appiemonkey the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) the +0 plate armour "Rint" {rF++ Will+ Dex+2} rF++: It greatly protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (60, 37, D) a Necronomicon (61, 0, D) a +0 war axe of draining (unseen) (61, 16, D) a +0 demon blade of draining (61, 37, D) a +2 hand axe of freezing (unseen) (62, 0, D) a +0 long sword of protection (62, 1, D) a +3 long sword of holy wrath (62, 8, D) a +1 leather armour of poison resistance (62, 9, D) the +4 trident "Vetum" {vamp, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (62, 16, D) the +2 leather armour of Tartarus {rF+} rF+: It protects you from fire. (62, 17, D) a staff of air (62, 18, D) a +0 shortbow a centaur corpse (62, 19, D) a +0 arbalest a yaktaur corpse (62, 20, D) a +2 hand cannon of freezing (unseen) (62, 21, D) a +0 arbalest a yaktaur corpse (62, 27, D) a +1 chain mail of positive energy (62, 30, D) a black bear corpse (62, 31, D) a wolf corpse (62, 37, D) an amulet of the acrobat (62, 42, D) a +0 trident a merfolk corpse (62, 43, D) a wind drake corpse (63, 0, D) a +2 short sword of flaming (unseen) (63, 16, D) a staff of air (63, 18, D) a +0 arbalest (63, 26, D) a +0 morningstar of holy wrath (63, 27, D) the +1 chain mail of Suwkir {Will++ Dex+3} Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (63, 31, D) a +0 rapier a +0 robe (63, 37, D) a +3 leather armour of poison resistance (unseen) (63, 43, D) a +0 rapier a +0 robe a merfolk corpse (64, 16, D) the +5 great mace of Misery {drain, *Slow rC++ Str+3} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (64, 19, D) a +0 arbalest a yaktaur corpse (64, 26, D) a +6 orcbow of flaming (64, 27, D) a staff of air (unseen) (64, 31, D) a +0 short sword a +0 robe a spriggan corpse (64, 32, D) a wolf corpse (65, 19, D) a +0 arbalest a yaktaur corpse (67, 0, D) a +2 shortbow of flaming (unseen) (68, 0, D) a staff of earth (68, 3, D) a wolf corpse (69, 0, D) the staff of the Lizard {rN+++ Will++ Str-5 Conj Fire} [staff of conjuration] rN+++: It renders you almost immune to negative energy. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (69, 3, D) a wolf corpse (70, 9, D) a staff of conjuration (unseen) (70, 29, D) a +0 trident an orc corpse (70, 39, D) a +0 dagger a +0 robe a +0 hand axe an orc corpse (70, 40, D) a +0 flail a +0 ring mail a +0 dagger a +0 robe an orc corpse (71, 17, D) the +10 flail of Muxkec {venom, rN++ Str-2 Int+5} rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). (71, 27, D) a staff of cold (71, 30, D) a +0 dagger (71, 36, D) the +10 great sword of Purpose {spect, rPois} rPois: It protects you from poison. (71, 37, D) a +2 scale mail of fire resistance (unseen) (71, 39, D) a +2 dagger of freezing (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (71, 40, D) a +0 dagger a +0 robe (72, 9, D) a +3 rapier of draining (unseen) (72, 11, D) a +2 dagger of holy wrath (still there?) a +0 robe (still there?) (72, 16, D) a staff of fire (72, 21, D) a +3 scimitar of freezing a +0 robe (72, 26, D) a staff of earth (72, 27, D) a staff of fire (72, 29, D) a +0 dagger a +0 robe an orc corpse (72, 30, D) a +0 dagger of freezing a +0 robe a +0 war axe a +0 plate armour an orc corpse (72, 36, D) a staff of air (unseen) (72, 37, D) a staff of cold (unseen) (72, 39, D) a +0 halberd a +0 plate armour an orc corpse (73, 1, D) a +1 heavy mace (73, 16, D) a +6 antimagic hand axe (unseen) (73, 17, D) a staff of air (unseen) (73, 26, D) a +1 ring mail of poison resistance (unseen) (73, 27, D) a +3 plate armour of cold resistance (unseen) (73, 30, D) a +0 mace a +0 arbalest a +0 plate armour (73, 36, D) a +5 glaive of venom (unseen) (73, 37, D) a +3 rapier of holy wrath (unseen) (75, 1, D) the +7 shortbow "Sizievue" {drain, rN+ rCorr Dex-4 Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen)