Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1132-g2ccf60101c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 232999944956677427, deterministic pregen: 1 Command line: /usr/games/crawl-git-2ccf60101c -name applic -rc /dgldir/rcfiles/crawl-git/applic.rc -macro /dgldir/rcfiles/crawl-git/applic.macro -morgue /dgldir/morgue/applic/ -webtiles-socket /crawl-master/webserver/sockets/applic:2025-03-26.06:10:47.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-2ccf60101c(_Z17write_stack_traceP8_IO_FILE+0x27) [0x561995c40f67]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2ccf60101c(_Z13do_crash_dumpv+0x3fc) [0x561995c4be1c]: do_crash_dump() /usr/games/crawl-git-2ccf60101c(_Z20crash_signal_handleri+0x1ca) [0x561995c413aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fca0e0c4fd0]: /usr/games/crawl-git-2ccf60101c(_Z32mons_offers_beogh_conversion_nowRK7monster+0x9) [0x561996049b99]: mons_offers_beogh_conversion_now(monster const&) /usr/games/crawl-git-2ccf60101c(_Z20can_convert_to_beoghv+0xb0) [0x561995d6a790]: can_convert_to_beogh() /usr/games/crawl-git-2ccf60101c(_Z16fill_status_infoiR11status_info+0x41b) [0x5619962162ab]: fill_status_info(int, status_info&) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entry4initEl+0x52b) [0x561995dcc8db]: scorefile_entry::init(long) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entryC2EijiPKcbS1_l+0x2b8) [0x561995dd5318]: scorefile_entry::scorefile_entry(int, unsigned int, int, char const*, bool, char const*, long) /usr/games/crawl-git-2ccf60101c(+0x63ca6a) [0x561995dd5a6a]: /usr/games/crawl-git-2ccf60101c(_Z14update_whereisPKc+0x14) [0x561995dd5c64]: update_whereis(char const*) /usr/games/crawl-git-2ccf60101c(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xa91) [0x5619961fadf1]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0x5619961fd135]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_ZN5Delay6handleEv+0x46) [0x561995c66106]: Delay::handle() /usr/games/crawl-git-2ccf60101c(_Z12handle_delayv+0x27) [0x561995c65c67]: handle_delay() /usr/games/crawl-git-2ccf60101c(+0xbc6e74) [0x56199635fe74]: /usr/games/crawl-git-2ccf60101c(+0xbc7955) [0x561996360955]: /usr/games/crawl-git-2ccf60101c(main+0x19f) [0x561995b8826f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fca0e0b01ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fca0e0b0285]: /usr/games/crawl-git-2ccf60101c(_start+0x21) [0x561995b88b31]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_basic minmay_overflow_temple_star_quad uniq_crazy_yiuf_cottage uniq_blorkula_the_orcula Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< r - 2 potions of lignification Your surroundings suddenly seem different. As you read the scroll of identify, it crumbles to dust. d - a potion of haste As you read the scroll labelled DOKOLA NAUTU, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Magic scrolls do not work when you're silenced! You start resting. Magic restored. Magic scrolls do not work when you're silenced! You start waiting. Your hearing returns. As you read the scroll labelled UNUACU MUHIFA, it crumbles to dust. It is a scroll of enchant weapon. Your +0 trident glows red for a moment. Blink to where? Press: ? - help, Dir - move target As you read the scroll labelled GEXKEHA NISUO, it crumbles to dust. It was a scroll of blinking. As you read the scroll labelled XUG ZOGIJILED, it crumbles to dust. Your body is wracked with pain! It was a scroll of torment. As you read the scroll labelled PURENA MUNGAH, it dissolves into smoke. It was a scroll of fog. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Edmund The adder hisses angrily. Found a falchion. There is a stone staircase leading up here. The blast of sand hits the adder! You kill the adder! Vehumet accepts your kill. The blast of sand hits the sleepcap but does no damage. The blast of sand hits the sleepcap but does no damage. You block the sleepcap's attack. The blast of sand hits the sleepcap! The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. The sleepcap releases spores at you. The blast of sand hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. The blast of sand hits the sleepcap. The sleepcap is heavily damaged. The sleepcap closely misses you. x2 The blast of sand hits the sleepcap! The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. The blast of sand hits the sleepcap! You destroy the sleepcap! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Magic restored. A dart slug comes into view. Found 12 gold pieces. A dart slug is nearby! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand hits the dart slug! The dart slug is almost dead. The blast of sand hits the dart slug. You kill the dart slug! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 dagger. An orc is nearby! An orc is nearby! The orc shouts! An orc comes into view. It is wielding a +3 dagger of speed. The blast of sand misses the orc. An adder comes into view. The adder hisses angrily. An orc comes into view. It is wielding a +0 flail. