anything the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a lamp of fire (62, 1, D) the Handbook of Boosting Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Gell's Gravitas Hexes/Translocation 6 Trog disapproves of the use of such an item. (63, 1, D) an uncursed staff of wizardry (67, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (68, 1, D) a sack of spiders (69, 1, D) a stone of tremors (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +2 arbalest of velocity (73, 2, D) a book of Minor Magic (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (10, 4, D) a disc of storms (74, 4, D) a wolf skeleton (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a hell hound corpse (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (3, 8, D) a +3 large shield a +0 animal skin (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) Sif Muna's Disquisition on the Oath and Aid Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Fulminant Prism Conjuration/Hexes 4 e - Discord Hexes 8 Trog disapproves of the use of such an item. (63, 9, D) the Handbook of Supportive Self-Knowledge Spells Type Level a - Summon Butterflies Summoning 1 b - Control Teleport Charms/Translocation 4 c - Deflect Missiles Charms/Air 6 d - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (71, 9, D) a tome of Destruction (62, 10, D) a fan of gales (70, 10, D) an uncursed ring of invisibility (72, 10, D) a +1 rapier of venom (72, 13, D) a necrophage corpse (62, 14, D) 6 steel javelins (71, 17, D) a +0 short sword (72, 17, D) 4 scrolls of enchant armour (73, 17, D) a phantom mirror (71, 18, D) the +17 plate armour of Gallantry {rCorr} It protects you from acid and corrosion. (72, 18, D) a +0 dagger (71, 22, D) an uncursed staff of wizardry (unseen) (73, 22, D) a +0 scimitar (unseen) (72, 24, D) an arrow