angelmind the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 kite shield a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 7, D) a +0 trident of protection a +0 leather armour a merfolk skeleton (35, 5, D) a +2 vorpal trident a +0 leather armour (35, 6, D) a +0 trident 7 boomerangs (35, 10, D) a +1 rapier of freezing (still there?) a +0 robe (still there?) 4 scrolls of enchant armour (still there?) (36, 0, D) a staff of poison (36, 4, D) a +0 trident of freezing a +0 robe (36, 6, D) a +3 antimagic spear 11 javelins a +4 chain mail of poison resistance (36, 7, D) a +0 trident a +0 rapier a +0 robe a merfolk skeleton (37, 0, D) a +0 leather armour (37, 1, D) a +5 vorpal mace (38, 0, D) a staff of cold (38, 1, D) a +3 fustibalus of freezing (38, 3, D) a +0 spear (38, 6, D) a +0 trident a +0 robe (38, 15, D) the +3 chain mail "Fapeivuth" {rElec Int-3 Dex+2 SInv} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (39, 1, D) the +3 chain mail "Ziacs" {rN+ Dex-2 Stlth+} Dex: It affects your dexterity (-2). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (39, 15, D) a staff of earth (40, 0, D) a +2 leather armour of poison resistance (40, 1, D) a +2 short sword of speed (40, 15, D) a +2 robe of the Archmagi (41, 0, D) the +4 war axe of Disarray {vorpal, rN+ Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rN: It protects you from negative energy. (41, 1, D) the +10 short sword "Xifangib" {flame, rElec rN+} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. rN: It protects you from negative energy. (41, 15, D) a +2 flail of pain (41, 20, D) a +0 long sword (still there?) a +0 ring mail (still there?) the ring of Xeirr {rF- Will+ rCorr Int+4} (still there?) [ring of willpower] Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (42, 1, D) the +2 scale mail of Paranoia {Dex+3} Dex: It affects your dexterity (+3). (42, 15, D) a +2 antimagic long sword (43, 15, D) a +6 hunting sling (49, 0, D) a +0 battleaxe (49, 12, D) a lightning rod (2/4) (49, 24, D) the +3 long sword "Arcanum" {vorpal, rPois} It inflicts extra damage upon your enemies. rPois: It protects you from poison. (49, 36, D) a +3 spectral lajatang a lightning rod (2/4) (49, 37, D) the ring of Fyoffoj {rC+ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rC: It protects you from cold. (49, 40, D) a +0 halberd of protection a +0 plate armour a +6 ring of strength (49, 43, D) a +0 short sword (still there?) a +0 plate armour (still there?) (49, 44, D) 4 large rocks (50, 1, D) a +2 robe of fire resistance (50, 12, D) a +4 ring of evasion (50, 13, D) a +2 scimitar of holy wrath a +0 tower shield a +3 chain mail of fire resistance (50, 24, D) a condenser vane (50, 25, D) a staff of earth (50, 37, D) a +4 ring of evasion (50, 41, D) a +0 scimitar a +0 chain mail a scroll of brand weapon (50, 42, D) a +0 giant club (50, 43, D) a +0 giant club (51, 0, D) a +0 chain mail (51, 12, D) a +2 vorpal mace (51, 13, D) the +8 battleaxe of Haunted Exoneration {elec, Dex+7} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+7). (51, 24, D) a +0 dagger (51, 25, D) a staff of cold (51, 37, D) a +2 morningstar of draining (51, 41, D) a +0 war axe a +0 plate armour (51, 42, D) a +0 giant spiked club (51, 44, D) a +6 ring of strength a +6 ring of intelligence a +0 plate armour (52, 0, D) a condenser vane (52, 1, D) a +2 vorpal flail (52, 6, D) a +0 great sword a +1 plate armour of fire resistance (52, 12, D) a +3 kite shield (52, 13, D) the ring of the Peasants {Str+2 Int+6 Dex+4 Slay-2} [ring of intelligence] Str: It affects your strength (+2). