Dungeon Sprint DCSS version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 10599446113121703952 7 angelmind the Firebug (level 2, 24/24 HPs) Began as a Hill Orc Fire Elementalist on Sept 11, 2021. Was an Initiate of Qazlal. Got out of the dungeon alive. The game lasted 00:03:11 (79 turns). angelmind the Firebug (Hill Orc Fire Elementalist) Turns: 79, Time: 00:03:12 Health: 24/24 AC: 2 Str: 22 XL: 2 Next: 0% Magic: 4/4 EV: 12 Int: 15 God: Qazlal [......] Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn z - +6 ring of strength MPRegen 0.09/turn A - +6 ring of strength @: no status effects A: no striking features a: Renounce Religion You escaped. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch Inventory: Hand Weapons F - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. G - the +14 obsidian axe {vorpal, Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. I - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. J - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. K - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. O - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Missiles L - 1000 arrows M - 1000 bolts N - 1000 sling bullets Armour a - a +0 robe (worn) C - a +3 tower shield D - +5 gold dragon scales E - +5 storm dragon scales H - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery u - a ring of flight v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence y - a +6 ring of intelligence z - a +6 ring of strength (left hand) A - a +6 ring of strength (right hand) Wands r - a wand of mindburst (7) s - a wand of iceblast (7) t - a wand of acid (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - a scroll of holy word p - 5 scrolls of identify q - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 7 potions of magic f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Miscellaneous B - a lightning rod (4/4) Skills: + Level 1.8 Fighting + Level 0.8(1.0) Short Blades + Level 1.0(1.1) Long Blades + Level 1.2(1.7) Axes + Level 1.0(1.5) Maces & Flails + Level 1.0(1.5) Polearms + Level 1.1(1.4) Staves + Level 1.1(1.2) Slings + Level 0.7 Bows + Level 0.7 Crossbows + Level 0.7(1.0) Throwing + Level 1.5 Armour + Level 1.8 Dodging + Level 2.2 Stealth + Level 1.3 Shields + Level 1.0 Unarmed Combat + Level 1.8 Spellcasting + Level 1.4 Conjurations + Level 0.8 Summonings + Level 1.8 Necromancy + Level 0.6 Translocations + Level 0.5 Transmutations + Level 3.5 Fire Magic + Level 0.7 Ice Magic + Level 0.6 Air Magic + Level 0.8 Earth Magic + Level 0.7 Poison Magic + Level 1.2 Invocations + Level 0.8 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 8% 6-21 24% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Sticky Flame Conj/Fire 8% 2d3 63% 4 Fireball Conj/Fire 4% 3d4 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History Unknown command. Unknown command. Saving game... please wait. Level annotation: 1 transporter Welcome back, angelmind the Hill Orc Fire Elementalist. Press ? for a list of commands and other information. Press: ? - help, v - describe, . - travel A stormy altar of Qazlal. There is a stormy altar of Qazlal here. You can't go up here! There is a stormy altar of Qazlal here. You kneel at the altar of Qazlal. Qazlal welcomes you! Qazlal grants you and your divine allies immunity to clouds. Things that are here: the +6 Majin-Bo {vamp, MP+6 Int+6}; the +10 dark maul {vorpal}; the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} O - the +6 Majin-Bo {vamp, MP+6 Int+6} Okay, then. You feel more experienced! Your Fighting skill increases to level 1! Your Long Blades skill increases to level 1! Your Axes skill increases to level 1! Your Maces & Flails skill increases to level 1! Your Polearms skill increases to level 1! Your Staves skill increases to level 1! Your Slings skill increases to level 1! Your Armour skill increases to level 1! Your Stealth skill increases to level 2! Your Shields skill increases to level 1! Your Unarmed Combat skill increases to level 1! Your Necromancy skill increases to level 1! Your Invocations skill increases to level 1! You have reached level 2! Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_.........)).._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..))........._▓ ▓8...).........8▓ ▓_............._▓ ▓8...[.........8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | angelmind the Hill Orc Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 59 | D | Became a worshipper of Qazlal Stormbringer 71 | D | Reached skill level 1 in Fighting 71 | D | Reached skill level 1 in Long Blades 71 | D | Reached skill level 1 in Axes 71 | D | Reached skill level 1 in Maces & Flails 71 | D | Reached skill level 1 in Polearms 71 | D | Reached skill level 1 in Staves 71 | D | Reached skill level 1 in Slings 71 | D | Reached skill level 1 in Armour 71 | D | Reached skill level 1 in Shields 71 | D | Reached skill level 1 in Unarmed Combat 71 | D | Reached skill level 1 in Necromancy 71 | D | Reached skill level 1 in Invocations 71 | D | Reached XP level 2. HP: 24/24 MP: 4/4 79 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.8 Long Blades | 1 | 1.0 Axes | 1 | 1.2 Maces & Flails | 1 | 1.0 Polearms | 1 | 1.0 Staves | 1 | 1.1 Slings | 1 | 1.1 Armour | 1 | 1.5 Stealth | 2 | 2.2 Shields | 1 | 1.3 Unarmed Combat | 1 | 1.0 Necromancy | 1 | 1.8 Invocations | 1 | 1.2 Short Blades | | 0.8 Bows | | 0.7 Crossbows | | 0.7 Throwing | | 0.7 Dodging | | 1.8 Spellcasting | | 1.8 Conjurations | | 1.4 Summonings | | 0.8 Translocations | | 0.6 Transmutations | | 0.5 Fire Magic | | 3.5 Ice Magic | | 0.7 Air Magic | | 0.6 Earth Magic | | 0.8 Poison Magic | | 0.7 Evocations | | 0.8 Action || total -------------------------++------- Use: Potion || 1