angelmind the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a scroll of brand weapon (35, 11, D) a +0 flail (still there?) a yellow draconian corpse (still there?) (36, 0, D) a staff of death (36, 1, D) a tin of tremorstones (2/2) (36, 9, D) a +0 hand axe (still there?) a +4 ring of protection (still there?) a purple draconian corpse (still there?) (37, 0, D) a box of beasts (37, 1, D) a +0 flail (37, 9, D) a +0 long sword (37, 10, D) +0 storm dragon scales (still there?) a +0 war axe (still there?) a storm dragon corpse (still there?) a green draconian corpse (still there?) (38, 8, D) a storm dragon corpse (38, 11, D) a +3 broad axe of electrocution (39, 0, D) a There-And-Back Book (39, 1, D) a box of beasts (40, 0, D) a staff of poison (41, 0, D) the +2 leather armour "Orydehil" {rPois rF++ Str-2 Dex+3} Str: It affects your strength (-2). Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. rPois: It protects you from poison. (42, 0, D) a staff of conjuration (49, 0, D) a staff of fire (49, 1, D) a phial of floods (49, 12, D) a piece from Xom's chessboard (15/15) (49, 21, D) a +3 vorpal dire flail a +0 chain mail a ring of poison resistance (49, 36, D) a phantom mirror (inert) (49, 37, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. (49, 40, D) a +0 kite shield a +0 plate armour a +0 war axe (49, 43, D) 4 large rocks (50, 0, D) a piece from Xom's chessboard (15/15) (50, 1, D) a +4 falchion of draining (50, 13, D) a +2 plate armour of poison resistance (50, 20, D) a +2 great mace of protection (50, 25, D) a +2 long sword of holy wrath (50, 37, D) a piece from Xom's chessboard (15/15) (50, 39, D) a +0 plate armour a +0 great sword (50, 40, D) a +0 plate armour a +3 battleaxe (50, 43, D) a +0 plate armour a +2 dire flail (51, 0, D) the +8 broad axe "Plog" {elec, rElec rF+ rCorr} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (51, 6, D) a komodo dragon corpse (51, 12, D) a ring of protection from cold a +6 ring of strength a +6 ring of strength (51, 15, D) a +3 flail a +4 hand crossbow of flaming a +0 robe a +0 dagger a +0 robe (51, 26, D) a piece from Xom's chessboard (15/15) (51, 37, D) a phantom mirror (inert) the +1 helmet of the Armoured One {rElec Regen+ Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (51, 39, D) 4 large rocks (51, 43, D) a +0 chain mail a +1 battleaxe a +0 chain mail a +0 great mace (52, 0, D) a +4 hand axe of venom (52, 1, D) a condenser vane (52, 4, D) a black mamba corpse (52, 8, D) a komodo dragon corpse (52, 9, D) a water moccasin corpse (52, 12, D) a staff of cold (52, 13, D) a staff of cold (52, 24, D) a phantom mirror (inert) (52, 31, D) a +0 trident (52, 36, D) a condenser vane (52, 38, D) 15 bolts a +0 arbalest (52, 42, D) a +0 plate armour of cold resistance a +0 long sword (53, 0, D) a staff of conjuration (53, 1, D) a +0 scimitar of holy wrath (53, 12, D) a +0 shortbow of freezing (53, 13, D) an amulet of the acrobat (53, 25, D) a +2 great sword of holy wrath (53, 36, D) a +2 hand axe of electrocution (53, 40, D) a +0 plate armour a +0 long sword (54, 0, D) an amulet of magic regeneration (54, 1, D) a staff of death (54, 24, D) a +3 chain mail of fire resistance (54, 25, D) a staff of fire (55, 0, D) a tin of tremorstones (2/2) (55, 1, D) an amulet of guardian spirit (55, 12, D) a +3 chain mail of fire resistance (55, 13, D) a +4 hunting sling of flaming (59, 36, D) a +0 dagger (59, 37, D) a ring of see invisible (60, 36, D) a ring of willpower (60, 37, D) a +1 vorpal battleaxe (60, 40, D) a +1 scythe of flaming (still there?) a +0 robe (still there?) (61, 0, D) a +0 robe (61, 16, D) a +2 vampiric whip (61, 36, D) a +1 whip of venom (61, 38, D) a +0 morningstar (still there?) a +0 robe (still there?) (62, 0, D) a +6 battleaxe of flaming (62, 1, D) a +6 ring of strength (62, 8, D) a box of beasts (62, 16, D) a condenser vane (62, 17, D) a +2 robe (62, 26, D) a +0 vorpal morningstar (62, 36, D) a +1 broad axe of freezing (62, 37, D) a box of beasts (62, 43, D) a +0 dire flail (63, 0, D) the +9 morningstar "Newege" {freeze, Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). (63, 16, D) a +2 trident of venom (63, 17, D) a +1 ring mail of fire resistance (63, 22, D) a +0 scimitar of flaming (63, 26, D) a +4 chain mail of willpower (63, 27, D) a +3 spear of flaming (63, 39, D) a +0 battleaxe a +0 robe (64, 16, D) a tin of tremorstones (2/2) (64, 17, D) a +2 falchion of holy wrath (64, 26, D) a staff of poison (64, 27, D) a box of beasts (65, 26, D) a tin of tremorstones (2/2) (67, 0, D) a box of beasts (69, 32, D) a +0 falchion a +0 ring mail (69, 36, D) a lightning rod (4/4) (70, 9, D) a +2 vorpal flail (70, 30, D) a +0 arbalest 16 bolts (70, 33, D) a +0 mace a +0 ring mail a +0 battleaxe a +0 plate armour (70, 36, D) a box of beasts (71, 8, D) a ring of ice (71, 16, D) a staff of cold (71, 20, D) a +0 spear (unseen) (71, 27, D) a +3 rapier of electrocution (71, 31, D) a +0 dagger a +0 robe (71, 37, D) a tin of tremorstones (2/2) (71, 39, D) a +0 short sword (still there?) a +0 robe (still there?) (71, 40, D) a +3 war axe of freezing (still there?) a +0 robe (still there?) (72, 8, D) a +5 quick blade (72, 16, D) a +4 ring of protection a ring of fire a +6 ring of strength (72, 17, D) a +3 mace of protection (72, 22, D) a +0 dagger a +0 robe (72, 27, D) a +2 mace of draining (72, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (72, 37, D) a +4 broad axe of freezing (73, 16, D) a staff of cold (73, 17, D) a +0 vorpal broad axe (73, 19, D) a +0 rapier a +0 robe (73, 22, D) a +0 short sword (still there?) a +0 robe (still there?) (73, 26, D) a ring of magical power (73, 27, D) a staff of cold (73, 37, D) a tin of tremorstones (2/2) (74, 2, D) a +0 halberd a +0 robe