +0 sling. c - a staff of conjuration (weapon) Sigmund gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (78% to hit) You feel a surge of power! The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The searing ray hits something! (Press . to maintain the ray.) Something hits you! Ouch! That really hurt! You die... .# #.# .# #.# .# #.# .# #.# .# #.# .# ####.### .# #......# .# #.##.#.######## ## #.##...@....... #.####.######## #.####.# #......# ######## There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins 4 jackals (D:1) 4 quokkas 2 bats (D:1) A frilled lizard (D:1) A goblin (D:2) 4 kobolds 6 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 120 | D:1 | Learned a level 2 spell: Searing Ray 409 | D:1 | Reached skill level 1 in Long Blades 451 | D:1 | Reached skill level 1 in Armour 505 | D:2 | Reached skill level 1 in Fighting 640 | D:2 | Noticed Sigmund 647 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_basic, serial_bayou, serial_bayou_pond_c, serial_bayou_pond_e, serial_bayou_pond_e, serial_bayou_ford_a, serial_bayou_lake_a D:2: layout_loops_corners, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 1 | 1.0 Armour | 1 | 1.0 Fighting | 1 | 1.0 Ranged Weapons | | 0.1 Dodging | | 2.5 Stealth | | 2.4 Shields | | 0.1 Spellcasting | | 3.0 Conjurations | | 4.3 Invocations | | 0.1 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 4 Great sword || 21 Staff || 2 Cast: Magic Dart || 31 Searing Ray || 3 Stab: Sleeping || 1 Armour: Robe || 21 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 701 | 690 | 11 | 0 | 130 | 2 | 350.5 | Dungeon | 701 | 690 | 11 | 0 | 130 | 2 | 350.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 555 daAuts D:2: 146 daAuts