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). (52, 19, D) a +3 whip of holy wrath a +0 robe (52, 25, D) a staff of conjuration (52, 28, D) a +0 dagger a +0 robe (52, 29, D) a +0 short sword a +0 robe (52, 37, D) the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). (53, 0, D) a staff of cold (53, 12, D) a +4 ring of evasion (53, 13, D) the +6 triple sword of Lehourev {vamp, rElec MP+9 Str-3 Dex+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (53, 19, D) a +4 scimitar of flaming a +0 fustibalus 16 stones a +0 robe a +0 buckler (53, 25, D) an amulet of reflection a ring of flight (53, 29, D) a staff of air a +0 robe (53, 36, D) a +0 dire flail (53, 37, D) a +2 hand crossbow of flaming (54, 0, D) a +0 plate armour (54, 1, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +3 hand crossbow of Qavuw {freeze, Drain rC+ Str+7} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+7). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (54, 4, D) a +0 arbalest (54, 12, D) a +0 vampiric demon trident (54, 13, D) a phial of floods (54, 25, D) a staff of earth (55, 0, D) a +0 battleaxe (55, 1, D) a +3 hand crossbow (55, 9, D) a +2 glaive of venom a +0 chain mail a +0 war axe a +0 vorpal arbalest a +0 chain mail a +0 war axe a +0 plate armour a +0 kite shield (55, 12, D) a tin of tremorstones (2/2) (55, 13, D) a +4 glaive of protection (55, 24, D) a +0 short sword of draining (55, 27, D) a +1 long sword a +0 plate armour (55, 28, D) a +5 spear of freezing a +0 robe (55, 29, D) a +0 robe (56, 6, D) a +0 great sword a +0 chain mail (56, 8, D) 3 large rocks (56, 9, D) a +2 battleaxe a +0 chain mail (56, 27, D) a +0 falchion a +0 robe (57, 6, D) a +0 great mace a +0 plate armour (57, 7, D) a +2 dire flail +0 fire dragon scales a +3 bardiche of protection a +0 chain mail (57, 8, D) a +0 great sword a +0 chain mail (60, 37, D) a phantom mirror (inert) (60, 38, D) a +0 arbalest (61, 8, D) a phial of floods (61, 16, D) a +5 falchion of holy wrath (61, 36, D) a +2 lajatang of speed (61, 37, D) a +0 hand crossbow of flaming (62, 0, D) a ring of flight (62, 1, D) a +0 hand axe a +0 chain mail a book of Alchemy (62, 2, D) a +0 dagger a +0 robe a +0 whip a +0 leather armour (62, 16, D) a +4 scythe of protection (62, 17, D) a +2 hunting sling of flaming (62, 26, D) the +1 ring mail of the Lonely Persimmons {rF+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. (62, 27, D) a +2 plate armour of cold resistance (62, 37, D) a condenser vane (62, 41, D) a +2 long sword of holy wrath a +0 chain mail (63, 8, D) a +3 vorpal scimitar (63, 17, D) a staff of earth (63, 26, D) a +4 plate armour of poison resistance (63, 27, D) a +5 vampiric war axe (63, 36, D) the +0 short sword of Digov {holy, rC- Will+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. Will: It increases your willpower. (63, 37, D) a +2 plate armour of cold resistance (63, 41, D) a +0 dire flail a +0 chain mail (63, 42, D) a +0 war axe a +0 plate armour a +0 kite shield (63, 43, D) a +0 broad axe a +0 plate armour an amulet of regeneration 4 large rocks a +0 war axe a +0 plate armour (63, 44, D) a +0 war axe a +0 plate armour (64, 2, D) a +0 short sword (64, 17, D) a piece from Xom's chessboard (15/15) (64, 26, D) a +3 vorpal hunting sling (64, 27, D) an amulet of regeneration (65, 16, D) a +6 ring of dexterity (65, 21, D) a +0 mace a +0 robe (65, 26, D) a +6 spear of freezing (65, 41, D) a +0 arbalest (68, 0, D) a +4 spear of venom (69, 36, D) a staff of poison (70, 8, D) a +0 vorpal great sword (70, 9, D) a staff of fire (70, 36, D) a staff of conjuration (70, 37, D) the +9 mace of Somewhere Else {vorpal, +Blink rC+ Str+3 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rC: It protects you from cold. SInv: It lets you see invisible. +Blink: It lets you blink. (71, 8, D) a +2 great sword of holy wrath (71, 17, D) a staff of death (71, 22, D) a +0 mace a +0 mace (71, 36, D) a +6 ring of dexterity a +6 ring of dexterity (72, 8, D) a +0 leather armour of fire resistance (72, 9, D) a +0 shortbow of flaming (72, 16, D) a +3 hunting sling of flaming (72, 17, D) a +1 war axe of distortion (72, 36, D) a ring of wizardry (73, 1, D) a +0 helmet of intelligence (73, 30, D) a +0 battleaxe (still there?) a +0 robe (still there?) (73, 36, D) a +4 vampiric short sword (73, 37, D) a +2 ring mail of fire resistance (74, 3, D) a +0 dagger a +0 robe (75, 2, D) a +0 dagger a +0 robe