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. The blast of sand hits the orc! You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 167 gold pieces (gained 17). You see here a +0 dagger. Done exploring. Done exploring. There is a stone staircase leading down here. There is an open door here. There is an open door here. You see here a hobgoblin skeleton. There is a stone staircase leading down here. You climb downwards. Level annotation: Edmund There is a stone staircase leading up here. There is a stone staircase leading down here. Found a stone staircase leading down. h - a scroll labelled BONIETHRUSTI A shadow imp comes into view. The shadow imp shouts, "Go and return not, thou horrid sheep-biting barnacle!" A jelly comes into view. There are monsters nearby! Found a long sword. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand hits the shadow imp! You kill the shadow imp! Vehumet accepts your kill. The jelly quivers. The blast of sand hits the jelly! You kill the jelly! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc is nearby! An orc is nearby! An orc is nearby! The orc shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc throws a boomerang. The boomerang hits you but does no damage. The blast of sand hits the orc!! You kill the orc! Vehumet accepts your kill. The blast of sand misses the orc. The blast of sand misses the orc. The adder hisses angrily. You block the orc's attack. The blast of sand misses the orc. The orc hits you but does no damage. x2 The orc barely misses you. The blast of sand hits the orc!! You kill the orc! Vehumet accepts your kill. The adder closely misses you. The blast of sand hits the adder! The adder is almost dead. The adder bites you. The adder misses you. The blast of sand hits the adder! You kill the adder! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Magic restored. o - 7 boomerangs (gained 2) Things that are here: a +3 dagger of speed; an orc corpse l - a +3 dagger of speed You now have 174 gold pieces (gained 7). A white imp comes into view. The white imp shouts, "Submit, thou fawning elf-skinned surfacer!" There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! The blast of sand hits the white imp. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you. The blast of sand hits the white imp! You kill the white imp! Vehumet accepts your kill. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: Edmund There is a stone staircase leading up here. Okay, then. You now have 186 gold pieces (gained 12). Found an escape hatch in the floor. Found a dagger. n - a scroll of enchant weapon There is an escape hatch in the floor here. A bullfrog comes into view. A bullfrog is nearby! The bullfrog croaks. The blast of sand misses the bullfrog. The bullfrog hits you but does no damage. x3 The blast of sand misses the bullfrog. The bullfrog barely misses you. A jelly comes into view. The bullfrog hits you but does no damage. The blast of sand misses the bullfrog. The bullfrog closely misses you. You block the bullfrog's attack. The blast of sand hits the bullfrog! The bullfrog is severely wounded. The bullfrog hits you but does no damage. The bullfrog closely misses you. The blast of sand hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. The blast of sand hits the jelly. The jelly is lightly wounded. The blast of sand hits the jelly! The jelly is severely wounded. You block the jelly's attack. The blast of sand hits the jelly! You kill the jelly! Vehumet accepts your kill. Training target 6.0 for Spellcasting reached! Your Spellcasting skill increases to level 6! You need to enable at least one skill for training. Magic restored. q - a puce potion You open the door. There is an open door here. Found a plate armour. You see here a +0 plate armour. Found a shadowy altar of Dithmenos. y - a scroll labelled MAREMI PYSIAT Found an escape hatch in the ceiling. 3 orcs and an orc priest come into view. The orc shouts! x2; The orc priest shouts! The orc shouts! An orc comes into view. It is wielding a +0 hand axe. The orc shouts! There are monsters nearby! The blast of sand hits the orc! You kill the orc! Vehumet accepts your kill. The blast of sand hits the orc priest! The orc priest is severely wounded. The blast of sand hits the orc priest! You kill the orc priest! Vehumet accepts your kill. Your Conjurations skill increases to level 2! The blast of sand hits the orc! You kill the orc! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Shock. The blast of sand misses the orc. The blast of sand hits the orc!! You kill the orc! Vehumet accepts your kill. The orc hits you with a +0 hand axe. The blast of sand hits the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. A shadow imp comes into view. A shadow imp is nearby! A shadow imp is nearby! A shadow imp is nearby! The blast of sand hits the shadow imp. The shadow imp is moderately wounded. The shadow imp shouts! The blast of sand hits the shadow imp! You kill the shadow imp! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 201 gold pieces (gained 15). A ribbon worm comes into view. Found 6 gold pieces. A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand hits the ribbon worm! The ribbon worm is heavily wounded. The blast of sand hits the ribbon worm! You kill the ribbon worm! