angelmind the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 33, D) a guardian serpent corpse (still there?) a guardian serpent corpse (still there?) (49, 36, D) a +3 great mace of holy wrath (49, 37, D) a staff of fire (50, 13, D) the +5 longbow of the Heavens {freeze, rN+ Int+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rN: It protects you from negative energy. (50, 24, D) a +3 hand crossbow of flaming (50, 25, D) a +2 demon trident of venom (50, 33, D) a +0 halberd (50, 36, D) a phial of floods (50, 37, D) a +4 falchion of holy wrath (50, 39, D) a +0 halberd a +0 robe a naga skeleton (50, 40, D) a +0 whip a naga skeleton (50, 42, D) a +0 long sword (51, 13, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (51, 24, D) a +2 vorpal hand axe (51, 31, D) a +0 glaive a +0 robe a +6 ring of strength a naga corpse (51, 33, D) a staff of poison a water moccasin corpse a guardian serpent corpse a naga corpse (51, 36, D) a staff of fire (51, 37, D) a staff of air (51, 41, D) a +0 halberd a naga skeleton (51, 43, D) a black mamba corpse (skeletalised by now) (52, 13, D) the +6 hand axe of Destiny {pain, rPois Int+4 Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rPois: It protects you from poison. (52, 17, D) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (52, 19, D) a sea snake corpse (52, 24, D) a +0 leather armour of fire resistance (52, 25, D) a tin of tremorstones (2/2) (52, 36, D) a phantom mirror (inert) (52, 41, D) a +0 halberd a naga skeleton a water moccasin skeleton (53, 13, D) a book of Stone (53, 25, D) a +3 vorpal mace (53, 36, D) a +6 ring of strength (53, 37, D) a +0 morningstar of protection (54, 13, D) a +1 helmet of see invisible (54, 24, D) a +0 club (54, 25, D) a scroll of holy word (55, 13, D) a +0 chain mail of cold resistance (59, 36, D) a staff of death (59, 37, D) a phantom mirror (inert) (60, 36, D) a tin of tremorstones (2/2) (60, 37, D) a +1 falchion of holy wrath (61, 16, D) a box of beasts (61, 37, D) a +2 broad axe of freezing (62, 17, D) a phial of floods (62, 27, D) a staff of conjuration (63, 18, D) a +0 spear (63, 26, D) a staff of conjuration (63, 36, D) a staff of cold (63, 37, D) a +1 chain mail of willpower (64, 16, D) a staff of cold (64, 17, D) a +1 hand axe of flaming (64, 20, D) a +0 leather armour (64, 27, D) a phial of floods (64, 28, D) the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +6 morningstar of Wuog {venom, Dex+2} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). (65, 26, D) a +1 chain mail of fire resistance (67, 0, D) a +1 ring mail of cold resistance (67, 2, D) a +0 halberd a +0 robe (69, 0, D) a lightning rod (4/4) (69, 17, D) a +3 dire flail of protection a +5 whip of flaming (69, 36, D) a phial of floods (70, 8, D) a +1 short sword of venom (70, 36, D) a condenser vane (71, 8, D) a +2 trident of distortion (71, 27, D) a +2 ring mail of fire resistance (71, 37, D) a condenser vane (72, 8, D) a scroll of brand weapon a +6 ring of dexterity a +6 ring of dexterity a +0 ring mail of cold resistance (72, 9, D) a +1 hand crossbow of freezing (72, 16, D) a +2 great sword of protection (72, 17, D) a +6 ring of dexterity a +3 broad axe of freezing (72, 26, D) a lightning rod (4/4) (72, 36, D) a staff of conjuration (72, 37, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (73, 1, D) a +1 vorpal shortbow (73, 16, D) a staff of earth (73, 26, D) a phial of floods (73, 27, D) a staff of death (73, 28, D) a +0 spear (73, 36, D) the +6 rapier "Lifeb" {freeze, rF+ Str+2 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). rF: It protects you from fire. SInv: It lets you see invisible. (73, 37, D) a +0 long sword of holy wrath a +0 war axe (74, 3, D) a +0 short sword a +0 robe