applic Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -4, D:1) a +0 mace (5, -23, D:1) a +0 dagger 3 stones (5, -8, D:1) a +0 club a goblin skeleton (5, -7, D:1) a +0 club (15, 12, D:1) 8 stones (17, -25, D:1) a +0 short sword a kobold corpse (skeletalised by now) (17, 1, D:1) a +2 buckler of reflection (18, -25, D:1) a +0 club (18, -24, D:1) a rat corpse (skeletalised by now) (18, -2, D:1) a +0 club a goblin skeleton (18, -1, D:1) a +0 club 4 stones (19, -16, D:1) a +0 short sword a kobold skeleton (19, -15, D:1) a quokka skeleton (22, -14, D:1) a +0 dagger a goblin skeleton (25, 12, D:1) a frilled lizard skeleton (31, -13, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (39, 19, D:1) 3 stones (43, 19, D:1) a frilled lizard corpse (skeletalised by now) (51, 7, D:1) 5 stones (57, 3, D:1) a +0 leather armour (60, -3, D:1) a +0 whip (62, 16, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (0, 1, D:2) a +0 whip a kobold corpse (0, 3, D:2) a giant cockroach corpse (1, -1, D:2) a +0 club a goblin corpse (1, 0, D:2) a +0 club a stone a kobold corpse (4, 5, D:2) a quokka corpse (4, 7, D:2) a potion of heal wounds (7, 7, D:2) a dart slug corpse (7, 8, D:2) a +0 short sword (8, 4, D:2) a +0 leather armour