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 207 gold pieces (gained 6). Things that are here: a +0 dagger; an orc corpse Things that are here: a +0 flail; a +0 dagger Things that are here: a +0 hand axe; an orc corpse Edmund is nearby! Edmund is nearby! Edmund is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail (wandering, hasn't noticed you, 72% to hit) The stone arrow misses Edmund. Edmund shouts! Casting: Stone Arrow (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail (72% to hit) You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. Edmund hits you but does no damage. Casting: Stone Arrow (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail (72% to hit) The stone arrow misses Edmund. Edmund misses you. Casting: Stone Arrow (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail (72% to hit) The stone arrow hits Edmund but does no damage. Edmund hits you with a +2 flail of protection! Casting: Stone Arrow (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail (72% to hit) The stone arrow hits Edmund but does no damage. Edmund hits you with a +2 flail of protection. The blast of sand hits Edmund but does no damage. Edmund hits you with a +2 flail of protection! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your magical contamination has completely faded away. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. You open the door. There is an open door here. There is an escape hatch in the floor here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase to the Ecumenical Temple here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Level annotation: Edmund There is a stone staircase leading up here. There is a stone staircase leading down here. There is an escape hatch in the floor here. There is a shadowy altar of Dithmenos here. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 222 gold pieces (gained 15). h - 2 scrolls labelled BONIETHRUSTI (gained 1) An adder comes into view. An adder is nearby! An adder is nearby! The adder hisses angrily. The blast of sand hits the adder! You kill the adder! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Magic restored. Found a stone staircase leading down. Found a club. Found a stone staircase leading up. There is a stone staircase leading up here. A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! The blast of sand hits the howler monkey!! You kill the howler monkey! Vehumet accepts your kill. Your Conjurations skill increases to level 3! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) y - 2 scrolls labelled MAREMI PYSIAT (gained 1) Found a stone staircase leading down. You pick up a Handbook of Applied Construction and begin reading... You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge Blazeheart Golem to your library. t - 3 scrolls labelled LODWAF ROTAYG Found a club. An orc and an orc wizard come into view. There are monsters nearby! There are monsters nearby! An orc comes into view. It is wielding a +0 dagger. The orc shouts! x2 The blast of sand hits the orc! You kill the orc! Vehumet accepts your kill. The blast of sand hits the orc! You kill the orc! Vehumet accepts your kill. The orc wizard shouts! The blast of sand hits the orc wizard! The orc wizard is almost dead. The blast of sand hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. Things that are here: a +0 dagger; a +0 robe; an orc corpse An adder comes into view. Found 7 gold pieces. The adder moves out of view. An adder is nearby! Okay, then. An adder is nearby! An adder is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand hits the adder! You kill the adder! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A white imp comes into view. Found a robe. The white imp shouts! You hear a shout! You see here 7 gold pieces. A white imp is nearby! A white imp is nearby! A white imp is nearby! A white imp comes into view. Found a scroll of identify. The blast of sand hits the white imp. The white imp is moderately wounded. The white imp gestures at you. The puff of frost hits you! The blast of sand hits the white imp! You kill the white imp! Vehumet accepts your kill. The blast of sand hits the white imp! You kill the white imp! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An iguana comes into view. An iguana is nearby! An iguana is nearby! The blast of sand misses the iguana. The iguana hisses angrily. The blast of sand hits the iguana. The iguana is lightly wounded. The blast of sand hits the iguana. The iguana is moderately wounded. The iguana misses you. The blast of sand hits the iguana! You kill the iguana! Vehumet accepts your kill. You have reached level 8! You feel clever. HP restored. You now have 229 gold pieces (gained 7). You see here an iguana corpse. B - a scroll of identify Found a stone staircase leading up. Found a stone staircase leading down. Found a spear. Blorkula the Orcula comes into view. He is wielding a +0 scimitar and wearing a +2 robe of cold resistance. Blorkula the Orcula is nearby! Blorkula the Orcula is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Blorkula the Orcula, wielding a +0 scimitar and wearing a +2 robe of cold resistance (dormant, 100% to hit) The stone arrow hits Blorkula the Orcula! Blorkula the Orcula is moderately damaged. Blorkula the Orcula shouts! The blast of sand hits Blorkula the Orcula. Blorkula the Orcula is heavily damaged. Blorkula the Orcula casts a spell at you. The puff of frost hits you. The blast of sand hits Blorkula the Orcula but does no damage. Blorkula the Orcula is heavily damaged. Blorkula the Orcula says, "There's so much colour in the world. Let me show it to you." Blorkula the Orcula gestures at you while chanting. The puff of frost hits you! The blast of sand hits Blorkula the Orcula. Blorkula the Orcula is heavily damaged. Blorkula the Orcula hits you with a +0 scimitar. Blorkula the Orcula barely misses you. The