aoei Level 1 of the Dungeon [Shop] Tiewimmo's Weapon Shoppe a +4 short sword of electrocution (354 gold) a +5 giant spiked club (346 gold) a +0 club (12 gold) a +4 antimagic hand axe (372 gold) a +0 spear (36 gold) a +0 falchion (36 gold) a +0 long sword (42 gold) a +0 hunting sling (18 gold) 25 arrows (60 gold) (0, 0, D:1) a +0 long sword (8, -6, D:1) a +0 short sword (12, -13, D:1) a +0 club a +0 robe (16, -4, D:1) 24 sling bullets (21, -8, D:1) a +0 club (33, -18, D:1) a +0 club (53, 13, D:1) a +0 dagger 4 stones (54, 15, D:1) a +0 dagger a +0 dagger a +0 robe (58, 16, D:1) 27 bolts (59, 15, D:1) 26 arrows (59, 16, D:1) 7 stones (60, 17, D:1) 26 stones (64, -4, D:1) a +0 whip a stone Level 2 of the Dungeon (0, 11, D:2) a +0 leather armour (0, 15, D:2) a +0 chain mail (10, 17, D:2) a +0 short sword a +0 ring mail (10, 18, D:2) a +0 whip (10, 19, D:2) a +0 dagger (12, 24, D:2) 17 stones (17, 26, D:2) the +2 spear of Loapiubi {distort, *Rage rElec MP+9} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). (27, 8, D:2) a +0 leather armour (43, -5, D:2) a +0 club (47, -1, D:2) a +0 flail (48, -1, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a quokka skeleton (2, -8, D:3) 20 sling bullets (10, 22, D:3) a bat corpse (skeletalised by now) (11, -7, D:3) a rat corpse (12, 4, D:3) a +0 dagger (27, -7, D:3) a +0 plate armour