angelmind the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) a +0 war axe a +0 kite shield a +0 scale mail the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (61, 12, D) a +0 short sword a +0 robe a wolf skeleton a spriggan skeleton (61, 13, D) a wolf skeleton (62, 0, D) a +2 scale mail of cold resistance (63, 10, D) the +3 plate armour of Yrcheing {Will+} Will: It increases your willpower. (71, 8, D) a phantom mirror (inert) (71, 17, D) 4 potions of haste (71, 26, D) a ring of flight (71, 27, D) a +2 robe of willpower (72, 9, D) a +2 antimagic scythe (72, 16, D) a +2 helmet of intelligence (72, 21, D) a +0 spear a hornet corpse (72, 26, D) an amulet of faith (72, 27, D) a book of Conjurations (72, 31, D) a +0 halberd of distortion (73, 16, D) a +2 scimitar of electrocution (73, 17, D) a +3 scale mail of poison resistance (73, 20, D) a wolf corpse (73, 21, D) a black bear corpse (73, 26, D) a +4 ring of evasion (73, 27, D) a +0 shortbow (still there?) a +0 short sword (still there?) 16 arrows (still there?) a +0 leather armour (still there?) a +3 falchion of holy wrath (still there?) an elf corpse (still there?)