blast of sand hits Blorkula the Orcula! Blorkula the Orcula is almost destroyed. Blorkula the Orcula completely misses you. Blorkula the Orcula bites you. Blorkula the Orcula barely misses you. You block Blorkula the Orcula's attack. The blast of sand hits Blorkula the Orcula but does no damage. Blorkula the Orcula is almost destroyed. Blorkula the Orcula closely misses you. Blorkula the Orcula bites you but does no damage. The blast of sand hits Blorkula the Orcula. Blorkula the Orcula avoids the killing blow by scattering into a rainbow of bats! The blast of sand hits the vampire bat! The vampire bat is severely damaged. You block the vampire bat's attack. The vampire bat barely misses you. The vampire bat bites you but does no damage. x3 The vampire bat barely misses you. The vampire bat closely misses you. The vampire bat bites you. There are monsters nearby! The blast of sand hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat misses you. You block the vampire bat's attack. The vampire bat misses you. The vampire bat barely misses you. x2 The blast of sand hits the vampire bat!! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat barely misses you. The vampire bat bites you but does no damage. The vampire bat misses you. The blast of sand hits the vampire bat! The vampire bat is almost destroyed. The vampire bat bites you but does no damage. x2 The vampire bat barely misses you. The vampire bat closely misses you. The blast of sand hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat bites you but does no damage. The blast of sand hits the vampire bat! The vampire bat is almost destroyed. The vampire bat bites you but does no damage. The blast of sand hits the vampire bat!! You destroy Blorkula the Orcula! Vehumet accepts your kill. A faint prismatic mist rises from Blorkula's broken form and then dissipates. Your Conjurations skill gained 2 levels and is now at level 5! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 scimitar; a +2 robe of cold resistance c - 4 potions of curing (gained 1) A bullfrog comes into view. A bullfrog is nearby! The blast of sand hits the bullfrog! The bullfrog is severely wounded. The bullfrog croaks. The blast of sand hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [Enter for "."]? . Things that are here: a +0 scimitar; a +2 robe of cold resistance C - a +2 robe of cold resistance You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +2 robe of cold resistance. x5 You finish putting on your +2 robe of cold resistance. You feel resistant to cold. You drop a +0 robe. Found 5 stones. You see here a bullfrog corpse. Found 2 stones. You see here 2 stones. Found an orcbow. You see here a +0 orcbow. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand hits the adder!! You kill the adder! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A sky beast comes into view. A sky beast is nearby! A sky beast is nearby! A sky beast is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (60% to hit) The stone arrow hits the sky beast! The sky beast is heavily wounded. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (heavily wounded, 60% to hit) The stone arrow hits the sky beast! You kill the sky beast! Vehumet accepts your kill. You feel your power returning. Training target 6.0 for Conjurations reached! Your Conjurations skill increases to level 6! You need to enable at least one skill for training. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Unknown command. There is a stone staircase leading down here. Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! As you open the door, it creaks loudly! A hound comes into view. A hound is nearby! There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand hits the hound. The hound is lightly wounded. The hound barely misses you. The hound misses you. The hound completely misses you. The blast of sand misses the hound. The hound bites you. The hound barely misses you. The blast of sand hits the hound! You kill the hound! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a hound corpse. Found a hazy altar of Hepliaklqana. Key pressed, stopping explore. Found a shimmering blue altar of Sif Muna. Found a blossoming altar of Fedhas. You now have 236 gold pieces (gained 7). You see here a hound corpse. There is an open door here. Key pressed, stopping explore. You open the door. There is an open door here. There is a stone staircase leading up here. Key pressed, stopping explore. Could not explore, unopened runed door. Could not explore, unopened runed door. You open the door. Crazy Yiuf shouts! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (75% to hit) The stone arrow hits Crazy Yiuf!! You kill Crazy Yiuf! Vehumet accepts your kill. