appiemonkey the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) the ring "Inuy" {rF+ rC+ Will+ Str-2} [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). (unseen) (49, 37, D) the inkwell talisman of the Several Friends {rElec rF+ rN+ Str+2} [inkwell talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (50, 24, D) a +1 quarterstaff of draining (unseen) (50, 25, D) a +5 orcbow (unseen) (50, 36, D) a +3 chain mail of willpower (50, 37, D) a +2 ring mail of fire resistance (50, 38, D) 4 scrolls of amnesia a +6 ring of intelligence a ring of positive energy the ring "Fofy" {rF+ Will+ rCorr} [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (51, 24, D) a sack of spiders (51, 25, D) a +1 heavy flail (unseen) (51, 36, D) a +3 antimagic dagger (51, 37, D) a +2 battleaxe of venom (51, 40, D) a +3 bardiche of holy wrath (52, 24, D) a +3 plate armour of positive energy (52, 25, D) a staff of death (unseen) (52, 30, D) a redback corpse (52, 36, D) a spider talisman (52, 37, D) a +1 dagger of venom (53, 24, D) a staff of fire (unseen) (53, 25, D) the +8 Vampire's Tooth {megavamp} (unseen) (53, 37, D) a +1 broad axe of venom (54, 24, D) a potion of might (54, 25, D) a staff of conjuration (unseen) (54, 36, D) a +3 leather armour of cold resistance (55, 24, D) the +1 war axe "Hiciateg" {antimagic, *Noise Fly rElec Str+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (59, 19, D) a +0 trident (59, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (59, 37, D) a +2 vampiric spear (unseen) (60, 3, D) a wolf corpse (skeletalised by now) (60, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 37, D) a +0 mace of protection (unseen) (61, 2, D) a black bear corpse (skeletalised by now) (61, 3, D) a wolf corpse (skeletalised by now) (61, 8, D) the staff of the Jester {rN+ rCorr Int+2 Necro} [staff of death] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. (unseen) (61, 11, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (61, 16, D) the +1 glaive of Royalism {spect, rElec rF+ Int-3 Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (unseen) (61, 20, D) a +0 trident 3 boomerangs (61, 21, D) a +0 trident (61, 22, D) a +0 orcbow of draining (unseen) (61, 36, D) the +9 rapier of Darkness {freeze, rElec Dex+3 SInv} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (61, 37, D) a book of Dangerous Friends (61, 44, D) a +0 dagger a +0 robe (62, 0, D) a +6 vampiric glaive (62, 1, D) a +2 heavy sling (62, 3, D) a wolf corpse (skeletalised by now) (62, 16, D) a +2 shortbow of flaming (unseen) (62, 27, D) a +2 heavy orcbow (62, 36, D) a +1 heavy quarterstaff (62, 37, D) a +2 robe of positive energy (unseen) (63, 8, D) a staff of death (63, 13, D) a +0 long sword a +0 robe (63, 17, D) a +2 heavy mace (63, 27, D) the +1 sling of Demand {freeze, ^Contam ^Fragile rC+++ Dex+4} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rC+++: It renders you almost immune to cold. Dex+4: It affects your dexterity (+4). (63, 36, D) a staff of cold (64, 13, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (64, 16, D) a +4 ring mail of cold resistance (64, 26, D) a +2 shortbow of flaming (64, 31, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 32, D) a +0 war axe a +0 plate armour (64, 33, D) a +2 dagger of draining a +0 scale mail an orc corpse (skeletalised by now) (65, 31, D) a +0 glaive a +0 plate armour (65, 32, D) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (66, 31, D) a +0 dagger an orc corpse (skeletalised by now) (66, 32, D) a +0 falchion (67, 0, D) a staff of earth (68, 0, D) a +1 orcbow of draining (70, 8, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Cheibriados disapproves of the use of such an item. (70, 9, D) the blade talisman of the Lair of Beasts {rN+} [blade talisman] rN+: It protects you from negative energy. (71, 8, D) a +2 pair of boots of flying (71, 22, D) 4 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) (71, 26, D) a +4 morningstar of protection (unseen) (71, 27, D) a +0 vampiric spear (unseen) (71, 31, D) a +0 short sword a +0 robe (71, 32, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 35, D) the ring "Sugoecel" {Fly rCorr} [ring of resist corrosion] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a ring of positive energy the ring "Epoass" {rPois rF- Int+6 Dex+6 Stlth-} [ring of intelligence] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. a +6 ring of strength a +6 ring of intelligence the +2 helmet of Hangman {MP+11 Int+2} MP+11: It affects your magic capacity (+11). Int+2: It affects your intelligence (+2). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (71, 41, D) a +3 falchion a +0 robe (71, 42, D) a +0 dagger a +0 robe (72, 16, D) a +0 heavy mace (72, 17, D) a +0 long sword of holy wrath (72, 21, D) a +0 trident (72, 31, D) a +0 short sword a +0 robe (73, 1, D) a staff of death (73, 16, D) a +0 demon whip of freezing (73, 17, D) the +11 orcbow of Desertification {speed, ^Fragile Will++} ^Fragile: It will be destroyed if unequipped. Will++: It greatly increases your willpower. Cheibriados disapproves of the use of such an item. (73, 22, D) 6 large rocks a cyclops corpse (skeletalised by now) (73, 26, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (73, 27, D) a book of Blood (73, 31, D) a +0 short sword a +0 robe a +0 buckler (73, 32, D) a black bear corpse (skeletalised by now) (73, 37, D) a +0 triple sword of flaming (73, 42, D) a +3 flail (still there?) a +0 robe (still there?) (74, 21, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 1, D) the +8 partisan of Malum Prohibitum {freeze, rC++} rC++: It greatly protects you from cold.