Dungeon Crawl Stone Soup version 0.32-a0-2022-gcc84cd3215 (webtiles) character file. Game seed: 6306716196633773991 14 applic the Magician (level 2, -8/21 HPs) Began as a Djinni Fire Elementalist on Aug 7, 2024. Mangled by Terence ... wielding a +2 trident of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1015 turns). applic the Magician(Djinni Fire Elementalist) Turns: 1015, Time: 00:02:07 Health: -8/21 AC: 2 Str: 7 XL: 2 Next: 60% Gold: 87 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . f - +0 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons f - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of torment {unknown} c - a scroll of immolation {unknown} d - a scroll of blinking {unknown} Potions e - a potion of ambrosia {unknown} Skills: + Level 0.0 Fighting - Level 2.6 Dodging - Level 2.0 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the ball python. You kill the ball python! Your Stealth skill increases to level 2! Your foxfire dissipates! You see here a ball python corpse. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . There is a stone staircase leading down here. You fly downwards. Found 2 gold pieces, a leather armour and a coral ring. Found a stone staircase leading up and a stone staircase leading down. There is a stone staircase leading up here. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence shouts! Terence is lightly wounded. Terence's fire resistance burns away. You hear a loud squeak. You hear a shout! You conjure some foxfire! Terence hits you from afar with a +2 trident of protection. The foxfire hits Terence but does no damage. Terence is lightly wounded. The foxfire hits Terence. Terence is burned terribly! Terence is moderately wounded. Terence hits you from afar with a +2 trident of protection. You conjure some foxfire! Terence is no longer more vulnerable to fire. Terence hits you from afar with a +2 trident of protection! * * * LOW HITPOINT WARNING * * * The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. Terence hits you from afar with a +2 trident of protection! You die... Terence says, "Finally, peace and quiet." >.#####..... .#.....=....# ...[........# . ..<........$#.. #........... #........ .###.....# .....@.@.# .........# .........# .......... ....###.... .... ##.##. ... .# .. ## .# .. You could see Terence. Vanquished Creatures 2 ball pythons (D:1) 5 bats (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 14 creatures vanquished. Vanquished Creatures (others) 35 foxfires 35 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | applic the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | applic set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 62 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1010 | D:2 | Noticed Terence 1014 | D:2 | HP: 1/21 [Terence/+2 trident of protection (9)] 1015 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic D:2: layout_rooms, serial_shops, shop, wander_ebering_terrifying_dragon_lair, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Cast: Foxfire || 21 Scorch || 1 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1014 | 975 | 39 | 0 | 882 | 2 | 507.0 | Dungeon | 1014 | 975 | 39 | 0 | 882 | 2 | 507.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1009 daAuts D:2: 4 daAuts