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open translucent door here. Things that are here: a +2 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf Done exploring. Done exploring. Done exploring. There is an open translucent door here. There is a stone staircase leading down here. You climb downwards. Found 8 stones and 17 gold pieces. There is a stone staircase leading up here. You now have 253 gold pieces (gained 17). Found a robe. Found 3 poisoned darts. An ice beast comes into view. An ice beast is nearby! The blast of sand hits the ice beast. The ice beast is lightly wounded. The blast of sand hits the ice beast. The ice beast is moderately wounded. The blast of sand misses the ice beast. The ice beast hits you but does no damage. The blast of sand misses the ice beast. The ice beast hits you but does no damage. x2 The blast of sand hits the ice beast. The ice beast is moderately wounded. The ice beast closely misses you. The blast of sand hits the ice beast! The ice beast is severely wounded. You block the ice beast's attack. The ice beast misses you. The blast of sand hits the ice beast! The ice beast is almost dead. The ice beast closely misses you. The blast of sand hits the ice beast! You kill the ice beast! Vehumet accepts your kill. You feel your power returning. Your Earth Magic skill increases to level 7! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! An ogre is nearby! The blast of sand hits the ogre! The ogre is moderately wounded. The blast of sand hits the ogre! The ogre is heavily wounded. The blast of sand hits the ogre! You kill the ogre! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. A bullfrog comes into view. A bullfrog is nearby! The blast of sand hits the bullfrog! The bullfrog is heavily wounded. The bullfrog gives a loud, deep croak! The blast of sand hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. Your Earth Magic skill increases to level 8! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - 3 scrolls of teleportation (gained 1) An orc comes into view. It is wielding a +0 dagger and wearing a +1 chain mail of cold resistance. An orc is nearby! An orc is nearby! The blast of sand hits the orc. The orc is lightly wounded. The orc shouts! You hear an angry hiss. You hear a shout! A water moccasin comes into view. An orc wizard comes into view. It is wielding a +0 dagger. The blast of sand hits the orc but does no damage. The orc is lightly wounded. The orc barely misses you. The blast of sand hits the orc. The orc is heavily wounded. The orc misses you. An orc priest comes into view. It is wielding a +0 club. The blast of sand misses the orc wizard. The blast of sand hits the orc but does no damage. The orc is heavily wounded. The orc priest shouts! The blast of sand hits the orc wizard! The orc wizard is almost dead. The water moccasin bites you. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The blast of sand misses the water moccasin. The blast of sand hits the orc. The orc is heavily wounded. The water moccasin bites you. The water moccasin bites you but does no damage. The blast of sand hits the water moccasin! The water moccasin is heavily wounded. You block the water moccasin's attack. The water moccasin bites you but does no damage. The blast of sand hits the water moccasin! The water moccasin is almost dead. You block the water moccasin's attack. The water moccasin bites you but does no damage. The blast of sand misses the water moccasin. The blast of sand hits the orc. The orc is severely wounded. The water moccasin bites you but does no damage. You block the water moccasin's attack. The blast of sand hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. The blast of sand hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The blast of sand hits something! Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. The blast of sand hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Found 5 stones. Items here: ))) [[ †††. You see here 5 stones. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff and carrying a wand of polymorph. Joseph shouts! Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. Joseph shoots a sling bullet. You block the sling bullet with an invisible shield... and reflect it back! The sling bullet hits Joseph! Joseph is nearby! Joseph is nearby! Joseph is nearby! The blast of sand hits Joseph!! Joseph is heavily wounded. The blast of sand hits Joseph! Joseph is severely wounded. Joseph zaps a wand. You resist with some effort. The blast of sand hits Joseph!! You kill Joseph! Vehumet accepts your kill. Training target 10.0 for Earth Magic reached! Your Earth Magic skill gained 2 levels and is now at level 10! You need to enable at least one skill for training. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 a - a wand of polymorph (10) Things that are here: a +0 sling; a +0 quarterstaff; a +0 ring mail Found a rapier. You see here a +0 rapier. Found an escape hatch in the floor. There is an escape hatch in the floor here. Found 3 stones. You see here 3 stones. There is a stone staircase leading down here. A hound comes into view. A hound is nearby! A hound is nearby! The blast of sand hits the hound! You kill the hound! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 277 gold pieces (gained 24). You see here a hound corpse. An iguana comes into view. Found two stone staircases leading up and a stone staircase leading down. The iguana hisses angrily. An iguana is nearby! An iguana is nearby! An iguana is nearby! The blast of sand hits the iguana. The iguana is lightly wounded. You block the iguana's attack. The blast of sand hits the iguana! The iguana is severely wounded. The iguana bites you! The iguana bites you but does no damage. The blast of sand hits the iguana! You kill the iguana! Vehumet accepts your kill. Found a robe. Found a stone staircase leading down. There is a stone staircase leading down here. Maurice the Thief comes into view. He is wielding a +0 short sword and carrying a wand of roots. Maurice is nearby! Maurice is nearby! The blast of sand hits Maurice! Maurice is moderately wounded. Maurice shouts! You block Maurice's attack. Maurice barely misses you. The blast of sand hits Maurice! Maurice is moderately wounded. Maurice misses you. Maurice barely misses you. The blast of sand hits Maurice! Maurice is heavily wounded. You block Maurice's attack. Maurice bites you. You feel your power leaking away. Maurice drains your magic. Maurice casts a spell. Maurice flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You hear a zap. The roots erupt in riotous growth! The grasping roots grab you! You are constricted. