angelmind the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 2, D) the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 1, D) a +0 kite shield a +0 scale mail a +0 war axe (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 30, D) a +0 mace a naga corpse (skeletalised by now) (47, 31, D) a guardian serpent corpse (skeletalised by now) (47, 33, D) a ball python corpse (skeletalised by now) (48, 29, D) an adder corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (48, 30, D) a guardian serpent corpse (skeletalised by now) (48, 32, D) an adder corpse (skeletalised by now) (49, 0, D) a condenser vane (49, 1, D) a piece from Xom's chessboard (15/15) (49, 9, D) an alligator snapping turtle corpse (49, 12, D) a +2 vorpal hunting sling (49, 24, D) a +6 ring of dexterity a +6 ring of dexterity (49, 28, D) a +0 war axe (49, 36, D) a +1 halberd (49, 40, D) a +2 dire flail a +0 plate armour (50, 0, D) a +1 trident of venom (50, 1, D) a +1 vorpal spear (50, 9, D) a +2 spear of venom (still there?) 9 silver javelins (still there?) a +0 leather armour (still there?) (50, 12, D) the +2 ring mail "Ocworai" {rC- Dex+6} Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. (50, 24, D) a +2 chain mail of fire resistance (50, 25, D) a phantom mirror (inert) (50, 36, D) a +0 dagger (51, 1, D) a +1 short sword of holy wrath (51, 12, D) a +2 troll leather armour (51, 13, D) a +1 morningstar of protection (51, 24, D) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (51, 36, D) a condenser vane a throwing net (51, 37, D) a staff of cold (51, 39, D) a +0 dagger of protection a +0 robe an orc corpse (skeletalised by now) (51, 40, D) a +0 dagger a +0 robe (51, 41, D) a +0 giant club (51, 42, D) a +6 spear of venom a +0 plate armour (51, 43, D) a staff of poison a +2 robe of fire resistance an orc corpse (skeletalised by now) (52, 0, D) the +1 pair of gloves of Responsibility {Regen+} Regen: It increases your rate of health regeneration. (52, 1, D) a +0 falchion of holy wrath (52, 12, D) a phantom mirror (inert) (52, 13, D) the +1 leather armour "Dadied" {-Cast Str+5} Str: It affects your strength (+5). -Cast: It prevents spellcasting. (52, 19, D) a blink frog corpse (52, 24, D) a staff of death (52, 25, D) the +7 hand axe "Marraxet" {elec, rC+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. (52, 39, D) a +0 dagger a +2 robe of positive energy (52, 40, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (52, 43, D) the +11 dagger of the Enchanted Forest {protect, rElec rF+ Str-3} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-3). rF: It protects you from fire. rElec: It insulates you from electricity. a +0 robe an orc corpse (skeletalised by now) (52, 44, D) a +0 scimitar (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (53, 0, D) the +4 flail of Quantum Leap {freeze, Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). (53, 1, D) a ring of poison resistance (53, 12, D) a condenser vane (53, 13, D) the +7 plate armour "Ikeph" {Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (53, 15, D) a +0 quarterstaff a +0 robe a spriggan corpse (53, 19, D) a water moccasin corpse (53, 25, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (53, 36, D) a +0 dagger (53, 37, D) a staff of death (54, 0, D) a +0 plate armour of fire resistance (54, 1, D) a ring of ice (54, 13, D) a +2 bardiche of protection (54, 16, D) a polar bear corpse (54, 24, D) a +0 hunting sling of freezing (55, 0, D) a book of Blasting (55, 1, D) a manual of Earth Magic (55, 9, D) a wind drake corpse (55, 12, D) the +2 robe "Erepes" {rF+} rF: It protects you from fire. (55, 13, D) a condenser vane (55, 16, D) a cane toad corpse (55, 24, D) a lightning rod (2/4) (56, 6, D) a +0 demon trident (still there?) a +0 robe (still there?) (56, 8, D) a +0 rapier (still there?) a +0 robe (still there?) a sea snake corpse (still there?) (56, 15, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (57, 5, D) a +0 spear (still there?) 