angryZebra Level 1 of the Dungeon (0, 0, D:1) a stone (0, 3, D:1) a stone (0, 5, D:1) 2 stones (5, -18, D:1) 14 stones (7, 16, D:1) a +0 short sword a +0 spear (9, 5, D:1) a +0 dagger (10, 3, D:1) a +0 club (24, 28, D:1) 18 stones (26, 26, D:1) a +0 short sword (32, 36, D:1) a +0 club (48, 26, D:1) a +0 club Level 2 of the Dungeon (2, -8, D:2) a +0 short sword (3, -7, D:2) a +0 club (4, -7, D:2) a stone (5, -28, D:2) a +0 dagger (12, -14, D:2) a +0 short sword (13, 15, D:2) a +0 leather armour (14, -17, D:2) a stone (17, 0, D:2) a +0 whip (20, -12, D:2) a +0 hand axe (34, -26, D:2) a +0 short sword (40, 3, D:2) 12 stones Level 3 of the Dungeon (7, 9, D:3) a +0 broad axe (11, 18, D:3) a +0 club (29, 34, D:3) a stone (29, 35, D:3) a stone (30, 35, D:3) a stone (41, -4, D:3) a +0 flail a +0 ring mail (53, 6, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Linuf's Antique Weapon Shoppe a +0 spear (78 gold) a +3 battleaxe of chopping (694 gold) a +0 flail (91 gold) a +0 short sword (78 gold) a +0 club (26 gold) a +0 hunting sling (39 gold) a +0 rapier (104 gold) a +0 great sword (169 gold) the +7 dagger of Turmoil {flame, MR++} (1404 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. a +3 trident of venom (551 gold) a +1 rapier of venom (306 gold) a +4 mace of holy wrath (712 gold) a +1 antimagic flail (455 gold) (17, 15, D:4) a cursed +0 club (unseen) (18, 13, D:4) a +0 falchion (unseen) (21, -23, D:4) a +0 quarterstaff (29, 9, D:4) an iguana skeleton (44, -6, D:4) a +0 flail (57, 0, D:4) a +0 mace