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The stone arrow hits something!! You block something's attack. Something bites you. You feel your power leaking away. Something drains your magic. You are constricted. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Something hits you! Something steals your +3 dagger of speed! Something bites you but does no damage. You are constricted. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The blast of sand hits something! Something hits you. Something steals 1 of your 7 boomerangs! Something bites you but does no damage. You are constricted. You block something's attack. Something bites you. You feel your power leaking away. Something drains your magic. You are constricted. Something's grasping roots sink back into the ground. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss something. You hear some strange, mumbled words. Something hits you. Something steals 277 gold pieces! You now have 0 gold pieces. Something bites you but does no damage. Something hits you but does no damage. Something bites you but does no damage. A human skeleton comes into view. A human skeleton is nearby! You miss something. You hear a zap. The roots erupt in riotous growth! The grasping roots grab you! You are constricted. The roots' grasp on you weakens, but your attempt to escape fails. Something hits you. Something groans, "What are you, a monk?" Something bites you but does no damage. You are constricted. You escape the roots' grasp. Something hits you but does no damage. Something bites you. You feel your power leaking away. Something drains your magic. You hear a zap. The roots erupt in riotous growth! The grasping roots grab you! You are constricted. * * * LOW HITPOINT WARNING * * * The roots' grasp on you weakens, but your attempt to escape fails. You are constricted. * * * LOW HITPOINT WARNING * * * You escape the roots' grasp. You hear some strange, mumbled words. There is a stone staircase leading down here. Magic courses through your body. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human skeleton (translocational energy, 88% to hit) The stone arrow hits the human skeleton! The human skeleton is moderately damaged. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The stone arrow hits the human skeleton!! You destroy the human skeleton! Vehumet accepts your kill. You feel your power returning. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line A boomerang appears from out of thin air! The boomerang hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The stone arrow hits something!! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line A boomerang appears from out of thin air! The boomerang hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You see here a +0 robe. There is a stone staircase leading up here. You can't go down here! Welcome back, applic the Gargoyle Earth Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You climb downwards. Level annotation: Maurice There is a stone staircase leading up here. You climb upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1132-g2ccf60101c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [applic] Species: Gargoyle Job: Earth Elementalist HP: 23/50; mods: 0/0 MP: 10/18; mod: 0 Stats: 12 20 10 Position: (63, 21), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 252 | 0/168 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 2 | 127 | 21/106 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 6 | 1248 | 0/416 Conjurations | X | 1 | 100 | 6 | 979 | 97/295 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 10 | 1962 | 0/424 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: #114: 39 Attributes: #23: 6323 #24: -473541136 #49: 299 Mutations: negative energy resistance: 1 (innate) electricity resistance: 1 (innate) torment resistance: 1 (innate) petrification resistance: 1 (innate) Inventory bugs: Equipment: eq slot #5, inv slot #22: +0 pair of gloves eq slot #4, inv slot #4: +0 helmet eq slot #1, inv slot #8: +1 trident eq slot #10, inv slot #6: amulet of reflection eq slot #6, inv slot #10: +0 pair of boots eq slot #8, inv slot #20: +0 cloak eq slot #3, inv slot #28: +2 robe of cold resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ........####.................## .............#.###............# .........##...................# #........##..#.###.######.##.## #........##..#.# #.# #.##.# #..####..##..#.###.# #.##.# #..# #............# #.##.# #..#####.##..#.###.######.##.# )...............@............# ...................######.#### ......##.##..###.#.#### #.# ......................# #.# ......##.###.#...#.######.# ......##.........#........# ......##.......###.######## ......#..###.#####.######## ..........................# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>