7 silver javelins (still there?) a +0 leather armour (still there?) (57, 6, D) a +3 vorpal dire flail (still there?) 9 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (57, 7, D) a sea snake corpse (59, 36, D) a phantom mirror (inert) (59, 37, D) the amulet of Kausoac {Harm +Blink Regen+ Dex+3} [amulet of regeneration] Dex: It affects your dexterity (+3). +Blink: It lets you blink. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. the amulet of Perchol {RegenMP +Blink} [amulet of magic regeneration] It increases your rate of magic regeneration. +Blink: It lets you blink. (60, 37, D) a scroll of brand weapon (61, 8, D) a +3 leather armour of willpower (61, 16, D) a +0 robe of resistance (61, 19, D) a +0 quarterstaff a +0 robe (61, 26, D) a phantom mirror (inert) (61, 36, D) a +2 spear of flaming (62, 0, D) a +1 leather armour of willpower (62, 8, D) a tin of tremorstones (2/2) (62, 9, D) a staff of conjuration (62, 16, D) a +3 vorpal glaive (62, 17, D) the amulet "Potzoa Etzag" {RegenMP Rampage rPois Will-} [amulet of magic regeneration] It increases your rate of magic regeneration. rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. (62, 27, D) a +2 hand axe of electrocution (62, 31, D) a +0 trident (unseen) (63, 0, D) a +2 ring mail of fire resistance (63, 8, D) a lightning rod (2/4) (63, 16, D) a +5 mace of protection (63, 21, D) a +0 spear (unseen) (63, 22, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (63, 27, D) a staff of poison (63, 31, D) a +0 trident 4 boomerangs (63, 37, D) a +4 rapier of protection (64, 16, D) a phial of floods (64, 17, D) a +2 scale mail of cold resistance (64, 26, D) a staff of cold (64, 30, D) a +0 shortbow (still there?) a +0 shortbow (still there?) 45 arrows (still there?) (65, 26, D) a +1 hunting sling of flaming 1000 sling bullets (65, 29, D) a ring of protection from fire (65, 31, D) a +0 trident (unseen) (67, 3, D) a +0 trident (68, 3, D) a +0 trident (68, 5, D) a throwing net (69, 3, D) a +0 trident (69, 22, D) a +0 short sword a +0 shortbow a +0 leather armour (69, 23, D) a +0 short sword (69, 36, D) the +1 falchion of Givafuon {vorpal, rCorr Stlth+} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (69, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (70, 23, D) a +0 long sword a +0 scale mail (70, 36, D) a +2 chain mail of poison resistance (70, 37, D) a staff of fire (71, 16, D) a +7 spear of flaming (71, 21, D) a +0 trident of protection (71, 26, D) a ring of poison resistance (71, 27, D) a staff of conjuration (71, 37, D) a +4 vorpal falchion (71, 38, D) a +0 club (71, 39, D) a +0 dagger a +0 robe a +0 dagger of flaming a +0 robe (71, 41, D) a +2 dire flail of draining a +0 chain mail of willpower (71, 42, D) a +0 flail a +0 chain mail (72, 8, D) a +2 arbalest of freezing (72, 9, D) a +1 short sword of venom (72, 16, D) a phial of floods (72, 17, D) a +0 falchion of electrocution (72, 36, D) a piece from Xom's chessboard (15/15) (72, 37, D) a staff of fire (72, 38, D) a +0 club (72, 39, D) a +0 club (unseen) (72, 42, D) a +0 battleaxe a +0 chain mail (73, 1, D) a +0 shortbow (73, 18, D) a +0 rapier (73, 36, D) a +4 dire flail of draining (73, 37, D) a +7 vorpal scimitar (75, 1, D) a +0 shortbow